13.03.2017, 20:04
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Last edited by astanalol; 14/03/2017 at 03:03 PM.
)
remove pls
if(CP[playerid] == 0) { CP[playerid] = 1; //YOUR CHECKPOINT HERE! DestroyPickup(Ship1); }
Since your english is not the best maybe i understood it the wrong way.
But here there are some checkpoints missing, if you want to do that "If player X goes on pickup X he gets checkpoint X" Code:
if(CP[playerid] == 0) { CP[playerid] = 1; //YOUR CHECKPOINT HERE! DestroyPickup(Ship1); } |