Update v2.1.0:
- Added support for CreateDynamicExplosionDMG (now mine auto detect player death)
- Added support for Streamer Tags
- Updated functions:
Код:
CreateDynamicMine(type,Float:detection_range,Float:explode_radius,Float:health,respawntime,Float:x,Float:y,Float:z,
worldid,interiorid,playerid,Float:streamdistance,mine_object = MINE_OBJECT_STANDARD,teamid = ANY_TEAM,
detect_type = MINE_DETECT_TYPE_ALL,byplayerid = INVALID_PLAYER_ID,Float:damage=-1.0,Float:vehicle_damage=-1.0);
CreateDynamicMineEx(objectid,type,Float:detection_range,Float:explode_radius,Float:health,respawntime,Float:x,Float:y,Float:z,
Float:rx,Float:ry,Float:rz,worldid,interiorid,playerid,Float:streamdistance,teamid = ANY_TEAM,
detect_type = MINE_DETECT_TYPE_ALL,byplayerid = INVALID_PLAYER_ID,Float:damage=-1.0,Float:vehicle_damage=-1.0);
//if damage is -1 mine generated standard DynamicExplosion without DMG system
//if vehicle damage is -1 and damage is not -1, vehicle damage now is 750
- Added extended functions:
PHP код:
Float:GetDynamicMineDamage(mobid);
SetDynamicMineDamage(mobid,Float:damage);
Float:GetDynamicMineVehicleDamage(mobid);
SetDynamicMineVehicleDamage(mobid,Float:damage);
- Added macro for loop
PHP код:
Mine_Update(variable);
- Fixed callback
PHP код:
OnMineDestroy - call to all scripts