07.01.2016, 04:34
Hey guys I started editing a sell boat command and I was wondering how to deal with its dialog. So to make it simple, my script has a /buyboat command when I enter it it pops me another script dialog. Which i dont want to see. Any idea on how to create a new dialog for those six boats im trying to sell. Thanks so much , here's the script
I have no idea what dialog 37 is in my script. How can I get it to refer to another dialog ? thanks sooo much !
Код:
CMD:buyboat(playerid, params[])
{
new string[128];
if(!IsPlayerLoggedIn(playerid) || PlayerInfo[playerid][pAsshole] == 1) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use command.");
if(!IsPlayerInRangeOfPoint(playerid, 10, 830.0919,-2061.3379,12.8672)) return SendClientMessage(playerid, COLOR_GREY, "You are not near the boat dealership.");
//if(PlayerInfo[playerid][pVIP] >= 2)
//{
if(PlayerInfo[playerid][vModel] && PlayerInfo[playerid][vVModel])
{
format(string, sizeof(string), "You already own ID %d and %d.", PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVVeh]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
else ShowDialog(playerid, 37);
return 1;
/*}
if(PlayerInfo[playerid][vModel])
{
format(string, sizeof(string), "You already own vehicle ID %d.", PlayerInfo[playerid][pVeh]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
ShowDialog(playerid, 37);
return 1;*/
}
Код:
else if(dialogid == 37) // Boats
{
new string[128], carid, price;
if(response)
{
switch(listitem)
{
case 0: {carid = 446; price = 25000;}
case 1: {carid = 452; price = 35000;}
case 2: {carid = 453; price = 30000;}
case 3: {carid = 454; price = 25000;}
case 4: {carid = 472; price = 27000;}
case 5: {carid = 473; price = 24000;}
case 6: {carid = 484; price = 30000;}
case 7: {carid = 493; price = 30000;}
}
if(price > PlayerInfo[playerid][pMoney]) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money on you.");
GiveDodMoney(playerid, -price);
format(string, sizeof(string), " You have purchased a %s. (Unlock it using /lock)", RVN(carid));
++PlayerCars;
SendClientMessage(playerid, COLOR_GREEN, string);
//if(PlayerInfo[playerid][pVIP] >= 2 && PlayerInfo[playerid][vModel])
if(PlayerInfo[playerid][vModel])
{
PlayerInfo[playerid][pVVeh] = CreateVehicle(carid, 826.8421,-2078.9644,-0.1015,87.8349,0,0,1200);
SetVehicleParamsEx(PlayerInfo[playerid][pVVeh], 0, 0, 0, 1, 0, 0, 0);
PlayerInfo[playerid][vVLocked] = 1;
PlayerInfo[playerid][vVModel] = carid;
GetVehiclePos(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][vVX], PlayerInfo[playerid][vVY], PlayerInfo[playerid][vVZ]);
GetVehicleZAngle(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][vVA]);
PlayerInfo[playerid][vVC1] = 0;
PlayerInfo[playerid][vVC2] = 0;
return 1;
}
PlayerInfo[playerid][pVeh] = CreateVehicle(carid, 826.8421,-2078.9644,-0.1015,87.8349,0,0,1200);
SetVehicleParamsEx(PlayerInfo[playerid][pVeh], 0, 0, 0, 1, 0, 0, 0);
PlayerInfo[playerid][vLocked] = 1;
PlayerInfo[playerid][vModel] = carid;
GetVehiclePos(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vX], PlayerInfo[playerid][vY], PlayerInfo[playerid][vZ]);
GetVehicleZAngle(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vA]);
PlayerInfo[playerid][vC1] = 0;
PlayerInfo[playerid][vC2] = 0;
}
}

