Help about Maps in GameMode
#1

Hello guys I've come up to an issue and don't know what exaclly the problem is, so here I am looking for any solutions or advice. My GameMode can not read more than 5 maps and I don't know how to solve it. Any advice is welcome. Sorry for my english, I'm not good at it.
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#2

Define 5 maps. If you mean too many CreateObject then I advice you search for a streamer and use CreateDynamicObject. Again I'm not sure what you mean.
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#3

Quote:
Originally Posted by Hansrutger
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Define 5 maps. If you mean too many CreateObject then I advice you search for a streamer and use CreateDynamicObject. Again I'm not sure what you mean.
To many CreateObject, I tried with all streamers. I need CreateObject, not CreateDynamicObject ..
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#4

I must ask why do you need CreateObject? Only thing I ever needed CreateObject is for places where I know vehicles will be spawned on. For interiors I use streamer as well but let the player be freezed for 1-2 seconds until they have loaded in the objects properly.

Anyways to answer you, you can't do anything about it. It's a static limit (https://sampwiki.blast.hk/wiki/Limits) and it's not changable (unless you want to decrease it, then just redefine it to smaller, but 1000 is the max and you can't go above it).
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#5

Quote:
Originally Posted by Hansrutger
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I must ask why do you need CreateObject? Only thing I ever needed CreateObject is for places where I know vehicles will be spawned on. For interiors I use streamer as well but let the player be freezed for 1-2 seconds until they have loaded in the objects properly.

Anyways to answer you, you can't do anything about it. It's a static limit (https://sampwiki.blast.hk/wiki/Limits) and it's not changable (unless you want to decrease it, then just redefine it to smaller, but 1000 is the max and you can't go above it).
Okay, thanks ..
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#6

Whats the limit of CreateDynamicObject and CreateDynamicObjectEx?
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#7

Quote:
Originally Posted by morton
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Whats the limit of CreateDynamicObject and CreateDynamicObjectEx?
I think has no limits.
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