06.05.2016, 13:35
I have set up a private server for myself through LAN to test my script. Except once i have joined none of my CMD's work at all. They just show up saying unknown CMD. I don't think it's an issue with loading the script as the SAMP-server application that I load displays that it has loaded it onto the server just once in game nothing seems to work which leads me to think it's something to do with my script.
I have the includes in my server file and so on.
Also the basic code that the server downlaod from sa-mp.com load fine and work in game.
Here is my current code.
I have the includes in my server file and so on.
Also the basic code that the server downlaod from sa-mp.com load fine and work in game.
Here is my current code.
Код:
#include <a_samp> #include <zcmd> //My chat colours #define White 0xFFFFFFAA #define Black 0x00000000 #define Green 0x9EC73DAA #define Red 0xAA3333AA #define Yellow 0xDABB3EAA #define Orange 0xFF9900AA #define Pink 0xFF66FFAA #define Grey 0xAFAFAFAA #define CONNECT_DIALOG 1 #define PAINTGUN_DIALOG 2 #define PAINTBALL_DIALOG 3 #define VEST_DIALOG 4 #define FILTERSCRIPT //-------------------------------------------------------------------------- #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Running Toro's paintball filter script"); print("--------------------------------------\n"); SetTimer("Health1", 300000, 1); SetTimer("Health2", 300000, 1); SetTimer("Health3", 300000, 1); //Yet to add in. timer for a drop for player to get health return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Toro's Server is live"); print("----------------------------------\n"); } #endif //-------------------------------------------------------------------------- public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0); SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0); SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0); //Checkpoints for health - Needs cords for mapping return 1; } //-------------------------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) // Checking for suicide or not { SendClientMessage(playerid, White, "You have been gun downed by %s."); SendClientMessage(playerid, Grey, "Due to your wipout you have lost your paintball gun. /paintgun to buy a new one"); SetPlayerPos (playerid,2029.961181,1413.184936,16.998857); //NEED TO GET PAINT BALL ARENA POSITION SendDeathMessage(killerid, playerid, reason); return 1; } else // else here refers to if(Killerid == INVALID_PLAYER_ID) { SendClientMessage(playerid, White, "You commited suicide"); SendClientMessage(playerid, Grey, "Due to your wipout you have lost your paintball gun. /paintgun to buy a new one"); SetPlayerPos (playerid,2029.961181,1413.184936,16.998857); //NEED TO GET PAINT BALL ARENA POSITION return 1; } } //-------------------------------------------------------------------------- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) { return 1; } //-------------------------------------------------------------------------- public OnPlayerEnterCheckpoint(playerid) { SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1); return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } //-------------------------------------------------------------------------- public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } //-------------------------------------------------------------------------- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response) { switch(dialogid) { case PAINTGUN_DIALOG: { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Rifle for $350"); GivePlayerWeapon (playerid, 33, 25); GivePlayerMoney(playerid, -350); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 1: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a MPaint5 for $500"); GivePlayerWeapon (playerid, 29, 150); GivePlayerMoney(playerid, -500); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 2: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Sniper for $600"); GivePlayerWeapon (playerid, 34, 20); GivePlayerMoney(playerid, -600); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 3: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Action Shotgun for $400"); GivePlayerWeapon (playerid, 25, 25); GivePlayerMoney(playerid, -400); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 4: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Deagle for $750"); GivePlayerWeapon (playerid, 24, 35); GivePlayerMoney(playerid, -750); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 5: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Silenced Paint for $200"); GivePlayerWeapon (playerid, 23, 85); GivePlayerMoney(playerid, -200); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } } } //-------------------------------------------------------------------------- case PAINTBALL_DIALOG: { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) >= 175) { SendClientMessage(playerid, White, "You have purchaused a Paint Rifle AMMO for $175"); GivePlayerMoney(playerid, -175); new ammo; ammo = GetPlayerAmmo(playerid); SetPlayerAmmo(playerid, 33, ammo+25); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 1: { if(GetPlayerMoney(playerid) >= 250) { SendClientMessage(playerid, White, "You have purchaused a MPaint5 AMMO for $250"); GivePlayerMoney(playerid, -250); new ammo; ammo = GetPlayerAmmo(playerid); SetPlayerAmmo(playerid, 29, ammo+150); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 2: { if(GetPlayerMoney(playerid) >= 300) { SendClientMessage(playerid, White, "You have purchaused a Paint Sniper AMMO for $300"); GivePlayerMoney(playerid, -300); new ammo; ammo = GetPlayerAmmo(playerid); SetPlayerAmmo(playerid, 34, ammo+20); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 3: { if(GetPlayerMoney(playerid) >= 200) { SendClientMessage(playerid, White, "You have purchaused a Paint Action Shotgun AMMO for $200"); GivePlayerMoney(playerid, -200); new ammo; ammo = GetPlayerAmmo(playerid); SetPlayerAmmo(playerid, 25, ammo+25); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 4: { if(GetPlayerMoney(playerid) >= 375) { SendClientMessage(playerid, White, "You have purchaused a Paint Deagle AMMO for $375"); GivePlayerMoney(playerid, -375); new ammo; ammo = GetPlayerAmmo(playerid); SetPlayerAmmo(playerid, 24, ammo+35); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 5: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Silenced Paint AMMO for $100"); GivePlayerMoney(playerid, -100); new ammo; ammo = GetPlayerAmmo(playerid); SetPlayerAmmo(playerid, 23, ammo+85); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } } } //-------------------------------------------------------------------------- case VEST_DIALOG: { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Rifle AMMO for $100"); GivePlayerMoney(playerid, -100); SetPlayerArmour(playerid, 33); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 1: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Rifle AMMO for $200"); GivePlayerMoney(playerid, -200); SetPlayerArmour(playerid, 66); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } case 2: { if(GetPlayerMoney(playerid) >= 100) { SendClientMessage(playerid, White, "You have purchaused a Paint Rifle AMMO for $300"); GivePlayerMoney(playerid, -300); SetPlayerArmour(playerid, 100); } else { SendClientMessage(playerid, Red, "You don't have enough money"); } } } } } } return 1; } //-------------------------------------------------------------------------- //My commands command(Paintgun, playerid, params[]) { #pragma unused params ShowPlayerDialog(playerid, PAINTGUN_DIALOG, DIALOG_STYLE_LIST, "Select a Paintball gun", "$350 - Paint Rifle\n $500 - MPaint5\n $600 - Paint Sniper\n $400 - Paint Action Shotgun\n $750 - Paint Deagle\n $200 - Silenced Paint\n", "Yes", ""); SendClientMessage(playerid, White, "Each weapon comes with 5 magazines worth of paintballs. /paintballs to buy paintballs."); return 1; } command(Paintballs, playerid, params[]) { ShowPlayerDialog(playerid, PAINTBALL_DIALOG, DIALOG_STYLE_LIST, "Select the gun you'd like PAINT for", "$175 - Paint Rifle AMMO\n $250 - MPaint5 AMMO\n $300 - Paint Sniper AMMO\n $200 - Paint Action Shotgun AMMO\n $375 - Paint Deagle AMMO\n $100 - Silenced Paint AMMO\n", "Yes", ""); return 1; } command(Vest, playerid, params[]) { ShowPlayerDialog(playerid, VEST_DIALOG, DIALOG_STYLE_LIST, "What size vest", "Small\n Medium\n Large\n", "Yes", ""); return 1; } //To do list // Health packs around the map, have it on a timer to respawn // Kill rewards - hitman level for guns