[Map] Army Base
#1

Army Base:

Today i made for you an Army base it's good for DayZ servers and COD servers you will found all survival things in it and defense weapons (minigun, anti air).



Code:
//*********************************************************//
//*                                                       *//
//*             Army Base For COD and DayZ Servers        *//
//*                              By                       *//
//*                           TuNiSiE                     *//
//*********************************************************//
#include <a_samp>

#if defined FILTERSCRIPT



#else


#endif

public OnGameModeInit()
{
    CreateObject(9244,859.4000200,2285.8000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(hrborbuild_sfn01) (1)
    CreateObject(9244,860.5999800,2306.2000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(hrborbuild_sfn01) (2)
    CreateObject(9244,862.0999800,2326.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(hrborbuild_sfn01) (3)
    CreateObject(8419,852.0000000,2223.0000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(vgsbldng01_lvs) (1)
    CreateObject(7516,881.2999900,2150.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnfrates02) (1)
    CreateObject(1764,887.4000200,2198.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(low_couch_2) (1)
    CreateObject(1770,887.7999900,2196.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(low_dinning_2) (1)
    CreateObject(3277,876.0999800,2178.5000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(mil_sambase) (1)
    CreateObject(3277,828.2999900,2178.0000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(mil_sambase) (2)
    CreateObject(3277,827.7999900,2267.6001000,33.4000000,0.0000000,0.0000000,0.0000000); //object(mil_sambase) (3)
    CreateObject(3277,876.7000100,2267.8000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(mil_sambase) (4)
    CreateObject(3271,887.0000000,2358.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bonyrd_block3_) (1)
    CreateObject(3267,876.5000000,2268.0000000,33.9000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (1)
    CreateObject(3267,827.7999900,2267.8999000,33.9000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (2)
    CreateObject(3267,828.4000200,2178.3999000,33.9000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (3)
    CreateObject(3267,876.0000000,2178.8999000,33.9000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (4)
    CreateObject(3279,889.4000200,2177.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
    CreateObject(3279,891.5999800,2267.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
    CreateObject(3386,890.5000000,2197.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_srack2_) (1)
    CreateObject(3392,888.2999900,2267.3000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_ncol3_) (1)
    CreateObject(3279,881.0999800,2229.2000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
    CreateObject(3279,881.0999800,2202.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4)
    CreateObject(3791,879.7000100,2254.7000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(missile_10_sfxr) (1)
    CreateObject(3795,879.7999900,2252.3000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr) (1)
    CreateObject(3787,879.7000100,2250.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (1)
    CreateObject(3795,879.9000200,2247.8999000,10.2000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr) (2)
    CreateObject(1242,878.5999800,2246.1001000,10.0000000,0.0000000,0.0000000,0.0000000); //object(bodyarmour) (1)
    CreateObject(1242,879.0000000,2246.1001000,10.0000000,0.0000000,0.0000000,0.0000000); //object(bodyarmour) (2)
    CreateObject(1636,879.2000100,2242.7000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (1)
    CreateObject(1636,879.9000200,2242.2000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (2)
    CreateObject(1654,879.9000200,2242.8999000,10.1000000,0.0000000,0.0000000,0.0000000); //object(dynamite) (1)
    CreateObject(2035,888.5000000,2197.2000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
    CreateObject(2036,888.0000000,2196.8999000,10.6000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
    CreateObject(2044,888.9000200,2197.0000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
    CreateObject(2059,888.7000100,2196.8000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(cj_gunstuff1) (1)
    CreateObject(2061,887.9000200,2196.6001000,10.9000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (1)
    CreateObject(2064,888.9000200,2177.0000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(cj_feildgun) (1)
    CreateObject(2064,863.0000000,2179.3999000,34.1000000,0.0000000,0.0000000,0.0000000); //object(cj_feildgun) (2)
    CreateObject(2978,881.2000100,2220.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_base) (1)
    CreateObject(2977,881.2999900,2220.5000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (1)
    CreateObject(2985,880.4000200,2214.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
    CreateObject(2985,880.2000100,2211.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (2)
    CreateObject(2985,871.9000200,2215.0000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (3)
    CreateObject(2985,881.4000200,2202.0000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (4)
    CreateObject(2985,881.5000000,2229.1001000,25.9000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (5)
    CreateObject(3095,928.0999800,2258.6001000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
    CreateObject(3095,928.5000000,2240.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2)
    CreateObject(3095,928.7000100,2224.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (3)
    CreateObject(958,882.0999800,2232.5000000,10.7000000,0.0000000,0.0000000,0.0000000); //object(cj_chip_maker) (1)
    CreateObject(1687,860.7999900,2210.7000000,34.2000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit1) (1)
    CreateObject(1688,845.9000200,2235.7000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(gen_roofbit2) (1)
    CreateObject(3256,850.2000100,2136.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(refchimny01) (1)
    CreateObject(3255,847.9000200,2155.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(ref_oiltank01) (1)
    CreateObject(3273,862.0999800,2111.3999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(substa_transf2_) (1)
    CreateObject(3287,856.5000000,2164.3000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(cxrf_oiltank) (1)
    CreateObject(3427,850.2999900,2105.8999000,9.8000000,0.0000000,0.0000000,0.0000000); //object(derrick01) (1)
    CreateObject(3638,867.5000000,2106.3999000,13.2000000,0.0000000,0.0000000,0.0000000); //object(elecstionv_las) (1)
	return 1;
}
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#2

More pictures brother?
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