28.01.2016, 02:36
Ai Galera, to precisando de um sistema que faзa as seguintes funзхes, abra todas as celas do presidio, e tambem solte todos os presos.
Codigos dos portхes:
Existem 3 organizaзхes policiais na minha gm bope, pmerj, exercito, quando sгo mortos por eles sao setados como
pPresoPMERJ 1, pPresoBope 1, pPresoExercito 1 e pTempoPreso e a quantidade de tempo que ele ficara preso.
Codigos dos portхes:
Quote:
MoveDynamicObject(portao[0],3206.8, -622.29999, 13.4,10); MoveDynamicObject(portao[1],3206.8, -622.29999, 16.8,10); MoveDynamicObject(portao[2],3206.8, -622.29999, 20.2,10); MoveDynamicObject(portao[3],3215.6001, -622.29999, 13.4,10); MoveDynamicObject(portao[4],3219.3, -622.29999, 13.4,10); MoveDynamicObject(portao[5],3233, -622.29999, 13.4,10); MoveDynamicObject(portao[6],3242, -622.29999, 13.4,10); MoveDynamicObject(portao[7],3215.6006, -622.2998, 16.8,10); MoveDynamicObject(portao[8],3219.3, -622.29999, 16.8,10); MoveDynamicObject(portao[9],3233, -622.2998, 16.8,10); MoveDynamicObject(portao[10],3242, -622.2998, 16.8,10); MoveDynamicObject(portao[11],3215.6006, -622.2998, 20.2,10); MoveDynamicObject(portao[12],3219.3, -622.29999, 20.2,10); MoveDynamicObject(portao[13],3233, -622.2998, 20.2,10); MoveDynamicObject(portao[14],3242, -622.2998, 20.2,10); MoveDynamicObject(portao[15],3207.1001, -591.40002, 13.4,10); MoveDynamicObject(portao[16],3215.8, -591.40002, 13.4,10); MoveDynamicObject(portao[17],3219.1001, -591.40002, 13.4,10); MoveDynamicObject(portao[18],3233.3999, -591.40002, 13.4,10); MoveDynamicObject(portao[19],3242.1001, -591.40002, 13.4,10); MoveDynamicObject(portao[20],3207.1006, -591.40039, 20.2,10); MoveDynamicObject(portao[21],3215.7998, -591.40039, 16.8,10); MoveDynamicObject(portao[22],3219.1001, -591.40002, 16.8,10); MoveDynamicObject(portao[23],3233.4004, -591.40039, 16.8,10); MoveDynamicObject(portao[24],3242.1006, -591.40039, 16.8,10); MoveDynamicObject(portao[25],3207.1006, -591.40039, 16.8,10); MoveDynamicObject(portao[26],3215.7998, -591.40039, 20.2,10); MoveDynamicObject(portao[27],3219.1001, -591.40002, 20.2,10); MoveDynamicObject(portao[28],3233.4004, -591.40039, 20.2,10); MoveDynamicObject(portao[29],3242.1006, -591.40039, 20.2,10); MoveDynamicObject(MSP_Gates[4], 3190.5, -566.29999, 13.6, 1.0, 0, 0, 0); MoveDynamicObject(MSP_Gates[5], 3201, -609.79999, 9.8, 1.0, 0, 0, 90); |
pPresoPMERJ 1, pPresoBope 1, pPresoExercito 1 e pTempoPreso e a quantidade de tempo que ele ficara preso.