04.01.2016, 00:13
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Последний раз редактировалось Lуs; 04.01.2016 в 09:44.
)
Bom eu tenho um servidor de DeathMatch porem uma coisa muito importante no servidor esta bugado o dano, tipo voce acerta um fast (c-bug voce da varios tiros de eagle rapido na pessoa) e tipo vc acerta 7 tiros de eagle na pessoa so conta 3 tiros na vida/colete da pessoa, olha esse video !
https://www.youtube.com/watch?v=xPiKPOH8n-k
intao й esse o bug vou postar abaixo os codigos:
OnPlayerTakeDamage
OnPlayerGiveDamage
Me ajudem por favor !
https://www.youtube.com/watch?v=xPiKPOH8n-k
intao й esse o bug vou postar abaixo os codigos:
OnPlayerTakeDamage
Код:
public OnPlayerTakeDamage(playerid,issuerid,Float:amount,weaponid) { if(Lagduel[playerid] == false) return 1; if(weaponid == 24) amount = 32; if(weaponid == 25) amount = 12; SetPlayerScore(issuerid,GetPlayerScore(issuerid) + floatround(amount) / 10); PlayerPlaySound(playerid,6401,0,0,0); new Float:life; GetPlayerHealth(playerid,life); if((life - amount) <= 0) { Morto[playerid] = true; SendDeathMessage(issuerid,playerid,weaponid); DeadPlayer(playerid,issuerid,weaponid); } return 1; }
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if(Aj[playerid] == false && GetPlayerSpecialAction(playerid) == 2) return SetPlayerHealth(playerid,0); switch(weaponid) { case 24: amount = 32; case 9: amount = 10; case 38: amount = 0; } if(Morto[damagedid] == true) return 1; if(Lagduel[damagedid] == true) return 1; PlayerPlaySound(damagedid,6401,0,0,0); new Float:Life, Float:Coleete, Float:Dano; GetPlayerArmour(damagedid,Coleete); GetPlayerHealth(damagedid,Life); if(Coleete > 0) { if(amount > Coleete) { Dano = amount - Coleete; Life = Life - Dano; SetPlayerArmour(damagedid, 0.0); SetPlayerHealth(damagedid, Life); SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 10); return 1; } SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 10); Coleete = Coleete - amount; SetPlayerArmour(damagedid, Coleete); } if(Coleete < 1) { Life = Life - amount; SetPlayerScore(playerid,GetPlayerScore(playerid) + floatround(amount) / 10); SetPlayerHealth(damagedid, Life); if(Life <= 0) { Morto[damagedid] = true; SendDeathMessage(playerid,damagedid,weaponid); DeadPlayer(damagedid,playerid,weaponid); } } return 1; }