07.09.2016, 11:54
DELETE fixed thanks bro
#include <a_samp>
new Text:Saicommand0;
new Text:Saicommand1;
new ddnghi[MAX_PLAYERS];
public OnGameModeInit()
{
Saicommand0 = TextDrawCreate(185.500000, 387.022277, "SG-RP");
TextDrawLetterSize(Saicommand0, 0.449999, 1.600000);
TextDrawAlignment(Saicommand0, 1);
TextDrawColor(Saicommand0, 16777215);
TextDrawSetShadow(Saicommand0, 0);
TextDrawSetOutline(Saicommand0, 1);
TextDrawBackgroundColor(Saicommand0, 51);
TextDrawFont(Saicommand0, 1);
TextDrawSetProportional(Saicommand0, 1);
Saicommand1 = TextDrawCreate(231.500000, 385.777801, "");
TextDrawLetterSize(Saicommand1, 0.449999, 1.600000);
TextDrawAlignment(Saicommand1, 1);
TextDrawColor(Saicommand1, -1);
TextDrawSetShadow(Saicommand1, 0);
TextDrawSetOutline(Saicommand1, 1);
TextDrawBackgroundColor(Saicommand1, 51);
TextDrawFont(Saicommand1, 1);
TextDrawSetProportional(Saicommand1, 1);
return 1;
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
TextDrawShowForPlayer(playerid, Saicommand0);
TextDrawShowForPlayer(playerid, Saicommand1);
new string[500];
format(string,sizeof(string),": Khong co lenh (%s) trong he thong", cmdtext);
TextDrawSetString(Saicommand1, string);
ddnghi[playerid] = SetTimerEx("saicommand", 7000, true, "i", playerid);
}
return 1;
}
forward saicommand(playerid, cmdtext[]);
public saicommand(playerid, cmdtext[])
{
TextDrawHideForPlayer(playerid, Saicommand0);
TextDrawHideForPlayer(playerid, Saicommand1);
return 1;
}