21.05.2017, 15:02
Whenever i create an object and restart, The objects get a weird numbers, Like a 3dtext
Check the picture out : http://prntscr.com/fadn3p
Any idea how to create them without see-ing them?
Check the picture out : http://prntscr.com/fadn3p
Any idea how to create them without see-ing them?
Код:
CMD:createobj(playerid, params[]) { new string[128], object; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command."); if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty."); if(sscanf(params, "i", object)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /createobj [objectid]"); for(new idx=1; idx<MAX_OBJ; idx++) { if(!ObjInfo[idx][oModel]) { GetPlayerPos(playerid, ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ]); ObjInfo[idx][oModel] = object; oldoID = ObjInfo[idx][oModel]; oldodX = ObjInfo[idx][oX]; oldodY = ObjInfo[idx][oY]; oldodZ = ObjInfo[idx][oZ]; oldodRX = ObjInfo[idx][oRX]; oldodRY = ObjInfo[idx][oRY]; oldodRZ = ObjInfo[idx][oRZ]; ObjInfo[idx][oX] = ObjInfo[idx][oX] + 2; ObjInfo[idx][oY] = ObjInfo[idx][oY] + 2; ObjInfo[idx][oRX] = 0; ObjInfo[idx][oRY] = 0; ObjInfo[idx][oRZ] = 0; // Creating ObjInfo[idx][obj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ], ObjInfo[idx][oRX], ObjInfo[idx][oRY], ObjInfo[idx][oRZ]); // Text format(string, sizeof(string), "MapperWarn: %s has created object ID %d. (Object: %d)", RPN(playerid), idx, object); SendMapperMessage(COLOR_GREEN, 1, string); Log("logs/cbject.log", string); idx = MAX_OBJ; } } return 1; }