24.04.2016, 01:29
ALGUEM AE PODE ME AJUDAR?, QUANDO UM PLAYER MATA O OUTRO, O SPREE CONTA PROS 2 PLAYERS COMO FAЗO PARA CONCERTAR ISSO?, ESTA AE UMA PARTE DO CODIGO.
Код:
new Text:scoreandping[MAX_PLAYERS];
new Updater;
new pkills[MAX_PLAYERS];
forward ScorenPing(playerid);
public ScorenPing(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new string[256];
format(string,sizeof(string)," ~w~] ~r~~h~Score: ~w~%d~n~ ~w~] ~r~~h~Ping: ~w~%d~n~ ~w~] ~r~~h~Fps: ~w~%d~n~ ~w~] ~r~~h~Spree: ~w~%d",GetPlayerScore(i),GetPlayerPing(i),GetPlayerFPS(i),pkills);
TextDrawSetString(scoreandping[i], string);
}
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
pkills[playerid] = 0;
pkills[killerid]++;
GameTextForPlayer(killerid,"~r~+1 ~w~Kill!",1500,6);
return 1;
}
stock GetPlayerFPS(playerid)
{
SetPVarInt(playerid, "DrunkL", GetPlayerDrunkLevel(playerid));
if(GetPVarInt(playerid, "DrunkL") < 100)
{
SetPlayerDrunkLevel(playerid, 2000);
}
else
{
if(GetPVarInt(playerid, "LDrunkL") != GetPVarInt(playerid, "DrunkL"))
{
SetPVarInt(playerid, "FPS", (GetPVarInt(playerid, "LDrunkL") - GetPVarInt(playerid, "DrunkL")));
SetPVarInt(playerid, "LDrunkL", GetPVarInt(playerid, "DrunkL"));
if((GetPVarInt(playerid, "FPS") > 0) && (GetPVarInt(playerid, "FPS") < 256))
{
return GetPVarInt(playerid, "FPS") - 1;
}
}
}
return 0;
}


