14.09.2016, 15:48
Hey,
I'm currently working on my own hunger system..
I've never really used timers before and I'm a little confused at the moment. If someone could help me out, I'd appreciate it alot!
When a player fails to find food using /foodsearch (also please verify I've made it a 50/50 chance in finding food), i want them to be unable to execute the command again for about 5 minutes.
Any help is greatly appreciated. Thank you!
I'm currently working on my own hunger system..
I've never really used timers before and I'm a little confused at the moment. If someone could help me out, I'd appreciate it alot!
pawn Code:
stock randomEx(min, max)
{
new rand = random(max-min)+min;
return rand;
}
CMD:foodsearch(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid, 50, 375.962463,-65.816848,1001.507812) || IsPlayerInRangeOfPoint(playerid, 50, 369.579528,-4.487294,1001.858886) || IsPlayerInRangeOfPoint(playerid, 50, 373.825653,-117.270904,1001.499511))
{
if(Hungry[playerid] > 5)
{
new rand = randomEx(1,3); //please verify this gives a 50/50 chance :)
if(rand == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You find some food behind the counter and begin to eat it.");
SendClientMessage(playerid, COLOR_WHITE, "You are no longer hungry!");
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,1,1);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
Hungry[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You did not find any food inside this store! Try again later!");
//I want to set a timer here, so the player won't be able to use /foodsearch again for a certain amount of time...Preferably about 5 minutes
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You are not hungry. You do not need to eat!");
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You can only search for food inside a Clucking Bell, Pizza Stack or Burger Shot!");
}
return 1;
}
Any help is greatly appreciated. Thank you!