09.09.2016, 14:21
main.pwn
data.pwn
Is this the right method of hooking or not?
pawn Код:
#include <a_samp>
#include "utils/players/data.pwn"
main() {
printf(" Script started ! ");
}
public OnGameModeInit() {
#if defined plydata_OnGameModeInit
printf(" Called plydata_OnGameModeInit ");
plydata_OnGameModeInit();
#endif
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit plydata_OnGameModeInit
#if defined plydata_OnGameModeInit
forward plydata_OnGameModeInit();
#endif
pawn Код:
public plydata_OnGameModeInit() {
printf(" data_OnGameModeInit() ");
return 1;
}