Why i get that skin?!! [HELP]
#1

Hello, why when i login to my server i can't see skins and all skins is [cj] and when i select it it's not spawn in same place and cmds it's works and no objects
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#2

Show the onplayerrequestclass code
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#3

that i see
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#4

Can you please copy/paste the whole onplayerrequestclass code on pastebin or here?
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#5

Please don't upload pics as attachments. Use imgur.com for that.
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#6

Код:
//==========================Selection Screen Stuff==============================

public OnPlayerRequestClass(playerid, classid)
{
	//rules
    TextDrawHideForPlayer(playerid, rules0);
    TextDrawHideForPlayer(playerid, rules1);
    TextDrawHideForPlayer(playerid, rules2);

	SetPlayerClass(playerid, classid);
	if( Player_GetGang( playerid ) != GANG_INVALID )
		Player_RemoveFromGang( playerid );
switch (classid)
	{
		//-------------------------------SF Worker
		case 0:
		{
			//worker
			TextDrawShowForPlayer(playerid, worker0);
			TextDrawShowForPlayer(playerid, worker1);
			//hide
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);

			GameTextForPlayer(playerid,"~r~SF ~w~W~g~O~p~R~g~K~b~E~y~R", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Pimp
		case 1:
		{
			//pimp
			TextDrawShowForPlayer(playerid, pimp0);
			TextDrawShowForPlayer(playerid, pimp1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~P~g~I~p~M~b~P", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Golfer
		case 2:
		{
			//golfer
			TextDrawShowForPlayer(playerid, golfer0);
			TextDrawShowForPlayer(playerid, golfer1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~b~G~g~o~p~l~g~f~y~e~b~r", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Triad
		case 3:
		{
			//triad
			TextDrawShowForPlayer(playerid, triad0);
			TextDrawShowForPlayer(playerid, triad1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~T~g~R~p~I~y~A~b~D", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Army
	 	case 4:
	 	{
			//army
			TextDrawShowForPlayer(playerid, army0);
			TextDrawShowForPlayer(playerid, army1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~A~p~R~b~M~y~Y", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Mechanic
		case 5:
		{
			//mechanic
			TextDrawShowForPlayer(playerid, mechanic0);
			TextDrawShowForPlayer(playerid, mechanic1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~M~g~E~p~C~g~H~b~A~y~N~g~I~b~C", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dance_loop",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Medic
	 	case 6:
		{
			//medic
			TextDrawShowForPlayer(playerid, medic0);
			TextDrawShowForPlayer(playerid, medic1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~M~g~E~p~D~y~I~b~C", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------SF SWAT
		case 7:
		{
			//swat
			TextDrawShowForPlayer(playerid, swat0);
			TextDrawShowForPlayer(playerid, swat1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~S~p~W~y~A~b~T", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Chicken
		case 8:
		{
			//chickens
			TextDrawShowForPlayer(playerid, chicken0);
			TextDrawShowForPlayer(playerid, chicken1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~C~g~H~p~I~g~C~b~K~y~E~g~N", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Toreno
		case 9:
		{
			//toreno
			TextDrawShowForPlayer(playerid, toreno0);
			TextDrawShowForPlayer(playerid, toreno1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~ T~g~o~p~r~b~e~y~n~g~o", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Pilot
		case 10:
		{
			//pilots
			TextDrawShowForPlayer(playerid, pilot0);
			TextDrawShowForPlayer(playerid, pilot1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ~w~P~g~I~p~L~b~O~y~T", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------SF Da Nang
	  	case 11:
		{
			//nang
			TextDrawShowForPlayer(playerid, nang0);
			TextDrawShowForPlayer(playerid, nang1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			GameTextForPlayer(playerid, "~b~SF ~w~D~g~A ~p~N~g~A~b~N~y~G", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dance_loop",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Balla
		case 12:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Balla
		case 13:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Balla
		case 14:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Grove
		case 15:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Grove
		case 16:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Grove
		case 17:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Vago
		case 18:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Vago", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Vago
		case 19:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Vago", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Azteca
		case 20:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Azteca
		case 21:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Azteca
		case 22:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Traid
		case 23:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Triad", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Traid
		case 24:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Triad", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Medic
		case 25:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Medic", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Medic
		case 26:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Medic", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Fireman
		case 27:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Fireman", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Cop
		case 28:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Cop
		case 29:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Cop
		case 30:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Army
		case 31:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Army", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LV FBI
		case 32:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~FBI", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 33:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 34:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 35:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 36:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 37:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 38:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LV Civillian
		case 39:
		{
			GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Cop
		case 40:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Cop", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Cop
		case 41:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Cop", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Grove
		case 42:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Grove", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Grove
		case 43:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Grove", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Vagos
		case 44:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Vagos", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Vagos
		case 45:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Vagos", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Aztecas
		case 46:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Aztecas", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Aztecas
		case 47:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Aztecas", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Ballas
		case 48:
		{
			GameTextForPlayer(playerid, "~b~LS ~w~Ballas", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
		}
		//-------------------------------LS Ballas
		case 49:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~b~LS ~w~Ballas", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
		}
				//-------------------------------LS PizzaBoy
		case 50:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~b~LS ~w~PizzaBoy", 2000, 5);
   			SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
   			SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
			SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
			SetPlayerFacingAngle(playerid, 137.9666);
			SetPlayerInterior(playerid,17);
			ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
		}
	}
	return 1;
}

SetPlayerClass(playerid, classid)
{
	switch(classid) {
		case 0:
		{
			PlayerInfo[playerid][team] = TEAM_WORKER;
			gangT[playerid] = GANG_WORKER;
		}
		case 1: {
			PlayerInfo[playerid][team] = TEAM_PIMP;
			gangT[playerid] = GANG_PIMP;
		}
		case 2: {
			PlayerInfo[playerid][team] = TEAM_GOLFER;
			gangT[playerid] = GANG_GOLFER;
		}
		case 3: {
			PlayerInfo[playerid][team] = TEAM_TRIAD;
			gangT[playerid] = GANG_TRIAD;
		}
		case 4: {
			PlayerInfo[playerid][team] = TEAM_ARMY;
			gangT[playerid] = GANG_ARMY;
		}
		case 5: {
			PlayerInfo[playerid][team] = TEAM_MECHANIC;
			gangT[playerid] = GANG_MECHANIC;
		}
		case 6: {
			PlayerInfo[playerid][team] = TEAM_MEDIC;
			gangT[playerid] = GANG_MEDIC;
		}
		case 7: {
			PlayerInfo[playerid][team] = TEAM_SWAT;
			gangT[playerid] = GANG_SWAT;
		}
		case 8: {
			PlayerInfo[playerid][team] = TEAM_CHICKEN;
			gangT[playerid] = GANG_CHICKEN;
		}
		case 9: {
			PlayerInfo[playerid][team] = TEAM_TORENO;
			gangT[playerid] = GANG_TORENO;
		}
		case 10: {
			PlayerInfo[playerid][team] = TEAM_PILOT;
			gangT[playerid] = GANG_PILOT;
		}
		case 11: {
			PlayerInfo[playerid][team] = TEAM_DANANG;
			gangT[playerid] = GANG_DANANG;
		}
		case 12: {
			PlayerInfo[playerid][team] = TEAM_LVBALLA;
			gangT[playerid] = GANG_LVBALLA;
		}
		case 13: {
			PlayerInfo[playerid][team] = TEAM_LVBALLA;
			gangT[playerid] = GANG_LVBALLA;
		}
		case 14: {
			PlayerInfo[playerid][team] = TEAM_LVBALLA;
			gangT[playerid] = GANG_LVBALLA;
		}
		case 15: {
			PlayerInfo[playerid][team] = TEAM_LVGROVE;
			gangT[playerid] = GANG_LVGROVE;
		}
		case 16: {
			PlayerInfo[playerid][team] = TEAM_LVGROVE;
			gangT[playerid] = GANG_LVGROVE;
		}
		case 17: {
			PlayerInfo[playerid][team] = TEAM_LVGROVE;
			gangT[playerid] = GANG_LVGROVE;
		}
		case 18: {
			PlayerInfo[playerid][team] = TEAM_LVVAGO;
			gangT[playerid] = GANG_LVVAGO;
		}
		case 19: {
			PlayerInfo[playerid][team] = TEAM_LVVAGO;
			gangT[playerid] = GANG_LVVAGO;
		}
		case 20: {
			PlayerInfo[playerid][team] = TEAM_LVAZTEC;
			gangT[playerid] = GANG_LVAZTEC;
		}
		case 21: {
			PlayerInfo[playerid][team] = TEAM_LVAZTEC;
			gangT[playerid] = GANG_LVAZTEC;
		}
		case 22: {
			PlayerInfo[playerid][team] = TEAM_LVAZTEC;
			gangT[playerid] = GANG_LVAZTEC;
		}
		case 23: {
			PlayerInfo[playerid][team] = TEAM_LVTRIAD;
			gangT[playerid] = GANG_LVTRIAD;
		}
		case 24: {
			PlayerInfo[playerid][team] = TEAM_LVTRIAD;
			gangT[playerid] = GANG_LVTRIAD;
		}
		case 25: {
			PlayerInfo[playerid][team] = TEAM_LVMEDIC;
			gangT[playerid] = GANG_LVMEDIC;
		}
		case 26: {
			PlayerInfo[playerid][team] = TEAM_LVMEDIC;
			gangT[playerid] = GANG_LVMEDIC;
		}
		case 27: {
			PlayerInfo[playerid][team] = TEAM_LVFIRE;
			gangT[playerid] = GANG_LVFIRE;
		}
		case 28: {
			PlayerInfo[playerid][team] = TEAM_LVCOP;
			gangT[playerid] = GANG_LVCOP;
		}
		case 29: {
			PlayerInfo[playerid][team] = TEAM_LVCOP;
			gangT[playerid] = GANG_LVCOP;
		}
		case 30: {
			PlayerInfo[playerid][team] = TEAM_LVCOP;
			gangT[playerid] = GANG_LVCOP;
		}
		case 31: {
			PlayerInfo[playerid][team] = TEAM_LVARMY;
			gangT[playerid] = GANG_LVARMY;
		}
		case 32: {
			PlayerInfo[playerid][team] = TEAM_LVSWAT;//FIXED: Was LVCOP
			gangT[playerid] = GANG_LVSWAT;
		}
		case 33: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 34: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 35: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 36: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 37: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 38: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 39: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 40: {
			PlayerInfo[playerid][team] = TEAM_LSCOP;
			gangT[playerid] = GANG_LSCOP;
		}
		case 41: {
			PlayerInfo[playerid][team] = TEAM_LSCOP;
			gangT[playerid] = GANG_LSCOP;
		}
		case 42: {
			PlayerInfo[playerid][team] = TEAM_LSGROVE;
			gangT[playerid] = GANG_LSGROVE;
		}
		case 43: {
			PlayerInfo[playerid][team] = TEAM_LSGROVE;
			gangT[playerid] = GANG_LSGROVE;
		}
		case 44: {
			PlayerInfo[playerid][team] = TEAM_LSVAGO;
			gangT[playerid] = GANG_LSVAGO;
		}
		case 45: {
			PlayerInfo[playerid][team] = TEAM_LSVAGO;
			gangT[playerid] = GANG_LSVAGO;
		}
		case 46: {
			PlayerInfo[playerid][team] = TEAM_LSAZTECA;
			gangT[playerid] = GANG_LSAZTECA;
		}
		case 47: {
			PlayerInfo[playerid][team] = TEAM_LSAZTECA;
			gangT[playerid] = GANG_LSAZTECA;
		}
		case 48: {
			PlayerInfo[playerid][team] = TEAM_LSBALLA;
			gangT[playerid] = GANG_LSBALLA;
		}
		case 49: {
			PlayerInfo[playerid][team] = TEAM_LSBALLA;
			gangT[playerid] = GANG_LSBALLA;
		}
		case 50: {
			PlayerInfo[playerid][team] = TEAM_LSPIZZABOY;
			gangT[playerid] = GANG_LSPIZZABOY;
		}
	}
}
Reply
#7

anyone?
Reply
#8

You have to use
PHP код:
SetPlayerSkin(playerid, (Skin id) ); 
in the different classes
Reply
#9

Quote:
Originally Posted by Sunehildeep
Посмотреть сообщение
You have to use
PHP код:
SetPlayerSkin(playerid, (Skin id) ); 
in the different classes
No, that's not how a normal class selection should work.

Where are your AddPlayerClass lines?
Reply
#10

Here you are:

Код:
	//rules
    TextDrawHideForPlayer(playerid, rules0);
    TextDrawHideForPlayer(playerid, rules1);
    TextDrawHideForPlayer(playerid, rules2);
    
	SetPlayerClass(playerid, classid);
	if( Player_GetGang( playerid ) != GANG_INVALID )
		Player_RemoveFromGang( playerid );
//--------------------------Selection Screen Colors-----------------------------
	switch (classid)
	{
		//-------------------------------SF Worker
		case 0:
		{
			//worker
			TextDrawShowForPlayer(playerid, worker0);
			TextDrawShowForPlayer(playerid, worker1);
			//hide
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
				
			GameTextForPlayer(playerid, "~r~SF WORKER", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2109.7576,184.2289,35.1503);
			SetPlayerFacingAngle(playerid,160.3343);
			SetPlayerCameraPos(playerid, -2108.96,175.01,36.31);
			SetPlayerCameraLookAt(playerid, -2109.7576,184.2289,35.1503);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-2109.7576,184.2289,35.1503);
		}
		//-------------------------------SF Pimp
		case 1:
		{
			//pimp
			TextDrawShowForPlayer(playerid, pimp0);
			TextDrawShowForPlayer(playerid, pimp1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF PIMP", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2718.6787,1369.0715,7.1875);
			SetPlayerFacingAngle(playerid,150.9731);
			SetPlayerCameraPos(playerid, -2722.37,1362.35,9.08);
			SetPlayerCameraLookAt(playerid, -2718.6787,1369.0715,7.1875);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-2718.6787,1369.0715,7.1875);
		}
		//-------------------------------SF Golfer
		case 2:
		{
			//golfer
			TextDrawShowForPlayer(playerid, golfer0);
			TextDrawShowForPlayer(playerid, golfer1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF GOLFER", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2457.8726,-259.3923,39.6499);
			SetPlayerFacingAngle(playerid,91.5298);
			SetPlayerCameraPos(playerid, -2463.7385,-260.9094,39.5841);
			SetPlayerCameraLookAt(playerid, -2457.8726,-259.3923,39.6499);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-2457.8726,-259.3923,39.6499);
		}
		//-------------------------------SF Triad
		case 3:
		{
			//triad
			TextDrawShowForPlayer(playerid, triad0);
			TextDrawShowForPlayer(playerid, triad1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF TRIAD", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2193.5981,641.5383,49.4429);
			SetPlayerFacingAngle(playerid,354.6778);
			SetPlayerCameraPos(playerid, -2194.3101,645.1630,49.4375);
			SetPlayerCameraLookAt(playerid, -2193.5981,641.5383,49.4429);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-2193.5981,641.5383,49.4429);
		}
		//-------------------------------SF Army
	 	case 4:
	 	{
			//army
			TextDrawShowForPlayer(playerid, army0);
			TextDrawShowForPlayer(playerid, army1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF ARMY", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1314.7040,445.2622,7.1875);
			SetPlayerFacingAngle(playerid,217.3818);
			SetPlayerCameraPos(playerid, -1314.56,435.76,8.94);
			SetPlayerCameraLookAt(playerid, -1314.7040,445.2622,7.1875);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1314.7040,445.2622,7.1875);
		}
		//-------------------------------SF Mechanic
		case 5:
		{
			//mechanic
			TextDrawShowForPlayer(playerid, mechanic0);
			TextDrawShowForPlayer(playerid, mechanic1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF MECHANIC", 2000, 5);
			SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -541.4526,-491.8309,25.5234);
            SetPlayerFacingAngle(playerid,180);
            SetPlayerCameraPos(playerid, -541.3816,-496.9438,26.6260);
            SetPlayerCameraLookAt(playerid, -541.4526,-491.8309,25.5234);
		}
		//-------------------------------SF Medic
	 	case 6:
		{
			//medic
			TextDrawShowForPlayer(playerid, medic0);
			TextDrawShowForPlayer(playerid, medic1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF MEDIC", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2593.1321,608.7902,14.4531);
			SetPlayerFacingAngle(playerid,270.5395);
			SetPlayerCameraPos(playerid, -2590.15,608.88,14.89);
			SetPlayerCameraLookAt(playerid, -2593.1321,608.7902,14.4531);
			PlayerPlaySound(playerid,SOUND_MUSIC1, -2593.1321,608.7902,14.4531);
		}
		//-------------------------------SF SWAT
		case 7:
		{
			//swat
			TextDrawShowForPlayer(playerid, swat0);
			TextDrawShowForPlayer(playerid, swat1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1622.7039,673.5800,-4.9063);
			SetPlayerFacingAngle(playerid,150.9650);
			SetPlayerCameraPos(playerid, -1623.80,670.28,-3.78);
			SetPlayerCameraLookAt(playerid, -1622.7039,673.5800,-4.9063);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1622.7039,673.5800,-4.9063);
		}
		//-------------------------------SF Chicken
		case 8:
		{
			//chickens
			TextDrawShowForPlayer(playerid, chicken0);
			TextDrawShowForPlayer(playerid, chicken1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF CHICKEN", 2000, 5);
			SetPlayerInterior(playerid,0);
                        SetPlayerPos(playerid, -2671.8293,267.5992,4.3359);
                        SetPlayerFacingAngle(playerid,0);
                        SetPlayerCameraPos(playerid, -2671.7861,272.2567,5.4376);
                        SetPlayerCameraLookAt(playerid, -2671.8293,267.5992,4.3359);
		}
		//-------------------------------SF Toreno
		case 9:
		{
			//toreno
			TextDrawShowForPlayer(playerid, toreno0);
			TextDrawShowForPlayer(playerid, toreno1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF TORENO", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -2680.6270,936.2209,79.7031);
			SetPlayerFacingAngle(playerid,2.7078);
			SetPlayerCameraPos(playerid, -2680.65,938.96,80.53);
			SetPlayerCameraLookAt(playerid, -2680.6270,936.2209,79.7031);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-2680.6270,936.2209,79.7031);
		}
		//-------------------------------SF Pilot
		case 10:
		{
			//pilots
			TextDrawShowForPlayer(playerid, pilot0);
			TextDrawShowForPlayer(playerid, pilot1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF PILOT", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1339.0934,-299.9974,14.1484);
			SetPlayerFacingAngle(playerid,173.2872);
			SetPlayerCameraPos(playerid, -1337.09,-306.75,15.64);
			SetPlayerCameraLookAt(playerid, -1339.0934,-299.9974,14.1484);
			PlayerPlaySound(playerid,SOUND_MUSIC1, -1339.0934,-299.9974,14.1484);
		}
		//-------------------------------SF Da Nang
	  	case 11:
		{
			//nang
			TextDrawShowForPlayer(playerid, nang0);
			TextDrawShowForPlayer(playerid, nang1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5);
			SetPlayerInterior(playerid,0);
			SetPlayerPos(playerid, -1421.1034,1488.5735,11.8084);
			SetPlayerFacingAngle(playerid,267.8500);
			SetPlayerCameraPos(playerid, -1417.55,1488.98,11.74);
			SetPlayerCameraLookAt(playerid, -1421.1034,1488.5735,11.8084);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Balla
		case 12:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~p~LV Balla",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Balla
		case 13:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~p~LV Balla",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Balla
		case 14:
		{
			GameTextForPlayer(playerid,"~p~LV Balla",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Grove
		case 15:
		{
			GameTextForPlayer(playerid,"~g~LV Grove",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Grove
		case 16:
		{
			GameTextForPlayer(playerid,"~g~LV Grove",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Grove
		case 17:
		{
			GameTextForPlayer(playerid,"~g~LV Grove",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Vago
		case 18:
		{
			GameTextForPlayer(playerid,"~y~LV Vago",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Vago
		case 19:
		{
			GameTextForPlayer(playerid,"~y~LV Vago",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Azteca
		case 20:
		{
			GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Azteca
		case 21:
		{
			GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Azteca
		case 22:
		{
			GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Traid
		case 23:
		{
			GameTextForPlayer(playerid,"~r~LV Triad",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Traid
		case 24:
		{
			GameTextForPlayer(playerid,"~r~LV Triad",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Medic
		case 25:
		{
			GameTextForPlayer(playerid,"~b~LV Medic",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Medic
		case 26:
		{
			GameTextForPlayer(playerid,"~b~LV Medic",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Fireman
		case 27:
		{
			GameTextForPlayer(playerid,"~r~LV Fireman",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Cop
		case 28:
		{
			GameTextForPlayer(playerid,"~b~LV Cop",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Cop
		case 29:
		{
			GameTextForPlayer(playerid,"~b~LV Cop",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Cop
		case 30:
		{
			GameTextForPlayer(playerid,"~b~LV Cop",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Army
		case 31:
		{
			GameTextForPlayer(playerid,"~g~LV Army",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LVSwat
		case 32:
		{
			GameTextForPlayer(playerid,"~b~LV Swat",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 33:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 34:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 35:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 36:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 37:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 38:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LV Civillian
		case 39:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
			SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
			SetPlayerFacingAngle(playerid, 89.8567);
			SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
			SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
			PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
		}
		//-------------------------------LS Cop
		case 40:
		{
			GameTextForPlayer(playerid, "~g~Cop", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Cop
		case 41:
		{
			GameTextForPlayer(playerid, "~g~Cop", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Grove
		case 42:
		{
			GameTextForPlayer(playerid, "~g~Grove", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Grove
		case 43:
		{
			GameTextForPlayer(playerid, "~g~Grove", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Vagos
		case 44:
		{
			GameTextForPlayer(playerid, "~g~Vagos", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Vagos
		case 45:
		{
			GameTextForPlayer(playerid, "~g~Vagos", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Aztecas
		case 46:
		{
			GameTextForPlayer(playerid, "~g~Aztecas", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Aztecas
		case 47:
		{
			GameTextForPlayer(playerid, "~g~Aztecas", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Ballas
		case 48:
		{
			GameTextForPlayer(playerid, "~g~Ballas", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
		//-------------------------------LS Ballas
		case 49:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~g~Ballas", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
				//-------------------------------LS PizzaBoy
		case 50:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~g~PizzaBoy", 500, 3);
			SetPlayerInterior(playerid,14);
			SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
			SetPlayerFacingAngle(playerid, 90.0);
			SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
			SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
			PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
		}
	}
	return 1;
}

SetPlayerClass(playerid, classid)
{
	switch(classid) {
		case 0:
		{
			PlayerInfo[playerid][team] = TEAM_WORKER;
			gangT[playerid] = GANG_WORKER;
		}
		case 1: {
			PlayerInfo[playerid][team] = TEAM_PIMP;
			gangT[playerid] = GANG_PIMP;
		}
		case 2: {
			PlayerInfo[playerid][team] = TEAM_GOLFER;
			gangT[playerid] = GANG_GOLFER;
		}
		case 3: {
			PlayerInfo[playerid][team] = TEAM_TRIAD;
			gangT[playerid] = GANG_TRIAD;
		}
		case 4: {
			PlayerInfo[playerid][team] = TEAM_ARMY;
			gangT[playerid] = GANG_ARMY;
		}
		case 5: {
			PlayerInfo[playerid][team] = TEAM_MECHANIC;
			gangT[playerid] = GANG_MECHANIC;
		}
		case 6: {
			PlayerInfo[playerid][team] = TEAM_MEDIC;
			gangT[playerid] = GANG_MEDIC;
		}
		case 7: {
			PlayerInfo[playerid][team] = TEAM_SWAT;
			gangT[playerid] = GANG_SWAT;
		}
		case 8: {
			PlayerInfo[playerid][team] = TEAM_CHICKEN;
			gangT[playerid] = GANG_CHICKEN;
		}
		case 9: {
			PlayerInfo[playerid][team] = TEAM_TORENO;
			gangT[playerid] = GANG_TORENO;
		}
		case 10: {
			PlayerInfo[playerid][team] = TEAM_PILOT;
			gangT[playerid] = GANG_PILOT;
		}
		case 11: {
			PlayerInfo[playerid][team] = TEAM_DANANG;
			gangT[playerid] = GANG_DANANG;
		}
		case 12: {
			PlayerInfo[playerid][team] = TEAM_LVBALLA;
			gangT[playerid] = GANG_LVBALLA;
		}
		case 13: {
			PlayerInfo[playerid][team] = TEAM_LVBALLA;
			gangT[playerid] = GANG_LVBALLA;
		}
		case 14: {
			PlayerInfo[playerid][team] = TEAM_LVBALLA;
			gangT[playerid] = GANG_LVBALLA;
		}
		case 15: {
			PlayerInfo[playerid][team] = TEAM_LVGROVE;
			gangT[playerid] = GANG_LVGROVE;
		}
		case 16: {
			PlayerInfo[playerid][team] = TEAM_LVGROVE;
			gangT[playerid] = GANG_LVGROVE;
		}
		case 17: {
			PlayerInfo[playerid][team] = TEAM_LVGROVE;
			gangT[playerid] = GANG_LVGROVE;
		}
		case 18: {
			PlayerInfo[playerid][team] = TEAM_LVVAGO;
			gangT[playerid] = GANG_LVVAGO;
		}
		case 19: {
			PlayerInfo[playerid][team] = TEAM_LVVAGO;
			gangT[playerid] = GANG_LVVAGO;
		}
		case 20: {
			PlayerInfo[playerid][team] = TEAM_LVAZTEC;
			gangT[playerid] = GANG_LVAZTEC;
		}
		case 21: {
			PlayerInfo[playerid][team] = TEAM_LVAZTEC;
			gangT[playerid] = GANG_LVAZTEC;
		}
		case 22: {
			PlayerInfo[playerid][team] = TEAM_LVAZTEC;
			gangT[playerid] = GANG_LVAZTEC;
		}
		case 23: {
			PlayerInfo[playerid][team] = TEAM_LVTRIAD;
			gangT[playerid] = GANG_LVTRIAD;
		}
		case 24: {
			PlayerInfo[playerid][team] = TEAM_LVTRIAD;
			gangT[playerid] = GANG_LVTRIAD;
		}
		case 25: {
			PlayerInfo[playerid][team] = TEAM_LVMEDIC;
			gangT[playerid] = GANG_LVMEDIC;
		}
		case 26: {
			PlayerInfo[playerid][team] = TEAM_LVMEDIC;
			gangT[playerid] = GANG_LVMEDIC;
		}
		case 27: {
			PlayerInfo[playerid][team] = TEAM_LVFIRE;
			gangT[playerid] = GANG_LVFIRE;
		}
		case 28: {
			PlayerInfo[playerid][team] = TEAM_LVCOP;
			gangT[playerid] = GANG_LVCOP;
		}
		case 29: {
			PlayerInfo[playerid][team] = TEAM_LVCOP;
			gangT[playerid] = GANG_LVCOP;
		}
		case 30: {
			PlayerInfo[playerid][team] = TEAM_LVCOP;
			gangT[playerid] = GANG_LVCOP;
		}
		case 31: {
			PlayerInfo[playerid][team] = TEAM_LVARMY;
			gangT[playerid] = GANG_LVARMY;
		}
		case 32: {
			PlayerInfo[playerid][team] = TEAM_LVSWAT;//FIXED: Was LVCOP
			gangT[playerid] = GANG_LVSWAT;
		}
		case 33: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 34: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 35: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 36: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 37: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 38: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 39: {
			PlayerInfo[playerid][team] = TEAM_LVCIV;
			gangT[playerid] = GANG_LVCIV;
		}
		case 40: {
			PlayerInfo[playerid][team] = TEAM_LSCOP;
			gangT[playerid] = GANG_LSCOP;
		}
		case 41: {
			PlayerInfo[playerid][team] = TEAM_LSCOP;
			gangT[playerid] = GANG_LSCOP;
		}
		case 42: {
			PlayerInfo[playerid][team] = TEAM_LSGROVE;
			gangT[playerid] = GANG_LSGROVE;
		}
		case 43: {
			PlayerInfo[playerid][team] = TEAM_LSGROVE;
			gangT[playerid] = GANG_LSGROVE;
		}
		case 44: {
			PlayerInfo[playerid][team] = TEAM_LSVAGO;
			gangT[playerid] = GANG_LSVAGO;
		}
		case 45: {
			PlayerInfo[playerid][team] = TEAM_LSVAGO;
			gangT[playerid] = GANG_LSVAGO;
		}
		case 46: {
			PlayerInfo[playerid][team] = TEAM_LSAZTECA;
			gangT[playerid] = GANG_LSAZTECA;
		}
		case 47: {
			PlayerInfo[playerid][team] = TEAM_LSAZTECA;
			gangT[playerid] = GANG_LSAZTECA;
		}
		case 48: {
			PlayerInfo[playerid][team] = TEAM_LSBALLA;
			gangT[playerid] = GANG_LSBALLA;
		}
		case 49: {
			PlayerInfo[playerid][team] = TEAM_LSBALLA;
			gangT[playerid] = GANG_LSBALLA;
		}
		case 50: {
			PlayerInfo[playerid][team] = TEAM_LSPIZZABOY;
			gangT[playerid] = GANG_LSPIZZABOY;
		}
	}
}
I hope it success. Give me the errors here !

EDIT: I updated some of these, Now if you want, You can change them a little bit..
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