07.01.2017, 17:46
Well good evening everyone,
This topic would talk about texture mapping, well it's kinda easy. If you want to learn texture mapping, then you should know what is filterscript and pawno scripting. If you know it, then very good, if you don't know it, search on ****** about it. So texture mapping is all about the coding and mapping. Some question might appear in your mind, I will answer them all.
What is texture mapping?
Texture mapping is that when you use an object's texture on another and make it awesome.
Some examples of textured mapping:
Software's needed?
Well, there are two options. Either you can you use this filterscript or you can use pawno script( Map Editor is needed).
How?
So, it's kinda easy. I will tell you, I hope that you will like it.
If you cannot understand this, then you may watch this video
Step 1:
For texture mapping codes, you may go this site and then click on the texture you want.
Step 2:
What's next? o.O? Copy up the pawn code
Step 3:
Open your GM or the map file and paste it there!
Step 4
Suppose this is your object:
Now you have to edit the texture pawn code something like this:
Credits:
Tuntun
****** Images
Hope that you guys like it
This topic would talk about texture mapping, well it's kinda easy. If you want to learn texture mapping, then you should know what is filterscript and pawno scripting. If you know it, then very good, if you don't know it, search on ****** about it. So texture mapping is all about the coding and mapping. Some question might appear in your mind, I will answer them all.
What is texture mapping?
Texture mapping is that when you use an object's texture on another and make it awesome.
Some examples of textured mapping:
Software's needed?
Well, there are two options. Either you can you use this filterscript or you can use pawno script( Map Editor is needed).
How?
So, it's kinda easy. I will tell you, I hope that you will like it.
If you cannot understand this, then you may watch this video
Step 1:
For texture mapping codes, you may go this site and then click on the texture you want.
Step 2:
What's next? o.O? Copy up the pawn code
Step 3:
Open your GM or the map file and paste it there!
Step 4
Suppose this is your object:
PHP код:
CreateObject(19377, -2605.29004, 436.65488, 1097.10950, 0.00000, 90.00000, 0.00000);
PHP код:
SetObjectMaterial(CreateObject(...), 0, 18202, "w_towncs_t", "concretebig4256128", 0xFFFFFFFF);
to:
SetObjectMaterial(CreateObject(19377, -2605.29004, 436.65488, 1097.10950, 0.00000, 90.00000, 0.00000), 0, 18202, "w_towncs_t", "concretebig4256128", 0xFFFFFFFF);
Tuntun
****** Images
Hope that you guys like it