26.07.2016, 15:25
(
Last edited by ,TomY'; 26/07/2016 at 03:52 PM.
Reason: one more question
)
Hi, I using this code and AFK time in label adding too fast. I know, that timer must add 1 sec, but when i test it system adding not 1, but 2 seconds in label afk time. Why?
Code:
new AFKTime[MAX_PLAYERS];
new AFKTimer[MAX_PLAYERS];
new Text3D:label[MAX_PLAYERS];
forward AFKCheck();
public OnPlayerConnect(playerid)
{
AFKTimer[playerid] = SetTimer("AFKCheck",1000,1);
label[playerid] = Create3DTextLabel(" ", 0xFFFFFFFF, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label[playerid], playerid, 0.0, 0.0, 0.7);
return 1;
}
public OnPlayerUpdate(playerid)
{
AFKTime[playerid] = 0;
Update3DTextLabelText(label[playerid], 0xFFFFFFFF, " ");
return 1;
}
public AFKCheck()
{
new Float:Pos[3];
for(new i = 0; i < MAX_PLAYERS; i++)
{
GetPlayerPos(i,Pos[0],Pos[1],Pos[2]);
if(IsPlayerInRangeOfPoint(i,2,Pos[0],Pos[1],Pos[2]))
{
AFKTime[i]++;
}
if(AFKTime[i] > 20)
{
new string[100];
format(string, sizeof string, "This player is AFK {00FF00}(%d Seconds)", AFKTime[i]);
Update3DTextLabelText(label[i], 0xFFFFFFFF, string);
}
}
return 1;
}


