OnPlayerWeaponShot object
#1

So, I don't get why this doesn't work.
I create a dynamic object, and it is supposed to be destroyed when you shoot it, but I can shoot it how much I want and nothing happens.

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
hittype == BULLET_HIT_TYPE_OBJECT)
    {
        for(new 
i50i++)
        {
            if(
hitid == objTest[i])
            {
                
DestroyDynamicObject(objTest[i]);
                
objTest[i] = -1;
                break;
            }
        }
    }
    return 
1;

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#2

Use the callback OnPlayerShootDynamicObject

PHP Code:
public OnPlayerShootDynamicObject(playeridweaponidSTREAMER_TAG_OBJECT objectidFloat:xFloat:yFloat:z
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#3

Quote:
Originally Posted by JaKe Elite
View Post
Use the callback OnPlayerShootDynamicObject

PHP Code:
public OnPlayerShootDynamicObject(playeridweaponidSTREAMER_TAG_OBJECT objectidFloat:xFloat:yFloat:z
Thanks!
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