OnPlayerUpdate - opinion
#1

I downloaded this GameMode from the internet and because it has awesome systems i wanted to optimize it. I found this under OnPlayerUpdate. I wanted to check with you guys will this cause any lag on server because i know that OnPlayerUpdate is called so many times.. Thanks in advance
PHP код:
public OnPlayerUpdate(playerid)
{
    
////////////////////////////////////////////////////////////////////////////////////
    
zadnjiupdate[playerid] = GetTickCount();
    
/////////////////////////////////////////////////////////////////////////////////////
    
if(MechanicCallTime[playerid] > 0)
    {
        if(
MechanicCallTime[playerid] == 30) { MechanicCallTime[playerid] = 0DisablePlayerCheckpoint(playerid); PlayerPlaySound(playerid10560.00.00.0); GameTextForPlayer(playerid"~r~Marker uklonjen"25001); }
        else
        {
            new 
string[20];
            
format(stringsizeof(string), "%d"30 MechanicCallTime[playerid]);
            
GameTextForPlayer(playeridstring15006);
            
MechanicCallTime[playerid] += 1;
        }
    }
    
//////////////////////////////////////////////////////////////////////////////////////
    //moneyz
    /*new MStringy[128];
    new money = GetPlayerMoney(playerid);
    valstr(MStringy,money - PMoney[playerid]);
    if(strlen(MStringy)<=8)
    {
        new Stringy[128];
        new minm = money - PMoney[playerid];
        if(minm != 0)
        {
            if(minm < 0)
            {
                format(Stringy,sizeof(Stringy),"%d$",minm);
                if(!GetPlayerWantedLevel(playerid))
                {
                    TextDrawSetString(MoneyText[playerid],Stringy);
                    TextDrawColor(MoneyText[playerid],0xff000099);
                    TextDrawShowForPlayer(playerid,MoneyText[playerid]);
                }
                else
                {
                    TextDrawSetString(WMoneyText[playerid],Stringy);
                    TextDrawColor(WMoneyText[playerid],0xff000099);
                    TextDrawShowForPlayer(playerid,WMoneyText[playerid]);
                }
            }
            else
            {
                format(Stringy,sizeof(Stringy),"+%d$",minm);
                if(!GetPlayerWantedLevel(playerid))
                {
                    TextDrawSetString(MoneyText[playerid],Stringy);
                    TextDrawColor(MoneyText[playerid],0x295921FF);
                    TextDrawShowForPlayer(playerid,MoneyText[playerid]);
                }
                else
                {
                    TextDrawSetString(WMoneyText[playerid],Stringy);
                    TextDrawColor(WMoneyText[playerid],0x295921FF);
                    TextDrawShowForPlayer(playerid,WMoneyText[playerid]);
                }
            }
            KillTimer(MoneyHide[playerid]);
            MoneyHide[playerid]=SetTimerEx("HideMoneyText",4000,0,"i",playerid);
        }
        PMoney[playerid] = money;
    }*/
    /////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////////////////
    /*if(GetSpeed(playerid) > 300)
    {
        if(!VoziloJeAvion(GetPlayerVehicleID(playerid)))
        {
            if(PlayerInfo[playerid][pAdmin] == 8) return 1;
            new string[128];
            format(string, sizeof(string), ""SERVERPLAVA"[SF:RP]{ffffff} Igrac %s(ID: %d) mozda koristi speed hack, /specon!",GetName(playerid),playerid);
            AdminGameSage(-1, string);
            return 1;
        }
    }*/
    ////////////////////////////////////////////////////////////////////////////////////
    
new Float:ArmourGetPlayerArmour(playeridArmour);
    if(
Armour 99.0)
    {
        
SPI(playerid,"Kikovani ste zbog armour hacka!");
        
freeze[playerid] = SetTimerEx("KonektKick"10000"d"playerid);
        return 
1;
    }
    
////////////////////////////////////////////////////////////////////////////////////
    
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK && PlayerInfo[playerid][pAdmin] < 1337)
    {
        
SPI(playerid,"Kikovani ste zbog jetpack hacka!");
        
freeze[playerid] = SetTimerEx("KonektKick"10000"d"playerid);
        return 
1;
    }
    
////////////////////////////////////////////////////////////////////////////////////
    
CheckWeapons(playerid);
    
////////////////////////////////////////////////////////////////////////////////////
    
if(KupovinaAuta[playerid] == true)
    {
        new 
string[128];
        new 
Keysudlr;
        
GetPlayerKeys(playeridKeysudlr);
        if(
lr 0)
        {
            
AutoModel++;
            if(
AutoModel PRODAJA_AUTA-1) { AutoModel 0; }
            
DestroyVehicle(IzlozbenoAuto);
            
IzlozbenoAuto JBC_CreateVehicle(AutoSalon[AutoModel][0], AIZLOZBENO_X,AIZLOZBENO_Y,AIZLOZBENO_Z,AIZLOZBENO_A1130000);
            
format(string,sizeof(string),"~r~%s",ImenaVozila[GetVehicleModel(IzlozbenoAuto) - 400]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[2][playerid],string);
            
format(string,sizeof(string),"~w~Cijena: ~r~%d$",AutoSalon[AutoModel][1]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[3][playerid],string);
               
//==================================================================
            //==================================================================
            //==================================================================
            
format(string,sizeof(string),"~w~Kilovati(kW): ~b~%d",AutoOpis[AutoModel][AutoOpiskW]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[19][playerid],string);
            
format(string,sizeof(string),"~w~Kubikaza: ~b~%s",AutoOpis[AutoModel][AutoOpisKubikaza]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[20][playerid],string);
            
format(string,sizeof(string),"~w~Konjskih snaga(hp): ~b~%d",AutoOpis[AutoModel][AutoOpisHP]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[21][playerid],string);
            
format(string,sizeof(string),"~w~broj vrata: ~b~%d",AutoOpis[AutoModel][AutoOpisBrVrata]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[23][playerid],string);
            
format(string,sizeof(string),"~w~pogon: ~b~%s",AutoOpis[AutoModel][AutoOpisPogon]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[24][playerid],string);
            
format(string,sizeof(string),"~w~emisioni standard: ~b~%s",AutoOpis[AutoModel][AutoOpisEmStand]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[25][playerid],string);
            
format(string,sizeof(string),"~w~sjedecih mjesta: ~b~%d",AutoOpis[AutoModel][AutoOpisSjedMj]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[26][playerid],string);
            
format(string,sizeof(string),"~w~broj stepeni prijenosa: ~b~%s",AutoOpis[AutoModel][AutoOpisBrStepPr]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[27][playerid],string);
            
format(string,sizeof(string),"~w~Tip vozila: ~b~%s",AutoOpis[AutoModel][AutoOpisTipV]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[28][playerid],string);
            
format(string,sizeof(string),"~w~- ABS: ~b~%s",AutoOpis[AutoModel][AutoOpisABS]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[30][playerid],string);
            
format(string,sizeof(string),"~w~- Servo: ~b~%s",AutoOpis[AutoModel][AutoOpisServo]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[31][playerid],string);
            
format(string,sizeof(string),"~w~- airbag: ~b~%s",AutoOpis[AutoModel][AutoOpisAirBag]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[32][playerid],string);
            
format(string,sizeof(string),"~w~- klima: ~b~%s",AutoOpis[AutoModel][AutoOpisKlima]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[33][playerid],string);
            
format(string,sizeof(string),"~w~- ESP: ~b~%s",AutoOpis[AutoModel][AutoOpisESP]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[34][playerid],string);
            
format(string,sizeof(string),"~w~- tempomat: ~b~%s",AutoOpis[AutoModel][AutoOpisTempomat]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[35][playerid],string);
            
format(string,sizeof(string),"~w~- parking senzor: ~b~%s",AutoOpis[AutoModel][AutoOpisParkSenz]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[36][playerid],string);
            
format(string,sizeof(string),"~w~- Grijanje u sjedistima: ~b~%s",AutoOpis[AutoModel][AutoOpisGrijUSj]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[37][playerid],string);
            
format(string,sizeof(string),"~w~- Gorivo: ~b~%s",AutoOpis[AutoModel][AutoOpisGorivo]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[22][playerid],string);
            
//==================================================================
            //==================================================================
            //==================================================================
            
PlayerTextDrawSetPreviewModel(playeridTDProdajaVozila[0][playerid], AutoSalon[AutoModel][0]);
            
PlayerTextDrawShow(playeridTDProdajaVozila[0][playerid]);
            
//==================================================================
            
PlayerTextDrawSetPreviewModel(playerid,TDProdajaVozila[4][playerid], AutoSalon[AutoModel][0]);
            
PlayerTextDrawShow(playeridTDProdajaVozila[4][playerid]);
            
//==================================================================
            
PlayerTextDrawSetPreviewModel(playerid,TDProdajaVozila[5][playerid], AutoSalon[AutoModel][0]);
            
PlayerTextDrawShow(playeridTDProdajaVozila[5][playerid]);
            
//==================================================================
        
}
        else if(
lr 0)
        {
            
AutoModel--;
            if(
AutoModel 0) { AutoModel PRODAJA_AUTA-1; }
            
DestroyVehicle(IzlozbenoAuto);
            
IzlozbenoAuto JBC_CreateVehicle(AutoSalon[AutoModel][0], AIZLOZBENO_X,AIZLOZBENO_Y,AIZLOZBENO_Z,AIZLOZBENO_A1130000);
            
format(string,sizeof(string),"~r~%s",ImenaVozila[GetVehicleModel(IzlozbenoAuto) - 400]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[2][playerid],string);
            
format(string,sizeof(string),"~w~Cijena: ~r~%d$",AutoSalon[AutoModel][1]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[3][playerid],string);
            
//==================================================================
            //==================================================================
            //==================================================================
            
format(string,sizeof(string),"~w~Kilovati(kW): ~b~%d",AutoOpis[AutoModel][AutoOpiskW]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[19][playerid],string);
            
format(string,sizeof(string),"~w~Kubikaza: ~b~%s",AutoOpis[AutoModel][AutoOpisKubikaza]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[20][playerid],string);
            
format(string,sizeof(string),"~w~Konjskih snaga(hp): ~b~%d",AutoOpis[AutoModel][AutoOpisHP]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[21][playerid],string);
            
format(string,sizeof(string),"~w~broj vrata: ~b~%d",AutoOpis[AutoModel][AutoOpisBrVrata]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[23][playerid],string);
            
format(string,sizeof(string),"~w~pogon: ~b~%s",AutoOpis[AutoModel][AutoOpisPogon]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[24][playerid],string);
            
format(string,sizeof(string),"~w~emisioni standard: ~b~%s",AutoOpis[AutoModel][AutoOpisEmStand]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[25][playerid],string);
            
format(string,sizeof(string),"~w~sjedecih mjesta: ~b~%d",AutoOpis[AutoModel][AutoOpisSjedMj]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[26][playerid],string);
            
format(string,sizeof(string),"~w~broj stepeni prijenosa: ~b~%s",AutoOpis[AutoModel][AutoOpisBrStepPr]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[27][playerid],string);
            
format(string,sizeof(string),"~w~Tip vozila: ~b~%s",AutoOpis[AutoModel][AutoOpisTipV]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[28][playerid],string);
            
format(string,sizeof(string),"~w~- ABS: ~b~%s",AutoOpis[AutoModel][AutoOpisABS]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[30][playerid],string);
            
format(string,sizeof(string),"~w~- Servo: ~b~%s",AutoOpis[AutoModel][AutoOpisServo]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[31][playerid],string);
            
format(string,sizeof(string),"~w~- airbag: ~b~%s",AutoOpis[AutoModel][AutoOpisAirBag]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[32][playerid],string);
            
format(string,sizeof(string),"~w~- klima: ~b~%s",AutoOpis[AutoModel][AutoOpisKlima]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[33][playerid],string);
            
format(string,sizeof(string),"~w~- ESP: ~b~%s",AutoOpis[AutoModel][AutoOpisESP]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[34][playerid],string);
            
format(string,sizeof(string),"~w~- tempomat: ~b~%s",AutoOpis[AutoModel][AutoOpisTempomat]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[35][playerid],string);
            
format(string,sizeof(string),"~w~- parking senzor: ~b~%s",AutoOpis[AutoModel][AutoOpisParkSenz]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[36][playerid],string);
            
format(string,sizeof(string),"~w~- Grijanje u sjedistima: ~b~%s",AutoOpis[AutoModel][AutoOpisGrijUSj]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[37][playerid],string);
            
format(string,sizeof(string),"~w~- Gorivo: ~b~%s",AutoOpis[AutoModel][AutoOpisGorivo]);
            
PlayerTextDrawSetString(playerid,TDProdajaVozila[22][playerid],string);
            
//==================================================================
            //==================================================================
            //==================================================================
            
PlayerTextDrawSetPreviewModel(playerid,TDProdajaVozila[0][playerid], AutoSalon[AutoModel][0]);
            
PlayerTextDrawShow(playeridTDProdajaVozila[0][playerid]);
            
//==================================================================
            
PlayerTextDrawSetPreviewModel(playerid,TDProdajaVozila[4][playerid], AutoSalon[AutoModel][0]);
            
PlayerTextDrawShow(playeridTDProdajaVozila[4][playerid]);
            
//==================================================================
            
PlayerTextDrawSetPreviewModel(playerid,TDProdajaVozila[5][playerid], AutoSalon[AutoModel][0]);
            
PlayerTextDrawShow(playeridTDProdajaVozila[5][playerid]);
            
//==================================================================
        
}
        else if(
Keys KEY_SECONDARY_ATTACK)
        {
            
//if(PlayerInfo[playerid][pPosedovanjeAuta] != -1) return SPI(playerid, "Vec posjedujes auto!");
            
if(PlayerInfo[playerid][pPosedovanjeAuta] == -1) { }
               else if(
PlayerInfo[playerid][pPosedovanjeAuta2] == -1) { }
            else if(
PlayerInfo[playerid][pPosedovanjeAuta3] == -1) { }
               else { 
GRESKA(playerid,"Vec imate 3 vozila."); return 1; }
            if(
PlayerInfo[playerid][pNovacDzep] < AutoSalon[AutoModel][1]) return GRESKA(playerid,"Nemate dovoljno novca!");
            for(new 
0sizeof(VoziloInfo); i++)
            {
                new 
Fajl[64];
                    
format(Fajlsizeof(Fajl), AUTO_FILEi);
                   if(!
fexist(Fajl))
                   {
                    new 
poz random(sizeof(RandomAutoSpawn));
                    
g_NovacMinus(playerid,AutoSalon[AutoModel][1]);
                    new 
ime[MAX_PLAYER_NAME];
                    
RPIme(playeridime);
                    if(
PlayerInfo[playerid][pPosedovanjeAuta] == -1) { PlayerInfo[playerid][pPosedovanjeAuta] = i; }
                      else if(
PlayerInfo[playerid][pPosedovanjeAuta2] == -1) { PlayerInfo[playerid][pPosedovanjeAuta2] = i; }
                      else if(
PlayerInfo[playerid][pPosedovanjeAuta3] == -1) { PlayerInfo[playerid][pPosedovanjeAuta3] = i; }
                      else { return 
1; }
                     
VoziloInfo[i][vModel] = AutoSalon[AutoModel][0];
                     
VoziloInfo[i][vPozX] = RandomAutoSpawn[poz][0];
                    
VoziloInfo[i][vPozY] = RandomAutoSpawn[poz][1];
                    
VoziloInfo[i][vPozZ] = RandomAutoSpawn[poz][2];
                    
VoziloInfo[i][vPozA] = RandomAutoSpawn[poz][3];
                    
VoziloInfo[i][vInterior] = 0;
                    
VoziloInfo[i][vVirtualWorld] = 0;
                    
VoziloInfo[i][vBoja1] = 1;
                    
VoziloInfo[i][vBoja2] = 1;
                    
VoziloInfo[i][vImaVlasnika] = 1;
                    
VoziloInfo[i][vZakljucan] = 1;
                    
VoziloInfo[i][vDroga] = 0;
                    
VoziloInfo[i][vMats] = 0;
                    
VoziloInfo[i][vOruzje] = -1;
                    
VoziloInfo[i][vMunicija] = 0;
                    
VoziloInfo[i][vKomponenta1] = 0;
                       
VoziloInfo[i][vKomponenta2] = 0;
                     
VoziloInfo[i][vKomponenta3] = 0;
                     
VoziloInfo[i][vKomponenta4] = 0;
                      
VoziloInfo[i][vKomponenta5] = 0;
                     
VoziloInfo[i][vKomponenta6] = 0;
                       
VoziloInfo[i][vKomponenta7] = 0;
                    
VoziloInfo[i][vKomponenta8] = 0;
                    
VoziloInfo[i][vKomponenta9] = 0;
                    
VoziloInfo[i][vKomponenta10] = 0;
                    
VoziloInfo[i][vKomponenta11] = 0;
                       
VoziloInfo[i][vKomponenta12] = 0;
                       
VoziloInfo[i][vKomponenta13] = 0;
                       
VoziloInfo[i][vPaintJob] = 999;
                    
VoziloInfo[i][vRadio] = 0;
                    
LinkVehicleToInterior(VoziloInfo[i][vID], VoziloInfo[i][vInterior]);
                    
SetVehicleVirtualWorld(VoziloInfo[i][vID], VoziloInfo[i][vVirtualWorld]);
                    
//strmid(VoziloInfo[i][vVlasnik], GetName(playerid), 0, strlen(GetName(playerid)), 999);
                    
strmid(VoziloInfo[i][vVlasnik], GetName(playerid), 0strlen(GetName(playerid)), 999);
                    
TogglePlayerControllable(playerid1);
                    
VoziloInfo[i][vID] = JBC_CreateVehicle(AutoSalon[AutoModel][0], VoziloInfo[i][vPozX],VoziloInfo[i][vPozY],VoziloInfo[i][vPozZ],VoziloInfo[i][vPozA], VoziloInfo[i][vBoja1], VoziloInfo[i][vBoja2], 30000);
                      
KupovinaAuta[playerid] = falseautokatalog 0;
                      
SetVehicleNumberPlate(VoziloInfo[i][vID], "Neregistrovan");
                      
UkloniVozilaTD(playerid); SetCameraBehindPlayer(playerid);
                      
SacuvajVozilo(i); SavePlayer(playerid); StatusMotora(playerid1);
                      
SetPlayerCheckpoint(playeridVoziloInfo[i][vPozX],VoziloInfo[i][vPozY],VoziloInfo[i][vPozZ], 5.0);
                      
PosaoGPS[playerid] = 1Fuel[GetPlayerVehicleID(playerid)] = 45;
                      
SPI(playerid"Uspjesno ste kupili auto!");
                      
SPI(playerid"Autom mozete upravljati komandom /v!");
                      
SPI(playerid"Lokacija vaseg auta je oznacena crveno na mapi!");
                      
SPI(playerid"Ako ne parkirate svoje vozilo negdje drugo, u roku 24h ce vam biti prodato!");
                    break;
                }
            }
        }
        else if (
Keys &  KEY_JUMP)
        {
            
TogglePlayerControllable(playerid1);
            
SPI(playerid"Odustali ste od kupovine auta!");
            
KupovinaAuta[playerid] = falseautokatalog 0;
            
UkloniVozilaTD(playerid);
            
SetCameraBehindPlayer(playerid);
        }
    }
    
///////////////////////////////////////////////////////////////////////////////////
    
if(RadioAktiviran[playerid] == && !IsPlayerInAnyVehicle(playerid)) return RadioAktiviran[playerid] = 0StopAudioStreamForPlayer(playerid);
    
///////////////////////////////////////////////////////////////////////////////////
    
if(UsaoAutoProdaja[playerid] != -&& !IsPlayerInAnyVehicle(playerid)) return UsaoAutoProdaja[playerid] = -1;
    
///////////////////////////////////////////////////////////////////////////////////
    
if(UsaoMotorProdaja[playerid] != -&& !IsPlayerInAnyVehicle(playerid)) return UsaoMotorProdaja[playerid] = -1;
    
////////////////////////////////////////////////////////////////////////////////////
    
if(UsaoAvionProdaja[playerid] != -&& !IsPlayerInAnyVehicle(playerid)) return UsaoAvionProdaja[playerid] = -1;
    
////////////////////////////////////////////////////////////////////////////////////
    
if(UsaoPloviloProdaja[playerid] != -&& !IsPlayerInAnyVehicle(playerid)) return UsaoPloviloProdaja[playerid] = -1;
    
///////////////////////////////////////////////////////////////////////////////////
    
if(Poligon[playerid] >= 1)
    {
        if(
IsPlayerInAnyVehicle(playerid))
         {
             if(
GetSpeed(playerid) > 100)
             {
                 
Poligon[playerid] = 0;
                
DisablePlayerCheckpoint(playerid);
                
RemovePlayerFromVehicle(playerid);
                
SPI(playerid,"Pali ste na vozackom ispitu jer ste prekoracili briznu od 100kmh na gradskoj voznji!");
                
SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SetPlayerInterior(playerid3); JBC_SetPlayerPos(playerid2832.7949,817.3245,-22.1245); TogglePlayerControllable(playerid0); freeze[playerid] = SetTimerEx("Freeze",2000false"i"playerid);
            }
        }
    }
    
///////////////////////////////////////////////////////////////////////////////////
    
if(IsPlayerInAnyVehicle(playerid))
       {
           if(!
VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
           {
               new 
String[128];
            
format(String,sizeof(String),"%s",GetVehicleName(GetPlayerVehicleID(playerid)));
            
PlayerTextDrawSetString(playeridSPEEDOMETAR[2][playerid], String);
               new 
sspeed[50];
               
format(sspeedsizeof(sspeed), "%d"GetSpeed(playerid));
               
PlayerTextDrawSetString(playeridSPEEDOMETAR[4][playerid], sspeed);  // ovo se blokira kod novog brzinomjera
               
new fuel[50];
               
format(fuelsizeof(fuel), "%d"Fuel[GetPlayerVehicleID(playerid)]);
               
PlayerTextDrawSetString(playeridSPEEDOMETAR[6][playerid], fuel);  // ovo se blokira kod novog brzinomjera
               
new FloatPos[4]; // ovo se blokira kod novog brzinomjera
               
GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);  // ovo se blokira kod novog brzinomjera
               
new keysudlr;
               
GetPlayerKeys(playeridkeysudlr);
           }
    }
    return 
1;

EDIT:If it is going to cause lag or any problems at performance shoudl i make timers for these??

C'mon.. I am asking from opinion not for making whole system..

sorry for this please but

PHP код:
public OnPlayerConnect(playerid)
{
    
Bump(playerid);
    return 
1;

Reply
#2

You bumped this thread twice in the past 4 hours of the thread post. You know that is against the rules. Good luck with your ban.

And your OPU is bad.

Hundreds of players online at once, each of those players getting like 3 calls per second. 1000 * 3 = 3000 calls per second.
Reply
#3

Thank you.. That is all I wanted to know..
Reply
#4

Use a timer. Stop the timer when the timer isn't needed anymore. Start it again when it's needed again.
Reply
#5

Okay thank you
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