GetVehicle2DZone Errors
#1

I seem to have two errors regarding these codes.

Код:
C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2208) : error 017: undefined symbol "GetVehicle2DZone"
C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2208) : warning 202: number of arguments does not match definition
C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2228) : error 017: undefined symbol "GetVehicle2DZone"
C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2228) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Here's the codes. I've bolded and highlighted the GetVehicle2DZone codes:

Код:
CMD:vspawn(playerid, params[])
{
	new choice, vehicle;
	if(sscanf(params, "i", choice)) { SendClientMessage(playerid, -1, "USAGE: /vspawn [1-5]"); return cmd_vlist(playerid, params); }
    new vslot = choice-1, str[164], zone[60];
	if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5.");
	if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot.");
	if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 1) return SendClientMessage(playerid, -1, "You have already spawned this vehicle.");
	vehicle = CreateVehicle(PlayerInfo[playerid][pVehicle][vslot], PlayerInfo[playerid][pVehiclePosX][vslot], PlayerInfo[playerid][pVehiclePosY][vslot], PlayerInfo[playerid][pVehiclePosZ][vslot], PlayerInfo[playerid][pVehicleRot][vslot], PlayerInfo[playerid][pVehicleCol1][vslot],PlayerInfo[playerid][pVehicleCol2][vslot], 0);
	GetVehicle2DZone(vehicle, zone, sizeof(zone));
	format(str, sizeof(str), "You have spawned your vehicle at %s.", zone);
	PlayerInfo[playerid][pVehicleSpawned][vslot] = 1;
	PlayerInfo[playerid][pVehicleSpawnedID][vslot] = vehicle;
	SendClientMessage(playerid, COLOR_GRAD1, str);
	new plate[126];
	format(plate, sizeof(plate), "LS%i", vehicle);
	SetVehicleNumberPlate(vehicle, plate);
	return 1;
}
Код:
CMD:vtrack(playerid, params[])
{
	new choice, Float:vx, Float:vy, Float:vz;
	if(sscanf(params, "i", choice)) return SendClientMessage(playerid, -1, "USAGE: /vtrack [1-5]");
    new vslot = choice-1, str[164], zone[60];
    if(CPT[playerid] != 0) return SendClientMessage(playerid, -1, "You can't use this command while you have an active checkpoint, use /destroycheckpoint.");
	if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5.");
	if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot.");
	if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle spawned in that slot.");
	GetVehicle2DZone(PlayerInfo[playerid][pVehicleSpawnedID][vslot], zone, sizeof(zone));
	GetVehiclePos(PlayerInfo[playerid][pVehicleSpawnedID][vslot], vx, vy, vz);
	SetPlayerCheckpoint(playerid, vx, vy, vz, 10.0);
	format(str, sizeof(str), "Your vehicle is at %s.", zone);
	SendClientMessage(playerid, COLOR_GRAD1, str);
	return 1;
}
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#2

bump, I have this problem as of now
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