Crashing lot of players
#1

Hi guys, i have a problem with crash on my server, players are crashing in huge amount, like 6-7 player in one time... here is crash code:
Код:
Exception At Address: 0x3FB33333
Base: 0x02710000

Registers:
EAX: 0x0059D660    EBX: 0x00000000    ECX: 0x09324C24    EDX: 0x00859988
ESI: 0x00B61C8C    EDI: 0x00000003    EBP: 0x76027E90    ESP: 0x0022FD7C
EFLAGS: 0x00210206

Stack:
+0000: 0x004E376A   0xFFFFFFFA   0x00B6BC90   0x00000000
+0010: 0x0050788F   0x0000001A   0x046668DA   0x0053E990
+0020: 0x00000001   0x008241AF   0x004D9486   0x0053ECC2
+0030: 0x00000001   0x00619B71   0x0000001A   0x00000001
+0040: 0x00000001   0x0000000A   0x00748DA0   0x0000001A
+0050: 0x00000001   0x75CB28D7   0x00000000   0x0022FF88
+0060: 0x7FFFF000   0x01660000   0x4C8CCA89   0x01662200
+0070: 0x00000008   0x00000100   0x00000008   0x00000102
+0080: 0x44000000   0x43C00000   0x00000000   0x00000000
+0090: 0x00000400   0x00000300   0x00000000   0x00000001
+00A0: 0x00780312   0x00000113   0x00000001   0x00000000
+00B0: 0x0289ACC
idk what could it be?
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#2

Yeah this Problem Go Document > Your GTA File > Remove Gta.sa.sat and Return its work 76% +rep
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#3

Okay, i repped you, i hope this will work...
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#4

No it will not work. Googling this crash address reveals it's most likely something to do with objects. Specifically loading many objects with different textures at once. Where do your players crash? Tracking this down should be very easy.
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#5

Quote:
Originally Posted by Virtual1ty
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No it will not work. Googling this crash address reveals it's most likely something to do with objects. Specifically loading many objects with different textures at once. Where do your players crash? Tracking this down should be very easy.
Hmmm, i will try to play with that players, so i should be tracker very fast thanks! rep+
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#6

Quote:
Originally Posted by TopShooter
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Also make sure that you're using 0.3.7 R2, If you're using 0.3.7 R1 then it'd be a crasher
Im using R2
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#7

Check what objects have been streamed in maybe for each player, then tag them as a crashed player and track back which objects are in common.


Like make them write to a log or something.
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