08.04.2013, 05:39
I seem to have two errors regarding these codes.
Here's the codes. I've bolded and highlighted the GetVehicle2DZone codes:
Код:
C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2208) : error 017: undefined symbol "GetVehicle2DZone" C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2208) : warning 202: number of arguments does not match definition C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2228) : error 017: undefined symbol "GetVehicle2DZone" C:\Users\Jamie\Desktop\SAMP Server\gamemodes\roleplay.pwn(2228) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
Код:
CMD:vspawn(playerid, params[]) { new choice, vehicle; if(sscanf(params, "i", choice)) { SendClientMessage(playerid, -1, "USAGE: /vspawn [1-5]"); return cmd_vlist(playerid, params); } new vslot = choice-1, str[164], zone[60]; if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5."); if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot."); if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 1) return SendClientMessage(playerid, -1, "You have already spawned this vehicle."); vehicle = CreateVehicle(PlayerInfo[playerid][pVehicle][vslot], PlayerInfo[playerid][pVehiclePosX][vslot], PlayerInfo[playerid][pVehiclePosY][vslot], PlayerInfo[playerid][pVehiclePosZ][vslot], PlayerInfo[playerid][pVehicleRot][vslot], PlayerInfo[playerid][pVehicleCol1][vslot],PlayerInfo[playerid][pVehicleCol2][vslot], 0); GetVehicle2DZone(vehicle, zone, sizeof(zone)); format(str, sizeof(str), "You have spawned your vehicle at %s.", zone); PlayerInfo[playerid][pVehicleSpawned][vslot] = 1; PlayerInfo[playerid][pVehicleSpawnedID][vslot] = vehicle; SendClientMessage(playerid, COLOR_GRAD1, str); new plate[126]; format(plate, sizeof(plate), "LS%i", vehicle); SetVehicleNumberPlate(vehicle, plate); return 1; }
Код:
CMD:vtrack(playerid, params[]) { new choice, Float:vx, Float:vy, Float:vz; if(sscanf(params, "i", choice)) return SendClientMessage(playerid, -1, "USAGE: /vtrack [1-5]"); new vslot = choice-1, str[164], zone[60]; if(CPT[playerid] != 0) return SendClientMessage(playerid, -1, "You can't use this command while you have an active checkpoint, use /destroycheckpoint."); if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5."); if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot."); if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle spawned in that slot."); GetVehicle2DZone(PlayerInfo[playerid][pVehicleSpawnedID][vslot], zone, sizeof(zone)); GetVehiclePos(PlayerInfo[playerid][pVehicleSpawnedID][vslot], vx, vy, vz); SetPlayerCheckpoint(playerid, vx, vy, vz, 10.0); format(str, sizeof(str), "Your vehicle is at %s.", zone); SendClientMessage(playerid, COLOR_GRAD1, str); return 1; }