03.01.2016, 06:26
Hey guys, i've tried to make it so that when an admin teleports to a player and that player is in a vehicle, it puts the admin in the vehicle as a passenger and if that player isn't in a vehicle, the admin teleports to the players location instead.
Well, when the target player is on foot, the command works perfectly but when they're in a vehicle, it says "teleported into Players vehicle" but it doesn't put the admin in their vehicle and it doesn't even teleport them to their position.
here is my code, i can't seem to see what is wrong
also i don't mind about checking if the seat is empty, etc.
Well, when the target player is on foot, the command works perfectly but when they're in a vehicle, it says "teleported into Players vehicle" but it doesn't put the admin in their vehicle and it doesn't even teleport them to their position.
here is my code, i can't seem to see what is wrong
Код:
CMD:goto(playerid, params[]) { //new stringadm[64]; if(pInfo[playerid][pAdmin] <= 1) return SendClientMessage(playerid, WHITE, "SERVER: Unknown command."); new targetid, string[128]; if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, RED, "USAGE: /goto [id/name]"); else if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "ERROR: Invalid ID/NAME!"); else if(pInfo[playerid][pLogin] == 0) return SendClientMessage(playerid, RED, "Register or Login first before using this command!"); if(pInfo[playerid][pAdmin] >= 2 || IsPlayerAdmin(playerid)) { new pName[24]; GetPlayerName(targetid,pName,128); new vehid; vehid = GetPlayerVehicleID(targetid); if (GetPlayerState(targetid) == PLAYER_STATE_DRIVER) { TeleportAllowed[playerid] = 1; new iSeat = GetPlayerVehicleSeat(targetid); PutPlayerInVehicle(playerid, vehid, iSeat); format(string, sizeof(string), "Teleported into %s\'s Vehicle [%d].",pName, targetid); SendClientMessage(playerid,LIME,string); return 1; } format(string, sizeof(string), "Teleported to %s [%d].",pName, targetid); SendClientMessage(playerid,LIME,string); SetPlayerInterior(playerid,GetPlayerInterior(targetid)); SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(targetid)); new Float:TPX, Float:TPY, Float:TPZ; GetPlayerPos(targetid, TPX, TPY, TPZ); TeleportAllowed[playerid] = 1; SetPlayerPos(playerid, TPX, TPY, TPZ+1); //format(stringadm,sizeof(stringadm),"[ADM]: %s used /goto",GetName(playerid)); //SendToAdmin(COLOR_ADM,stringadm); } return 1; }