11.05.2016, 18:58
Anyone know how to send a player a message stating the name of the area they have just entered?
native STREAMER_TAG_AREA CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1); native DestroyDynamicArea(STREAMER_TAG_AREA areaid); native IsValidDynamicArea(STREAMER_TAG_AREA areaid); native GetDynamicPolygonPoints(STREAMER_TAG_AREA areaid, Float:points[], maxpoints = sizeof points); native GetDynamicPolygonNumberPoints(STREAMER_TAG_AREA areaid); native TogglePlayerDynamicArea(playerid, STREAMER_TAG_AREA areaid, toggle); native TogglePlayerAllDynamicAreas(playerid, toggle); native IsPlayerInDynamicArea(playerid, STREAMER_TAG_AREA areaid, recheck = 0); native IsPlayerInAnyDynamicArea(playerid, recheck = 0); native IsAnyPlayerInDynamicArea(STREAMER_TAG_AREA areaid, recheck = 0); native IsAnyPlayerInAnyDynamicArea(recheck = 0); native GetPlayerDynamicAreas(playerid, STREAMER_TAG_AREA areas[], maxareas = sizeof areas); native GetPlayerNumberDynamicAreas(playerid); native IsPointInDynamicArea(STREAMER_TAG_AREA areaid, Float:x, Float:y, Float:z); native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z); native GetDynamicAreasForPoint(Float:x, Float:y, Float:z, STREAMER_TAG_AREA areas[], maxareas = sizeof areas); native GetNumberDynamicAreasForPoint(Float:x, Float:y, Float:z); native AttachDynamicAreaToObject(STREAMER_TAG_AREA areaid, STREAMER_TAG_OBJECT_ALT objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native AttachDynamicAreaToPlayer(STREAMER_TAG_AREA areaid, playerid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native AttachDynamicAreaToVehicle(STREAMER_TAG_AREA areaid, vehicleid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0);
native STREAMER_TAG_AREA CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native STREAMER_TAG_AREA CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1); native DestroyDynamicArea(STREAMER_TAG_AREA areaid); native IsValidDynamicArea(STREAMER_TAG_AREA areaid); native GetDynamicPolygonPoints(STREAMER_TAG_AREA areaid, Float:points[], maxpoints = sizeof points); native GetDynamicPolygonNumberPoints(STREAMER_TAG_AREA areaid); native TogglePlayerDynamicArea(playerid, STREAMER_TAG_AREA areaid, toggle); native TogglePlayerAllDynamicAreas(playerid, toggle); native IsPlayerInDynamicArea(playerid, STREAMER_TAG_AREA areaid, recheck = 0); native IsPlayerInAnyDynamicArea(playerid, recheck = 0); native IsAnyPlayerInDynamicArea(STREAMER_TAG_AREA areaid, recheck = 0); native IsAnyPlayerInAnyDynamicArea(recheck = 0); native GetPlayerDynamicAreas(playerid, STREAMER_TAG_AREA areas[], maxareas = sizeof areas); native GetPlayerNumberDynamicAreas(playerid); native IsPointInDynamicArea(STREAMER_TAG_AREA areaid, Float:x, Float:y, Float:z); native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z); native GetDynamicAreasForPoint(Float:x, Float:y, Float:z, STREAMER_TAG_AREA areas[], maxareas = sizeof areas); native GetNumberDynamicAreasForPoint(Float:x, Float:y, Float:z); native AttachDynamicAreaToObject(STREAMER_TAG_AREA areaid, STREAMER_TAG_OBJECT_ALT objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native AttachDynamicAreaToPlayer(STREAMER_TAG_AREA areaid, playerid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native AttachDynamicAreaToVehicle(STREAMER_TAG_AREA areaid, vehicleid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0);