08.09.2016, 21:32
Код:
if(strcmp(cmd, "/setleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Function: {FFFFFF}/setleader [ID or Name/Part of name] [Number(1-8)]");
return 1;
}
new playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
new level = strval(tmp);
if(level < 1 || level > 8) { SendClientMessage(playerid, COLOR_GREY, "Function: {FFFFFF}/From [1-8]"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
if(PlayerInfo[playa][pMember] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "That player is in a Faction");
return 1;
}
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[playa][pLeader] = level;
PlayerInfo[playa][pMember] = level;
format(string, sizeof(string), "You Are Now A Faction Leader by Admin %s", sendername);
SendClientMessage(playa, COLOR_LIGHTRED, string);
format(string, sizeof(string), "You have given %s control to run Faction Number %d", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 1) { PlayerInfo[playa][pChar] = 288; PlayerInfo[playa][pRank] = 8; } //Police Force
else if(level == 2) { PlayerInfo[playa][pChar] = 286; PlayerInfo[playa][pRank] = 8; } //FBI/ATF
else if(level == 3) { PlayerInfo[playa][pChar] = 186; PlayerInfo[playa][pRank] = 8; } //Triads
else if(level == 4) { PlayerInfo[playa][pChar] = 111; PlayerInfo[playa][pRank] = 8; } //Bonanno
else if(level == 5) { PlayerInfo[playa][pChar] = 113; PlayerInfo[playa][pRank] = 8; } //Salvatore
else if(level == 6) { PlayerInfo[playa][pChar] = 294; PlayerInfo[playa][pRank] = 8; } //Hitmans
else if(level == 7) { PlayerInfo[playa][pChar] = 61; PlayerInfo[playa][pRank] = 8; } //Taxi Cab Company
else if(level == 8) { PlayerInfo[playa][pChar] = 107; PlayerInfo[playa][pRank] = 8; } //424JF Gang
SetPlayerSkin(playa, PlayerInfo[playa][pChar]);
UpdatePlayerInfo(playa);
SetPlayerSpawn(playa);
}
}//not connected
}
}
return 1;
}

