13.03.2016, 04:41
Hello everyone, so player registering etc works. It asks for login as usual, everything works well, my script compiles with 0 errors.
But when something is updated (such as if someone got +2 score and +10000 money) it doesn't save.
My script compiles correctly with 0 errors, I can't find the problem.
Any help would be appreciated. Thanks.
But when something is updated (such as if someone got +2 score and +10000 money) it doesn't save.
My script compiles correctly with 0 errors, I can't find the problem.
Код:
forward savePlayerStats(spareid); public savePlayerStats(spareid) { new statSave[2000] ; format(statSave, sizeof(statSave), "%s playerScore=%d,", statSave, playerData[spareid][playerScore]); format(statSave, sizeof(statSave), "%s playerXP=%d,", statSave, playerData[spareid][playerXP]); format(statSave, sizeof(statSave), "%s playerMoney=%d,", statSave, playerData[spareid][playerMoney]); format(statSave, sizeof(statSave), "%s playerLevel=%d,", statSave, playerData[spareid][playerLevel]); format(statSave, sizeof(statSave), "%s playerKills=%d,", statSave, playerData[spareid][playerKills]); format(statSave, sizeof(statSave), "%s playerDeaths=%d,", statSave, playerData[spareid][playerDeaths]); format(statSave, sizeof(statSave), "%s playerRobberies=%d,", statSave, playerData[spareid][playerRobberies]); format(statSave, sizeof(statSave), "%s playerJailTime=%d,", statSave, playerData[spareid][playerJailTime]); format(statSave, sizeof(statSave), "%s playerTimesJailed=%d,", statSave, playerData[spareid][playerTimesJailed]); format(statSave, sizeof(statSave), "%s playerWantedLevel=%d,", statSave, playerData[spareid][playerWantedLevel]); format(statSave, sizeof(statSave), "%s playerVIP=%d,", statSave, playerData[spareid][playerVIPLevel]); format(statSave, sizeof(statSave), "%s playerMuteTime=%d,", statSave, playerData[spareid][playerMuteTime]); format(statSave, sizeof(statSave), "%s playerJob=%d,", statSave, playerData[spareid][playerJob]); format(statSave, sizeof(statSave), "%s playerCopBanned=%d,", statSave, playerData[spareid][playerCopBanned]); format(statSave, sizeof(statSave), "%s playerArmyBanned=%d,", statSave, playerData[spareid][playerArmyBanned]); format(statSave, sizeof(statSave), "%s playerFightStyle=%d,", statSave, playerData[spareid][playerFightStyle]); format(statSave, sizeof(statSave), "%s playerHitValue=%d,", statSave, playerData[spareid][playerHitValue]); format(statSave, sizeof(statSave), "%s playerAdminJailed=%d,", statSave, playerData[spareid][playerAdminJailed]); format(statSave, sizeof(statSave), "%s playerBank=%d,", statSave, playerData[spareid][playerBank]); format(statSave, sizeof(statSave), "%s copTutorial=%d,", statSave, playerData[spareid][playerCopTutorial]); format(statSave, sizeof(statSave), "%s lastLogged=%d,", statSave, playerData[spareid][playerLastLogged]); format(statSave, sizeof(statSave), "%s playerHelper=%d,", statSave, playerData[spareid][playerHelper]); format(statSave, sizeof(statSave), "%s playerWeed=%d,", statSave, playerData[spareid][playerWeed]); format(statSave, sizeof(statSave), "%s vipExpires=%d,", statSave, playerData[spareid][vipExpires]); format(statSave, sizeof(statSave), "%s statTrucks=%d,", statSave, playerData[spareid][truckStat]); format(statSave, sizeof(statSave), "%s vipWeapon=%d,", statSave, playerData[spareid][vipWeapon]); format(statSave, sizeof(statSave), "%s forkliftCompleted=%d,", statSave, playerData[spareid][forkliftCompleted]); format(statSave, sizeof(statSave), "%s arrestStat=%d,", statSave, playerData[spareid][copArrests]); format(statSave, sizeof(statSave), "%s copDetains=%d,", statSave, playerData[spareid][copDetains]); format(statSave, sizeof(statSave), "%s copKills=%d,", statSave, playerData[spareid][copKills]); format(statSave, sizeof(statSave), "%s moneybagStat=%d,", statSave, playerData[spareid][moneyBags]); format(statSave, sizeof(statSave), "%s rules_read=%d,", statSave, playerData[spareid][rulesRead]); format(statSave, sizeof(statSave), "%s spawnHouse=%d,", statSave, playerData[spareid][spawnHouse]); format(statSave, sizeof(statSave), "%s streetRobberies=%d,", statSave, playerData[spareid][streetRobberies]); format(statSave, sizeof(statSave), "%s streetRapes=%d,", statSave, playerData[spareid][streetRapes]); format(statSave, sizeof(statSave), "%s playersTied=%d,", statSave, playerData[spareid][playersTied]); format(statSave, sizeof(statSave), "%s playersKidnapped=%d,", statSave, playerData[spareid][playersKidnapped]); format(statSave, sizeof(statSave), "%s playerRope=%d,", statSave, playerData[spareid][playerRope]); format(statSave, sizeof(statSave), "%s playerBobbyPins=%d,", statSave, playerData[spareid][playerBobbyPins]); format(statSave, sizeof(statSave), "%s playerScissors=%d,", statSave, playerData[spareid][playerScissors]); format(statSave, sizeof(statSave), "%s playerExplosives=%d,", statSave, playerData[spareid][playerExplosives]); format(statSave, sizeof(statSave), "%s bankRobs=%d,", statSave, playerData[spareid][bankRobs]); format(statSave, sizeof(statSave), "%s busCompleted=%d,", statSave, playerData[spareid][busCompleted]); format(statSave, sizeof(statSave), "%s sweepCompleted=%d,", statSave, playerData[spareid][sweepCompleted]); format(statSave, sizeof(statSave), "%s dm_kills=%d,", statSave, playerData[spareid][dmKills]); format(statSave, sizeof(statSave), "%s dm_deaths=%d,", statSave, playerData[spareid][dmDeaths]); format(statSave, sizeof(statSave), "%s cookies=%d,", statSave, playerData[spareid][cookies]); format(statSave, sizeof(statSave), "%s backpack=%d,", statSave, playerData[spareid][playerBackpack]); format(statSave, sizeof(statSave), "%s innocentKills=%d,", statSave, playerData[spareid][innocentKills]); format(statSave, sizeof(statSave), "%s aInnocentKills=%d,", statSave, playerData[spareid][aInnocentKills]); format(statSave, sizeof(statSave), "%s customSkin=%d,", statSave, playerData[spareid][playerCustomSkin]); format(statSave, sizeof(statSave), "%s playerIP='%s',", statSave, playerData[spareid][playerIP]); format(statSave, sizeof(statSave), "%s bombsDefused='%d',", statSave, playerData[spareid][bombsDefused]); format(statSave, sizeof(statSave), "%s town='%d',", statSave, playerData[spareid][playerTown]); format(statSave, sizeof(statSave), "%s weaponSkill='%d',", statSave, playerData[spareid][weaponSkill]);