16.11.2016, 20:35
I have problems with createhouse command.
There doesn't insert the interiox, interiory, interioz for house when i create.
DIALOG_HOUSE_IINTERIOR_CHANGE = The dialog where you choose the interior and sets the InteriorX, InteriorY, InteriorZ.
Also when i create the house there say to me: you created the house with id 0. But when i restart or reconnect the id is normal the next id created, ex: 1989..But when i create there shows to me is house id: 0, lol.. xD
So, the house created but, in the database doesn't insert the interiorx, interiory, interiorz, when i choose it from the dialog..Can help me ? These coords insert in the DB like: 0.00, 0.00, 0.00..And spawn me nowere..Why insert the coords 0.00, 0.00, 0.00 if when i choose from that dialog i choose another interior and to set that interior coords must be inserted instead ?
Please reply.
There doesn't insert the interiox, interiory, interioz for house when i create.
Код:
CMD:createhouse( playerid, params[ ] ) { if( !IsPlayerAdmin( playerid ) ) return SendError( playerid, "You must be RCON !" ); new HouseCost, Float:X, Float:Y, Float:Z, DD[ 512 ], H; if( sscanf( params, "i", HouseCost ) ) return SendUsage( playerid, "/createhouse [House Cost]" ); GetPlayerPos( playerid, X, Y, Z ); CMDMessageToAdmins( playerid, "/createhouse" ); eQuery[ 0 ] = EOS; format( eQuery, 512, "INSERT INTO `Houses`(`ID`, `HouseName`, `HouseCost`, `HouseSell`, `HouseInterior`, \ `HouseLocked`, `HouseIntX`, `HouseIntY`, `HouseIntZ`, `HouseX`, `HouseY`, `HouseZ`, `HouseRent`) \ VALUES ( 0, 'For Sale', %d, %d, 0, 1, 0.00, 0.00, 0.00, %.2f, %.2f, %.2f, 0 )", HouseCost, HouseCost / 2, X, Y, Z ); mysql_tquery( DB_Connect, eQuery, "OnHouseCreated", "i", H ); format( HouseInfo[ H ][ Name ], 24, "For Sale" ); HouseInfo[ H ][ Rent ] = 1000; HouseInfo[ H ][ Cost ] = HouseCost; HouseInfo[ H ][ Sell ] = HouseCost / 2; HouseInfo[ H ][ Interior ] = 0; HouseInfo[ H ][ Locked ] = 1; HouseInfo[ H ][ InteriorX ] = 0.00; HouseInfo[ H ][ InteriorY ] = 0.00; HouseInfo[ H ][ InteriorZ ] = 0.00; HouseInfo[ H ][ HX ] = X; HouseInfo[ H ][ HY ] = Y; HouseInfo[ H ][ HZ ] = Z; HousePickup[ H ] = CreateDynamicPickup( 1273, 1, HouseInfo[ H ][ HX ], HouseInfo[ H ][ HY ], HouseInfo[ H ][ HZ ] ); HouseInfo[ H ][ HouseMapIcon ] = CreateDynamicMapIcon( HouseInfo[ H ][ HX ], HouseInfo[ H ][ HY ], HouseInfo[ H ][ HZ ], 31, 0, -1, 0, -1, 300.0 ); format( DD, 512, "{C0C0C0}House(ID: {FF0000}%d{C0C0C0})\n{FF0000}/hinfo", H ); housei[ H ] = CreateDynamic3DTextLabel( DD, ~1, HouseInfo[ H ][ HX ], HouseInfo[ H ][ HY ], HouseInfo[ H ][ HZ ], 30.0 ); SetPlayerPos( playerid, X - 5, Y, Z ); FormatMSG( playerid, 0xC0C0C0FF, "[SV INFO]: The house with ID: {FFFFFF}'{FF0000}%d{FFFFFF}' {C0C0C0}was created.", H ); eString[ 0 ] = EOS; strcat( eString, "Madd Doggs Mansion( 5 )\n\ The Johnsons House( 3 )\n\ Verdant Bluffs Safehouse( 8 )\n\ Hashbury House( 10 )\n\ Golden Bed Motel Room( 9 )\n"); strcat( eString, "Big Smoke's Crack Palace( 2 )\n\ House 1( 3 )\n\ House 2( 2 )\n\ House 3( 1 )\n\ House 4( 7 )\n"); strcat( eString, "House 5( 15 )\n\ House 6( 15 )\n\ House 7( 15 )\n\ Ryder's House( 2)\n\ Sweets House( 1 )\n\ Jefferson Motel( 15 )"); return ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIOR_CHANGE, DIALOG_STYLE_LIST, "{FFFFFF}Select House Interior:", eString, "Select", "Cancel" ); }
Код:
case DIALOG_HOUSE_INTERIOR_CHANGE: { if( !response ) return 1; new h_owner = PlayerInfo[ playerid ][ House ]; switch( listitem ) { case 0: return HouseInfo[ h_owner ][ InteriorX ] = 1299.14, HouseInfo[ h_owner ][ InteriorY ] = -794.77, HouseInfo[ h_owner ][ InteriorZ ] = 1084.00, HouseInfo[ h_owner ][ Interior ] = 5, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 1: return HouseInfo[ h_owner ][ InteriorX ] = 2496.65, HouseInfo[ h_owner ][ InteriorY ] = -1696.55, HouseInfo[ h_owner ][ InteriorZ ] = 1014.74, HouseInfo[ h_owner ][ Interior ] = 3, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 2: return HouseInfo[ h_owner ][ InteriorX ] = 2365.42, HouseInfo[ h_owner ][ InteriorY ] = -1131.85, HouseInfo[ h_owner ][ InteriorZ ] = 1050.88, HouseInfo[ h_owner ][ Interior ] = 8, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 3: return HouseInfo[ h_owner ][ InteriorX ] = 2260.76, HouseInfo[ h_owner ][ InteriorY ] = -1210.45, HouseInfo[ h_owner ][ InteriorZ ] = 1049.02, HouseInfo[ h_owner ][ Interior ] = 10, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 4: return HouseInfo[ h_owner ][ InteriorX ] = 2251.85, HouseInfo[ h_owner ][ InteriorY ] = -1138.16, HouseInfo[ h_owner ][ InteriorZ ] = 1050.63, HouseInfo[ h_owner ][ Interior ] = 9, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 5: return HouseInfo[ h_owner ][ InteriorX ] = 2567.52, HouseInfo[ h_owner ][ InteriorY ] = -1294.59, HouseInfo[ h_owner ][ InteriorZ ] = 1063.25, HouseInfo[ h_owner ][ Interior ] = 2, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 6: return HouseInfo[ h_owner ][ InteriorX ] = 235.508994, HouseInfo[ h_owner ][ InteriorY ] = 1189.169897, HouseInfo[ h_owner ][ InteriorZ ] = 1080.339966, HouseInfo[ h_owner ][ Interior ] = 3, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 7: return HouseInfo[ h_owner ][ InteriorX ] = 225.756989, HouseInfo[ h_owner ][ InteriorY ] = 1240.000000, HouseInfo[ h_owner ][ InteriorZ ] = 1082.149902, HouseInfo[ h_owner ][ Interior ] = 2, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 8: return HouseInfo[ h_owner ][ InteriorX ] = 223.043991, HouseInfo[ h_owner ][ InteriorY ] = 1289.259888, HouseInfo[ h_owner ][ InteriorZ ] = 1082.199951, HouseInfo[ h_owner ][ Interior ] = 1, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 9: return HouseInfo[ h_owner ][ InteriorX ] = 225.630997, HouseInfo[ h_owner ][ InteriorY ] = 1022.479980, HouseInfo[ h_owner ][ InteriorZ ] = 1084.069946, HouseInfo[ h_owner ][ Interior ] = 7, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 10: return HouseInfo[ h_owner ][ InteriorX ] = 295.138977, HouseInfo[ h_owner ][ InteriorY ] = 1474.469971, HouseInfo[ h_owner ][ InteriorZ ] = 1080.519897, HouseInfo[ h_owner ][ Interior ] = 15, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 11: return HouseInfo[ h_owner ][ InteriorX ] = 328.493988, HouseInfo[ h_owner ][ InteriorY ] = 1480.589966, HouseInfo[ h_owner ][ InteriorZ ] = 1084.449951, HouseInfo[ h_owner ][ Interior ] = 15, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 12: return HouseInfo[ h_owner ][ InteriorX ] = 385.803986, HouseInfo[ h_owner ][ InteriorY ] = 1471.769897, HouseInfo[ h_owner ][ InteriorZ ] = 1080.209961, HouseInfo[ h_owner ][ Interior ] = 15, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 13: return HouseInfo[ h_owner ][ InteriorX ] = 2451.77, HouseInfo[ h_owner ][ InteriorY ] = -1699.80, HouseInfo[ h_owner ][ InteriorZ ] = 1013.51, HouseInfo[ h_owner ][ Interior ] = 2, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 14: return HouseInfo[ h_owner ][ InteriorX ] = 2535.83, HouseInfo[ h_owner ][ InteriorY ] = -1674.32, HouseInfo[ h_owner ][ InteriorZ ] = 1015.50, HouseInfo[ h_owner ][ Interior ] = 1, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); case 15: return HouseInfo[ h_owner ][ InteriorX ] = 2220.26, HouseInfo[ h_owner ][ InteriorY ] = -1148.01, HouseInfo[ h_owner ][ InteriorZ ] = 1025.80, HouseInfo[ h_owner ][ Interior ] = 15, Announce( playerid, "~w~House Interior~n~~g~~h~~h~Changed~w~.", 3000, 4 ); } return 1; }
Код:
function OnHouseCreated( hid ) { HouseInfo[ hid ][ hID ] = cache_insert_id( DB_Connect ); return 1; }
So, the house created but, in the database doesn't insert the interiorx, interiory, interiorz, when i choose it from the dialog..Can help me ? These coords insert in the DB like: 0.00, 0.00, 0.00..And spawn me nowere..Why insert the coords 0.00, 0.00, 0.00 if when i choose from that dialog i choose another interior and to set that interior coords must be inserted instead ?
Please reply.