08.09.2016, 18:40
Hello! 
I`m trying to make "Cop Chase" minigame.
As you can see 1 suspect and 9cops[Max]
When "TTA == 0" its spawn only suspect in "SSCAR" and thats all.
I realy dont know where is problem, i`ve tried fix this almoust 1h.

I`m trying to make "Cop Chase" minigame.
As you can see 1 suspect and 9cops[Max]
When "TTA == 0" its spawn only suspect in "SSCAR" and thats all.
I realy dont know where is problem, i`ve tried fix this almoust 1h.
Код:
/* ---------------------------------------------------------------------------*/ #include <a_samp> #include <zcmd> #include <foreach> #define SCM SendClientMessage #define CCD 1/*-----------Copchase InfoDialog */ #define RED 0xC60000FF/*-----------Cpolor Red */ #define S_MAX 1/*-----------Max suspect */ #define P_MAX 9/*-----------Max Police */ #define CC_MAX 10/*-----------CopChase Max players */ #define CC_MIN 3/* -----------Copchase Min players */ #define CC_VW 3 /* ---------------------------------------------------------------------------*/ new PICC, PlayerINCC[MAX_PLAYERS], TTA, Text:TTT, SSCAR, PoliceCar, TEAMP[MAX_PLAYERS], TEAMS[MAX_PLAYERS], SUSPECT, POLICE, bool:IsRaceRunning = false; forward balance(); forward CopChase(); /* ---------------------------------------------------------------------------*/ enum e_spawns { Float:spawnPos[3], spawnUsed } new spawns[][e_spawns] = { {{2618.4744, -2204.1370, 13.3695},0}, {{2613.1169, -2203.7178, 13.3695},0}, {{2607.8311, -2203.6399, 13.3695},0}, {{2602.7195, -2203.6812, 13.3695},0}, {{2597.3818, -2203.6343, 13.3695},0}, {{2597.3276, -2193.8452, 13.3695},0}, {{2602.8567, -2194.4163, 13.3695},0}, {{2608.0422, -2194.2698, 13.3695},0}, {{2613.3118, -2194.6567, 13.3695},0}, {{2618.9937, -2194.9639, 13.3695},0} }; forward spawnAvailable(spawn); public spawnAvailable(spawn) { spawns[spawn][spawnUsed] = 0; } /* ---------------------------------------------------------------------------*/ main() { print("\n----------------------------------"); print(" COP CHASE V1.0 "); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("* COP CHASE *"); SSCAR = CreateVehicle(542, 2606.4771, -2228.3059, 13.1140, 88.6200, -1, -1, 100); for(new i = 0; i < MAX_PLAYERS; i++) { TEAMS[i] = 0; TEAMP[i] = 0; SUSPECT--; POLICE--; } IsRaceRunning = false; return 1; } CMD:cc(playerid, params[]) { ShowPlayerDialog(playerid, CCD, DIALOG_STYLE_MSGBOX, " {B35900}COPCHASE INFORMACIJA", "{C60000}Noziedzniekam:{FFFFFF}\n{FFFFFF}-Aizmukt no policistiem 10 minutes\n{FFFFFF}-Nenomirt\n{000080}-Policistiem:\n{FFFFFF}Nokert noziedznieku 10 minutes.\n{FFFFFF}Lieto Y lai butu redzams karte.\n{FFFFFF}Lieto `![teksts]` lai sazinatos ar policistiem.", "{7E7E7E}Sapratu", ""); if(PICC >= CC_MAX) return SendClientMessage(playerid, 0xFFFFFFFF, "[COPCHASE]: COPCHASE ir pilns! {CC0000}10{FFFFFF}/10"); if(PlayerINCC[playerid] == 1)return SendClientMessage(playerid, RED, "Tu jau esi pievienojies!"); if(IsRaceRunning == true)return SendClientMessage(playerid, RED, "COPCHASE jau sacies!"); else if(PlayerINCC[playerid] == 0 && IsRaceRunning == false) { PICC++; new string[64]; format(string,sizeof(string),"[COPCHASE]: Dalibnieki: {008200}%d{FFFFFF}/10",PICC); SendClientMessageToAll(0xFFFFFFFF, string); SendClientMessageToAll(0xFFFFFFFF, "{008200}/cc{FFFFFF} lai pievienotos!"); SendClientMessage(playerid, 0xFFFFFFFF, "{008200}/exitcc{FFFFFF} lai izietu!"); PlayerINCC[playerid] = 1; TTA = 30; SetTimer("CopChase", 1000, 1); } return 1; } CMD:exitcc(playerid, params[]) { PICC--; SUSPECT--; POLICE--; new name[MAX_PLAYER_NAME], string[100]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s {CC0000}IZGAJA{FFFFFF} no copchase!", name); SendClientMessageToAll(0xFFFFFFFF, string); new string3[64]; format(string3,sizeof(string3),"[COPCHASE]: Dalibnieki: {CC0000}%d{FFFFFF}/10",PICC); SendClientMessageToAll(0xFFFFFFFF, string3); PlayerINCC[playerid] = 0; return 1; } public CopChase() { TTA--; if(TTA > 0) { new string8[128]; format(string8, 128, "Starts: %d!", TTA);//[----- Teksta formвts -----] TextDrawSetString(Text:TTT, string8); TextDrawShowForAll(Text:TTT); } if(TTA == 10) { SendClientMessageToAll(0xFFFFFFFF, "{008200}*{FFFFFF}COPCHASE{008200}*{FFFFFF} saksies pзc 20 sekundem! Pievienojies {008200}/copchase{FFFFFF}!"); } if(TTA == 0) { KillTimer(TTA); TextDrawDestroy(TTT); IsRaceRunning = true; new rand = random(sizeof(spawns)); while(spawns[rand][spawnUsed]) rand = random(sizeof(spawns)); spawns[rand][spawnUsed] = 1; PoliceCar = CreateVehicle(596,spawns[rand][spawnPos][0],spawns[rand][spawnPos][1],spawns[rand][spawnPos][2],180.0000,-1,-1,0); for(new CCPL = 0; CCPL < MAX_PLAYERS; CCPL++) { SetPlayerVirtualWorld(CCPL, CC_VW); SetVehicleVirtualWorld(PoliceCar, CC_VW); SetVehicleVirtualWorld(SSCAR, CC_VW); new RP = Iter_Random(Player); TEAMS[RP] = 1, TEAMP[CCPL] = 1; SUSPECT++, POLICE++; if(TEAMS[RP] == 1 && SUSPECT++)return SetPlayerSkin(CCPL, 122), PutPlayerInVehicle(CCPL, SSCAR, 0); if(TEAMP[CCPL] == 1 && POLICE++)return SetPlayerSkin(CCPL, 265), PutPlayerInVehicle(CCPL,PoliceCar,0); } } return 1; } public balance() { if (SUSPECT > S_MAX) { POLICE++; } return 1; }