09.02.2017, 18:31
hey guys i have a war sistem it works fine but in panel or DB it's showing at the end of war score: 43244235 - 5245245 not the right score
picture with DB structure: http://imgur.com/a/VRuXp
picture with panel: http://imgur.com/a/3v7Cx
but if the war ends like 0 - 0 no one killed someone else it's showing corectly ... what can be the problem ?
picture with DB structure: http://imgur.com/a/VRuXp
picture with panel: http://imgur.com/a/3v7Cx
Код HTML:
timer StopWar1[WarSec*WarTime[0]](zone) { GangZoneStopFlashForAll(Zone[zone]); new WarWinners; if(ScoreAtt > ScoreDef) { format(gString, sizeof(gString), "{a092dd}(War) %s a castigat teritoriul cu numarul %d, Scor: %s %.1f - %.1f %s",FactionName[Attackers],zone,FactionName[Attackers],ScoreAtt, ScoreDef ,FactionName[Defenders]); SendClientMessageToAll(COLOR_WHITE, gString); ZoneInfo[zone][zTeam] = Attackers; zUpdate(zone,zTeamx); ZoneInfo[zone][zHours] = 12; zUpdate(zone, zHoursx); GangZoneHideForAll(Zone[zone]); GangZoneShowForAllEx(Zone[zone],GetZoneColor(ZoneInfo[zone][zTeam])); SafeInfo[Attackers][sMoney] += 25000; sUpdate(Attackers, sMoneyx); SafeInfo[Attackers][sMaterials] += 5000; sUpdate(Attackers, sMaterialsx); SafeInfo[Attackers][sDrugs] +=2000; sUpdate(Attackers, sDrugsx); WarWinners = Attackers; } else { format(gString, sizeof(gString), "{a092dd}(War) %s a castigat teritoriul cu numarul %d, Scor: %s %.1f - %.1f %s",FactionName[Defenders],zone,FactionName[Defenders], ScoreDef, ScoreAtt, FactionName[Attackers]); SendClientMessageToAll(COLOR_WHITE, gString); ZoneInfo[zone][zTeam] = Defenders; zUpdate(zone,zTeamx); ZoneInfo[zone][zHours] = 12; zUpdate(zone, zHoursx); GangZoneHideForAll(Zone[zone]); GangZoneShowForAllEx(Zone[zone],GetZoneColor(ZoneInfo[zone][zTeam])); SafeInfo[Defenders][sMoney] += 25000; sUpdate(Defenders, sMoneyx); SafeInfo[Defenders][sMaterials] += 5000; sUpdate(Defenders, sMaterialsx); SafeInfo[Defenders][sDrugs] += 2000; sUpdate(Defenders, sDrugsx); WarWinners = Defenders; } new Best = 0; new Worst = 0; new BestMember[24] = "-"; new WorstMember[24] = "-"; foreach(new i : Player) { if(IsInWar1(i)) { if(PlayerInfo[i][pPersonalKills] - PlayerInfo[i][pPersonalDeaths] > Best) { GetPlayerName(i, BestMember, sizeof(BestMember)); Best = PlayerInfo[i][pPersonalKills] - PlayerInfo[i][pPersonalDeaths]; new faction = PlayerInfo[i][pMember] + PlayerInfo[i][pLeader]; format(gString, sizeof(gString), "Cel mai sangeros gangster (%d ucideri / %d decese), scor: %d", PlayerInfo[i][pPersonalKills], PlayerInfo[i][pPersonalDeaths], Best); GiveFactionPoint(i, faction, gString); } else if(PlayerInfo[i][pPersonalKills] - PlayerInfo[i][pPersonalDeaths] < Worst) { GetPlayerName(i, WorstMember, sizeof(WorstMember)); Worst = PlayerInfo[i][pPersonalKills] - PlayerInfo[i][pPersonalDeaths]; } } } format(gString, sizeof(gString), "{a092dd}(War) The bloodiest gangster: %s (Scor: %d), Most peaceful gangster: %s (Scor: %d)",BestMember,Best,WorstMember,Worst); SendClientMessageToAll(COLOR_WHITE, gString); gQuery[0] = (EOS); mysql_format(handle, gQuery, sizeof(gQuery), "UPDATE `players` SET `PersonalKills` = '0', `PersonalDeaths` = '0' WHERE `Member` + `Leader` = %d", Attackers); mysql_tquery(handle, gQuery, "", ""); gQuery[0] = (EOS); mysql_format(handle, gQuery, sizeof(gQuery), "UPDATE `players` SET `PersonalKills` = '0', `PersonalDeaths` = '0' WHERE `Member` + `Leader` = %d", Defenders); mysql_tquery(handle, gQuery, "", ""); foreach(new i : Player) { if(IsInWar1(i)) { format(gString, sizeof(gString), "Statisticile tale pentru acest war: Ucideri: %d / Decese: %d",PlayerInfo[i][pPersonalKills],PlayerInfo[i][pPersonalDeaths]); SendClientMessage(i, COLOR_WAR, gString); PlayerInfo[i][pPersonalKills] = 0; Update(i, pPersonalKillsx); PlayerInfo[i][pPersonalDeaths] = 0; Update(i, pPersonalDeathsx); SetPlayerVirtualWorld(i, 0); for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200); new faction = PlayerInfo[i][pMember] + PlayerInfo[i][pLeader]; format(gString, sizeof(gString), "Punct din oficiu pentru participarea la batalie"); GiveFactionPoint(i, faction, gString); } } gQuery[0] = (EOS); mysql_format(handle, gQuery, sizeof(gQuery), "INSERT INTO `wars` (`Attackers`,`Defenders`,`BestMember`,`WorstMember`, `Winners`, `ScoreAttackers`, `ScoreDefenders`, `Zone`, `Date`) VALUES ('%e', '%e', '%e', '%e', '%e', '%d', '%d', '%d', '%e')",FactionName[Attackers], FactionName[Defenders], BestMember, WorstMember, FactionName[WarWinners], ScoreAtt, ScoreDef, zone, GetDate() ); mysql_tquery(handle, gQuery, "", ""); InWar[Attackers] = 0; InWar[Defenders] = 0; WarPause[Attackers] = gettime() + 600; Attackers = 99; Defenders = 99; ScoreAtt = 0.0; ScoreDef = 0.0; War = 0; TakeON[zone] = 0; WarTime[0] = 0; for(new i = grove[0]; i <= vla[8]; i++) if(GetVehicleVirtualWorld(i) == 10) SetVehicleToRespawn(i); DestroyWarPickups(1); return 1; }