31.10.2016, 11:52
Hello, why when i login to my server i can't see skins and all skins is [cj] and when i select it it's not spawn in same place and cmds it's works and no objects
//==========================Selection Screen Stuff==============================
public OnPlayerRequestClass(playerid, classid)
{
//rules
TextDrawHideForPlayer(playerid, rules0);
TextDrawHideForPlayer(playerid, rules1);
TextDrawHideForPlayer(playerid, rules2);
SetPlayerClass(playerid, classid);
if( Player_GetGang( playerid ) != GANG_INVALID )
Player_RemoveFromGang( playerid );
switch (classid)
{
//-------------------------------SF Worker
case 0:
{
//worker
TextDrawShowForPlayer(playerid, worker0);
TextDrawShowForPlayer(playerid, worker1);
//hide
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~r~SF ~w~W~g~O~p~R~g~K~b~E~y~R", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
}
//-------------------------------SF Pimp
case 1:
{
//pimp
TextDrawShowForPlayer(playerid, pimp0);
TextDrawShowForPlayer(playerid, pimp1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~P~g~I~p~M~b~P", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------SF Golfer
case 2:
{
//golfer
TextDrawShowForPlayer(playerid, golfer0);
TextDrawShowForPlayer(playerid, golfer1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~b~G~g~o~p~l~g~f~y~e~b~r", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------SF Triad
case 3:
{
//triad
TextDrawShowForPlayer(playerid, triad0);
TextDrawShowForPlayer(playerid, triad1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~T~g~R~p~I~y~A~b~D", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------SF Army
case 4:
{
//army
TextDrawShowForPlayer(playerid, army0);
TextDrawShowForPlayer(playerid, army1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~A~p~R~b~M~y~Y", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------SF Mechanic
case 5:
{
//mechanic
TextDrawShowForPlayer(playerid, mechanic0);
TextDrawShowForPlayer(playerid, mechanic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~M~g~E~p~C~g~H~b~A~y~N~g~I~b~C", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dance_loop",4.0,1,0,0,1,1);
}
//-------------------------------SF Medic
case 6:
{
//medic
TextDrawShowForPlayer(playerid, medic0);
TextDrawShowForPlayer(playerid, medic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~M~g~E~p~D~y~I~b~C", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------SF SWAT
case 7:
{
//swat
TextDrawShowForPlayer(playerid, swat0);
TextDrawShowForPlayer(playerid, swat1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~S~p~W~y~A~b~T", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------SF Chicken
case 8:
{
//chickens
TextDrawShowForPlayer(playerid, chicken0);
TextDrawShowForPlayer(playerid, chicken1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~C~g~H~p~I~g~C~b~K~y~E~g~N", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------SF Toreno
case 9:
{
//toreno
TextDrawShowForPlayer(playerid, toreno0);
TextDrawShowForPlayer(playerid, toreno1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~ T~g~o~p~r~b~e~y~n~g~o", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------SF Pilot
case 10:
{
//pilots
TextDrawShowForPlayer(playerid, pilot0);
TextDrawShowForPlayer(playerid, pilot1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ~w~P~g~I~p~L~b~O~y~T", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------SF Da Nang
case 11:
{
//nang
TextDrawShowForPlayer(playerid, nang0);
TextDrawShowForPlayer(playerid, nang1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
GameTextForPlayer(playerid, "~b~SF ~w~D~g~A ~p~N~g~A~b~N~y~G", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dance_loop",4.0,1,0,0,1,1);
}
//-------------------------------LV Balla
case 12:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Balla
case 13:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LV Balla
case 14:
{
GameTextForPlayer(playerid,"~b~LV ~w~Balla", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Grove
case 15:
{
GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------LV Grove
case 16:
{
GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Grove
case 17:
{
GameTextForPlayer(playerid,"~b~LV ~w~Grove", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LV Vago
case 18:
{
GameTextForPlayer(playerid,"~b~LV ~w~Vago", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------LV Vago
case 19:
{
GameTextForPlayer(playerid,"~b~LV ~w~Vago", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Azteca
case 20:
{
GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------LV Azteca
case 21:
{
GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LV Azteca
case 22:
{
GameTextForPlayer(playerid,"~b~LV ~w~Azteca", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------LV Traid
case 23:
{
GameTextForPlayer(playerid,"~b~LV ~w~Triad", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Traid
case 24:
{
GameTextForPlayer(playerid,"~b~LV ~w~Triad", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Medic
case 25:
{
GameTextForPlayer(playerid,"~b~LV ~w~Medic", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------LV Medic
case 26:
{
GameTextForPlayer(playerid,"~b~LV ~w~Medic", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LV Fireman
case 27:
{
GameTextForPlayer(playerid,"~b~LV ~w~Fireman", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Cop
case 28:
{
GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Cop
case 29:
{
GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Cop
case 30:
{
GameTextForPlayer(playerid,"~b~LV ~w~Cop", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Army
case 31:
{
GameTextForPlayer(playerid,"~b~LV ~w~Army", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LV FBI
case 32:
{
GameTextForPlayer(playerid,"~b~LV ~w~FBI", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 33:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 34:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 35:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 36:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 37:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 38:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LV Civillian
case 39:
{
GameTextForPlayer(playerid,"~b~LV ~w~Civilian", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------LS Cop
case 40:
{
GameTextForPlayer(playerid, "~b~LS ~w~Cop", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LS Cop
case 41:
{
GameTextForPlayer(playerid, "~b~LS ~w~Cop", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
//-------------------------------LS Grove
case 42:
{
GameTextForPlayer(playerid, "~b~LS ~w~Grove", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------LS Grove
case 43:
{
GameTextForPlayer(playerid, "~b~LS ~w~Grove", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LS Vagos
case 44:
{
GameTextForPlayer(playerid, "~b~LS ~w~Vagos", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LS Vagos
case 45:
{
GameTextForPlayer(playerid, "~b~LS ~w~Vagos", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LS Aztecas
case 46:
{
GameTextForPlayer(playerid, "~b~LS ~w~Aztecas", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_a",4.0,1,0,0,1,1);
}
//-------------------------------LS Aztecas
case 47:
{
GameTextForPlayer(playerid, "~b~LS ~w~Aztecas", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_b",4.0,1,0,0,1,1);
}
//-------------------------------LS Ballas
case 48:
{
GameTextForPlayer(playerid, "~b~LS ~w~Ballas", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_e",4.0,1,0,0,1,1);
}
//-------------------------------LS Ballas
case 49:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~b~LS ~w~Ballas", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_d",4.0,1,0,0,1,1);
}
//-------------------------------LS PizzaBoy
case 50:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~b~LS ~w~PizzaBoy", 2000, 5);
SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
SetPlayerFacingAngle(playerid, 137.9666);
SetPlayerInterior(playerid,17);
ApplyAnimation(playerid,"DANCING","dnce_M_c",4.0,1,0,0,1,1);
}
}
return 1;
}
SetPlayerClass(playerid, classid)
{
switch(classid) {
case 0:
{
PlayerInfo[playerid][team] = TEAM_WORKER;
gangT[playerid] = GANG_WORKER;
}
case 1: {
PlayerInfo[playerid][team] = TEAM_PIMP;
gangT[playerid] = GANG_PIMP;
}
case 2: {
PlayerInfo[playerid][team] = TEAM_GOLFER;
gangT[playerid] = GANG_GOLFER;
}
case 3: {
PlayerInfo[playerid][team] = TEAM_TRIAD;
gangT[playerid] = GANG_TRIAD;
}
case 4: {
PlayerInfo[playerid][team] = TEAM_ARMY;
gangT[playerid] = GANG_ARMY;
}
case 5: {
PlayerInfo[playerid][team] = TEAM_MECHANIC;
gangT[playerid] = GANG_MECHANIC;
}
case 6: {
PlayerInfo[playerid][team] = TEAM_MEDIC;
gangT[playerid] = GANG_MEDIC;
}
case 7: {
PlayerInfo[playerid][team] = TEAM_SWAT;
gangT[playerid] = GANG_SWAT;
}
case 8: {
PlayerInfo[playerid][team] = TEAM_CHICKEN;
gangT[playerid] = GANG_CHICKEN;
}
case 9: {
PlayerInfo[playerid][team] = TEAM_TORENO;
gangT[playerid] = GANG_TORENO;
}
case 10: {
PlayerInfo[playerid][team] = TEAM_PILOT;
gangT[playerid] = GANG_PILOT;
}
case 11: {
PlayerInfo[playerid][team] = TEAM_DANANG;
gangT[playerid] = GANG_DANANG;
}
case 12: {
PlayerInfo[playerid][team] = TEAM_LVBALLA;
gangT[playerid] = GANG_LVBALLA;
}
case 13: {
PlayerInfo[playerid][team] = TEAM_LVBALLA;
gangT[playerid] = GANG_LVBALLA;
}
case 14: {
PlayerInfo[playerid][team] = TEAM_LVBALLA;
gangT[playerid] = GANG_LVBALLA;
}
case 15: {
PlayerInfo[playerid][team] = TEAM_LVGROVE;
gangT[playerid] = GANG_LVGROVE;
}
case 16: {
PlayerInfo[playerid][team] = TEAM_LVGROVE;
gangT[playerid] = GANG_LVGROVE;
}
case 17: {
PlayerInfo[playerid][team] = TEAM_LVGROVE;
gangT[playerid] = GANG_LVGROVE;
}
case 18: {
PlayerInfo[playerid][team] = TEAM_LVVAGO;
gangT[playerid] = GANG_LVVAGO;
}
case 19: {
PlayerInfo[playerid][team] = TEAM_LVVAGO;
gangT[playerid] = GANG_LVVAGO;
}
case 20: {
PlayerInfo[playerid][team] = TEAM_LVAZTEC;
gangT[playerid] = GANG_LVAZTEC;
}
case 21: {
PlayerInfo[playerid][team] = TEAM_LVAZTEC;
gangT[playerid] = GANG_LVAZTEC;
}
case 22: {
PlayerInfo[playerid][team] = TEAM_LVAZTEC;
gangT[playerid] = GANG_LVAZTEC;
}
case 23: {
PlayerInfo[playerid][team] = TEAM_LVTRIAD;
gangT[playerid] = GANG_LVTRIAD;
}
case 24: {
PlayerInfo[playerid][team] = TEAM_LVTRIAD;
gangT[playerid] = GANG_LVTRIAD;
}
case 25: {
PlayerInfo[playerid][team] = TEAM_LVMEDIC;
gangT[playerid] = GANG_LVMEDIC;
}
case 26: {
PlayerInfo[playerid][team] = TEAM_LVMEDIC;
gangT[playerid] = GANG_LVMEDIC;
}
case 27: {
PlayerInfo[playerid][team] = TEAM_LVFIRE;
gangT[playerid] = GANG_LVFIRE;
}
case 28: {
PlayerInfo[playerid][team] = TEAM_LVCOP;
gangT[playerid] = GANG_LVCOP;
}
case 29: {
PlayerInfo[playerid][team] = TEAM_LVCOP;
gangT[playerid] = GANG_LVCOP;
}
case 30: {
PlayerInfo[playerid][team] = TEAM_LVCOP;
gangT[playerid] = GANG_LVCOP;
}
case 31: {
PlayerInfo[playerid][team] = TEAM_LVARMY;
gangT[playerid] = GANG_LVARMY;
}
case 32: {
PlayerInfo[playerid][team] = TEAM_LVSWAT;//FIXED: Was LVCOP
gangT[playerid] = GANG_LVSWAT;
}
case 33: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 34: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 35: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 36: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 37: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 38: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 39: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 40: {
PlayerInfo[playerid][team] = TEAM_LSCOP;
gangT[playerid] = GANG_LSCOP;
}
case 41: {
PlayerInfo[playerid][team] = TEAM_LSCOP;
gangT[playerid] = GANG_LSCOP;
}
case 42: {
PlayerInfo[playerid][team] = TEAM_LSGROVE;
gangT[playerid] = GANG_LSGROVE;
}
case 43: {
PlayerInfo[playerid][team] = TEAM_LSGROVE;
gangT[playerid] = GANG_LSGROVE;
}
case 44: {
PlayerInfo[playerid][team] = TEAM_LSVAGO;
gangT[playerid] = GANG_LSVAGO;
}
case 45: {
PlayerInfo[playerid][team] = TEAM_LSVAGO;
gangT[playerid] = GANG_LSVAGO;
}
case 46: {
PlayerInfo[playerid][team] = TEAM_LSAZTECA;
gangT[playerid] = GANG_LSAZTECA;
}
case 47: {
PlayerInfo[playerid][team] = TEAM_LSAZTECA;
gangT[playerid] = GANG_LSAZTECA;
}
case 48: {
PlayerInfo[playerid][team] = TEAM_LSBALLA;
gangT[playerid] = GANG_LSBALLA;
}
case 49: {
PlayerInfo[playerid][team] = TEAM_LSBALLA;
gangT[playerid] = GANG_LSBALLA;
}
case 50: {
PlayerInfo[playerid][team] = TEAM_LSPIZZABOY;
gangT[playerid] = GANG_LSPIZZABOY;
}
}
}
SetPlayerSkin(playerid, (Skin id) );
//rules
TextDrawHideForPlayer(playerid, rules0);
TextDrawHideForPlayer(playerid, rules1);
TextDrawHideForPlayer(playerid, rules2);
SetPlayerClass(playerid, classid);
if( Player_GetGang( playerid ) != GANG_INVALID )
Player_RemoveFromGang( playerid );
//--------------------------Selection Screen Colors-----------------------------
switch (classid)
{
//-------------------------------SF Worker
case 0:
{
//worker
TextDrawShowForPlayer(playerid, worker0);
TextDrawShowForPlayer(playerid, worker1);
//hide
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF WORKER", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2109.7576,184.2289,35.1503);
SetPlayerFacingAngle(playerid,160.3343);
SetPlayerCameraPos(playerid, -2108.96,175.01,36.31);
SetPlayerCameraLookAt(playerid, -2109.7576,184.2289,35.1503);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2109.7576,184.2289,35.1503);
}
//-------------------------------SF Pimp
case 1:
{
//pimp
TextDrawShowForPlayer(playerid, pimp0);
TextDrawShowForPlayer(playerid, pimp1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF PIMP", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2718.6787,1369.0715,7.1875);
SetPlayerFacingAngle(playerid,150.9731);
SetPlayerCameraPos(playerid, -2722.37,1362.35,9.08);
SetPlayerCameraLookAt(playerid, -2718.6787,1369.0715,7.1875);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2718.6787,1369.0715,7.1875);
}
//-------------------------------SF Golfer
case 2:
{
//golfer
TextDrawShowForPlayer(playerid, golfer0);
TextDrawShowForPlayer(playerid, golfer1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF GOLFER", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2457.8726,-259.3923,39.6499);
SetPlayerFacingAngle(playerid,91.5298);
SetPlayerCameraPos(playerid, -2463.7385,-260.9094,39.5841);
SetPlayerCameraLookAt(playerid, -2457.8726,-259.3923,39.6499);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2457.8726,-259.3923,39.6499);
}
//-------------------------------SF Triad
case 3:
{
//triad
TextDrawShowForPlayer(playerid, triad0);
TextDrawShowForPlayer(playerid, triad1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF TRIAD", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2193.5981,641.5383,49.4429);
SetPlayerFacingAngle(playerid,354.6778);
SetPlayerCameraPos(playerid, -2194.3101,645.1630,49.4375);
SetPlayerCameraLookAt(playerid, -2193.5981,641.5383,49.4429);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2193.5981,641.5383,49.4429);
}
//-------------------------------SF Army
case 4:
{
//army
TextDrawShowForPlayer(playerid, army0);
TextDrawShowForPlayer(playerid, army1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF ARMY", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1314.7040,445.2622,7.1875);
SetPlayerFacingAngle(playerid,217.3818);
SetPlayerCameraPos(playerid, -1314.56,435.76,8.94);
SetPlayerCameraLookAt(playerid, -1314.7040,445.2622,7.1875);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1314.7040,445.2622,7.1875);
}
//-------------------------------SF Mechanic
case 5:
{
//mechanic
TextDrawShowForPlayer(playerid, mechanic0);
TextDrawShowForPlayer(playerid, mechanic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF MECHANIC", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -541.4526,-491.8309,25.5234);
SetPlayerFacingAngle(playerid,180);
SetPlayerCameraPos(playerid, -541.3816,-496.9438,26.6260);
SetPlayerCameraLookAt(playerid, -541.4526,-491.8309,25.5234);
}
//-------------------------------SF Medic
case 6:
{
//medic
TextDrawShowForPlayer(playerid, medic0);
TextDrawShowForPlayer(playerid, medic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF MEDIC", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2593.1321,608.7902,14.4531);
SetPlayerFacingAngle(playerid,270.5395);
SetPlayerCameraPos(playerid, -2590.15,608.88,14.89);
SetPlayerCameraLookAt(playerid, -2593.1321,608.7902,14.4531);
PlayerPlaySound(playerid,SOUND_MUSIC1, -2593.1321,608.7902,14.4531);
}
//-------------------------------SF SWAT
case 7:
{
//swat
TextDrawShowForPlayer(playerid, swat0);
TextDrawShowForPlayer(playerid, swat1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1622.7039,673.5800,-4.9063);
SetPlayerFacingAngle(playerid,150.9650);
SetPlayerCameraPos(playerid, -1623.80,670.28,-3.78);
SetPlayerCameraLookAt(playerid, -1622.7039,673.5800,-4.9063);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1622.7039,673.5800,-4.9063);
}
//-------------------------------SF Chicken
case 8:
{
//chickens
TextDrawShowForPlayer(playerid, chicken0);
TextDrawShowForPlayer(playerid, chicken1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF CHICKEN", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2671.8293,267.5992,4.3359);
SetPlayerFacingAngle(playerid,0);
SetPlayerCameraPos(playerid, -2671.7861,272.2567,5.4376);
SetPlayerCameraLookAt(playerid, -2671.8293,267.5992,4.3359);
}
//-------------------------------SF Toreno
case 9:
{
//toreno
TextDrawShowForPlayer(playerid, toreno0);
TextDrawShowForPlayer(playerid, toreno1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF TORENO", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2680.6270,936.2209,79.7031);
SetPlayerFacingAngle(playerid,2.7078);
SetPlayerCameraPos(playerid, -2680.65,938.96,80.53);
SetPlayerCameraLookAt(playerid, -2680.6270,936.2209,79.7031);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2680.6270,936.2209,79.7031);
}
//-------------------------------SF Pilot
case 10:
{
//pilots
TextDrawShowForPlayer(playerid, pilot0);
TextDrawShowForPlayer(playerid, pilot1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF PILOT", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1339.0934,-299.9974,14.1484);
SetPlayerFacingAngle(playerid,173.2872);
SetPlayerCameraPos(playerid, -1337.09,-306.75,15.64);
SetPlayerCameraLookAt(playerid, -1339.0934,-299.9974,14.1484);
PlayerPlaySound(playerid,SOUND_MUSIC1, -1339.0934,-299.9974,14.1484);
}
//-------------------------------SF Da Nang
case 11:
{
//nang
TextDrawShowForPlayer(playerid, nang0);
TextDrawShowForPlayer(playerid, nang1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1421.1034,1488.5735,11.8084);
SetPlayerFacingAngle(playerid,267.8500);
SetPlayerCameraPos(playerid, -1417.55,1488.98,11.74);
SetPlayerCameraLookAt(playerid, -1421.1034,1488.5735,11.8084);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Balla
case 12:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~p~LV Balla",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Balla
case 13:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~p~LV Balla",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Balla
case 14:
{
GameTextForPlayer(playerid,"~p~LV Balla",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Grove
case 15:
{
GameTextForPlayer(playerid,"~g~LV Grove",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Grove
case 16:
{
GameTextForPlayer(playerid,"~g~LV Grove",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Grove
case 17:
{
GameTextForPlayer(playerid,"~g~LV Grove",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Vago
case 18:
{
GameTextForPlayer(playerid,"~y~LV Vago",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Vago
case 19:
{
GameTextForPlayer(playerid,"~y~LV Vago",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Azteca
case 20:
{
GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Azteca
case 21:
{
GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Azteca
case 22:
{
GameTextForPlayer(playerid,"~h~~b~LV Azteca",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Traid
case 23:
{
GameTextForPlayer(playerid,"~r~LV Triad",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Traid
case 24:
{
GameTextForPlayer(playerid,"~r~LV Triad",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Medic
case 25:
{
GameTextForPlayer(playerid,"~b~LV Medic",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Medic
case 26:
{
GameTextForPlayer(playerid,"~b~LV Medic",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Fireman
case 27:
{
GameTextForPlayer(playerid,"~r~LV Fireman",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Cop
case 28:
{
GameTextForPlayer(playerid,"~b~LV Cop",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Cop
case 29:
{
GameTextForPlayer(playerid,"~b~LV Cop",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Cop
case 30:
{
GameTextForPlayer(playerid,"~b~LV Cop",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Army
case 31:
{
GameTextForPlayer(playerid,"~g~LV Army",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LVSwat
case 32:
{
GameTextForPlayer(playerid,"~b~LV Swat",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 33:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 34:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 35:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 36:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 37:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 38:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 39:
{
GameTextForPlayer(playerid,"~w~LV Civilian",700,6);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LS Cop
case 40:
{
GameTextForPlayer(playerid, "~g~Cop", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Cop
case 41:
{
GameTextForPlayer(playerid, "~g~Cop", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Grove
case 42:
{
GameTextForPlayer(playerid, "~g~Grove", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Grove
case 43:
{
GameTextForPlayer(playerid, "~g~Grove", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Vagos
case 44:
{
GameTextForPlayer(playerid, "~g~Vagos", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Vagos
case 45:
{
GameTextForPlayer(playerid, "~g~Vagos", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Aztecas
case 46:
{
GameTextForPlayer(playerid, "~g~Aztecas", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Aztecas
case 47:
{
GameTextForPlayer(playerid, "~g~Aztecas", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Ballas
case 48:
{
GameTextForPlayer(playerid, "~g~Ballas", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Ballas
case 49:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~g~Ballas", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS PizzaBoy
case 50:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~g~PizzaBoy", 500, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
}
return 1;
}
SetPlayerClass(playerid, classid)
{
switch(classid) {
case 0:
{
PlayerInfo[playerid][team] = TEAM_WORKER;
gangT[playerid] = GANG_WORKER;
}
case 1: {
PlayerInfo[playerid][team] = TEAM_PIMP;
gangT[playerid] = GANG_PIMP;
}
case 2: {
PlayerInfo[playerid][team] = TEAM_GOLFER;
gangT[playerid] = GANG_GOLFER;
}
case 3: {
PlayerInfo[playerid][team] = TEAM_TRIAD;
gangT[playerid] = GANG_TRIAD;
}
case 4: {
PlayerInfo[playerid][team] = TEAM_ARMY;
gangT[playerid] = GANG_ARMY;
}
case 5: {
PlayerInfo[playerid][team] = TEAM_MECHANIC;
gangT[playerid] = GANG_MECHANIC;
}
case 6: {
PlayerInfo[playerid][team] = TEAM_MEDIC;
gangT[playerid] = GANG_MEDIC;
}
case 7: {
PlayerInfo[playerid][team] = TEAM_SWAT;
gangT[playerid] = GANG_SWAT;
}
case 8: {
PlayerInfo[playerid][team] = TEAM_CHICKEN;
gangT[playerid] = GANG_CHICKEN;
}
case 9: {
PlayerInfo[playerid][team] = TEAM_TORENO;
gangT[playerid] = GANG_TORENO;
}
case 10: {
PlayerInfo[playerid][team] = TEAM_PILOT;
gangT[playerid] = GANG_PILOT;
}
case 11: {
PlayerInfo[playerid][team] = TEAM_DANANG;
gangT[playerid] = GANG_DANANG;
}
case 12: {
PlayerInfo[playerid][team] = TEAM_LVBALLA;
gangT[playerid] = GANG_LVBALLA;
}
case 13: {
PlayerInfo[playerid][team] = TEAM_LVBALLA;
gangT[playerid] = GANG_LVBALLA;
}
case 14: {
PlayerInfo[playerid][team] = TEAM_LVBALLA;
gangT[playerid] = GANG_LVBALLA;
}
case 15: {
PlayerInfo[playerid][team] = TEAM_LVGROVE;
gangT[playerid] = GANG_LVGROVE;
}
case 16: {
PlayerInfo[playerid][team] = TEAM_LVGROVE;
gangT[playerid] = GANG_LVGROVE;
}
case 17: {
PlayerInfo[playerid][team] = TEAM_LVGROVE;
gangT[playerid] = GANG_LVGROVE;
}
case 18: {
PlayerInfo[playerid][team] = TEAM_LVVAGO;
gangT[playerid] = GANG_LVVAGO;
}
case 19: {
PlayerInfo[playerid][team] = TEAM_LVVAGO;
gangT[playerid] = GANG_LVVAGO;
}
case 20: {
PlayerInfo[playerid][team] = TEAM_LVAZTEC;
gangT[playerid] = GANG_LVAZTEC;
}
case 21: {
PlayerInfo[playerid][team] = TEAM_LVAZTEC;
gangT[playerid] = GANG_LVAZTEC;
}
case 22: {
PlayerInfo[playerid][team] = TEAM_LVAZTEC;
gangT[playerid] = GANG_LVAZTEC;
}
case 23: {
PlayerInfo[playerid][team] = TEAM_LVTRIAD;
gangT[playerid] = GANG_LVTRIAD;
}
case 24: {
PlayerInfo[playerid][team] = TEAM_LVTRIAD;
gangT[playerid] = GANG_LVTRIAD;
}
case 25: {
PlayerInfo[playerid][team] = TEAM_LVMEDIC;
gangT[playerid] = GANG_LVMEDIC;
}
case 26: {
PlayerInfo[playerid][team] = TEAM_LVMEDIC;
gangT[playerid] = GANG_LVMEDIC;
}
case 27: {
PlayerInfo[playerid][team] = TEAM_LVFIRE;
gangT[playerid] = GANG_LVFIRE;
}
case 28: {
PlayerInfo[playerid][team] = TEAM_LVCOP;
gangT[playerid] = GANG_LVCOP;
}
case 29: {
PlayerInfo[playerid][team] = TEAM_LVCOP;
gangT[playerid] = GANG_LVCOP;
}
case 30: {
PlayerInfo[playerid][team] = TEAM_LVCOP;
gangT[playerid] = GANG_LVCOP;
}
case 31: {
PlayerInfo[playerid][team] = TEAM_LVARMY;
gangT[playerid] = GANG_LVARMY;
}
case 32: {
PlayerInfo[playerid][team] = TEAM_LVSWAT;//FIXED: Was LVCOP
gangT[playerid] = GANG_LVSWAT;
}
case 33: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 34: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 35: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 36: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 37: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 38: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 39: {
PlayerInfo[playerid][team] = TEAM_LVCIV;
gangT[playerid] = GANG_LVCIV;
}
case 40: {
PlayerInfo[playerid][team] = TEAM_LSCOP;
gangT[playerid] = GANG_LSCOP;
}
case 41: {
PlayerInfo[playerid][team] = TEAM_LSCOP;
gangT[playerid] = GANG_LSCOP;
}
case 42: {
PlayerInfo[playerid][team] = TEAM_LSGROVE;
gangT[playerid] = GANG_LSGROVE;
}
case 43: {
PlayerInfo[playerid][team] = TEAM_LSGROVE;
gangT[playerid] = GANG_LSGROVE;
}
case 44: {
PlayerInfo[playerid][team] = TEAM_LSVAGO;
gangT[playerid] = GANG_LSVAGO;
}
case 45: {
PlayerInfo[playerid][team] = TEAM_LSVAGO;
gangT[playerid] = GANG_LSVAGO;
}
case 46: {
PlayerInfo[playerid][team] = TEAM_LSAZTECA;
gangT[playerid] = GANG_LSAZTECA;
}
case 47: {
PlayerInfo[playerid][team] = TEAM_LSAZTECA;
gangT[playerid] = GANG_LSAZTECA;
}
case 48: {
PlayerInfo[playerid][team] = TEAM_LSBALLA;
gangT[playerid] = GANG_LSBALLA;
}
case 49: {
PlayerInfo[playerid][team] = TEAM_LSBALLA;
gangT[playerid] = GANG_LSBALLA;
}
case 50: {
PlayerInfo[playerid][team] = TEAM_LSPIZZABOY;
gangT[playerid] = GANG_LSPIZZABOY;
}
}
}