15.09.2016, 17:20
(
Последний раз редактировалось Josh_Main; 16.09.2016 в 02:19.
)
Fixed
if(PlayerInfo[playerid][pAdmin] == 0) && strfind(name,"_",true)== -1)
if(PlayerInfo[playerid][pAdmin] == 0 && strfind(name,"_",true)== -1)
if(IsPlayerNPC(playerid))
{
printf("NPC: OnPlayerRequestClass: %d", playerid);
return 1;
}
if(gPlayerLogged[playerid] == 0)
{
switch(gPlayerAccount[playerid])
{
case 0: DisplayDialogForPlayer(playerid, 2); //register
case 1: DisplayDialogForPlayer(playerid, 1); //login
//etc etc etc etc
}