Make this timer without using y_timers? Please help
#1

This is timer, and i want to make it without using include y_timers.
Official code please, because my server dont response when i put y_timers include in my gamemode. I use mysql.
This is timer:
Код:
task PaintballArenaUpdate[1000]()
{
	for(new i = 0; i < MAX_ARENAS; i++)
	{
	    if(PaintBallArena[i][pbActive] == 1)
	    {
	        if(PaintBallArena[i][pbGameType] == 3)
	        {
	            if(PaintBallArena[i][pbFlagRedActive] == 1)
	            {
	                if(PaintBallArena[i][pbFlagRedActiveTime] <= 0)
	                {
	                    ResetFlagPaintballArena(i,1);
	                    PaintBallArena[i][pbFlagRedActiveTime] = 0;
	                }
	                PaintBallArena[i][pbFlagRedActiveTime]--;
	            }
	            if(PaintBallArena[i][pbFlagBlueActive] == 1)
	            {
	                if(PaintBallArena[i][pbFlagBlueActiveTime] <= 0)
	                {
	                    ResetFlagPaintballArena(i,2);
	                    PaintBallArena[i][pbFlagBlueActiveTime] = 0;
	                }
	                PaintBallArena[i][pbFlagBlueActiveTime]--;
	            }
	        }

	        // Inactive Players Check
	        if(PaintBallArena[i][pbPlayers] > 1)
	        {
				PaintBallArena[i][pbTimeLeft]--;
			}

			if(PaintBallArena[i][pbTimeLeft] == 300-1)
			{
			    SendPaintballArenaMessage(i, COLOR_YELLOW, "Five minutes left in this round!");
				//SendPaintballArenaSound(i, 1057);
				////SendPaintballArenaAudio(i, 5, 100);
			}

			if(PaintBallArena[i][pbTimeLeft] == 180)
			{
				SendPaintballArenaMessage(i, COLOR_YELLOW, "Three minutes left in this round!");
				//SendPaintballArenaSound(i, 1057);
				////SendPaintballArenaAudio(i, 4, 100);
			}
			if(PaintBallArena[i][pbTimeLeft] == 120)
			{
				SendPaintballArenaMessage(i, COLOR_YELLOW, "Two minutes left in this round!");
				//SendPaintballArenaSound(i, 1057);
				//SendPaintballArenaAudio(i, 3, 100);
			}
			if(PaintBallArena[i][pbTimeLeft] == 60)
			{
				SendPaintballArenaMessage(i, COLOR_YELLOW, "One minute left in this round!");
				//SendPaintballArenaSound(i, 1057);
				//SendPaintballArenaAudio(i, 2, 100);
			}
			if(PaintBallArena[i][pbTimeLeft] == 30)
			{
			    SendPaintballArenaMessage(i, COLOR_YELLOW, "30 seconds left in this round!");
			    //SendPaintballArenaSound(i, 1057);
			    //SendPaintballArenaAudio(i, 6, 100);
			}
			if(PaintBallArena[i][pbTimeLeft] == 12)
			{
			    SendPaintballArenaMessage(i, COLOR_RED, "Sudden death, 5 seconds left!");
			    //SendPaintballArenaSound(i, 1057);
			    //SendPaintballArenaAudio(i, 37, 100);
			}
			if(PaintBallArena[i][pbTimeLeft] == 7)
			{
			    SendPaintballArenaMessage(i, COLOR_YELLOW, "Round Over!");
			    //SendPaintballArenaSound(i, 1057);
			    //SendPaintballArenaAudio(i, 20, 100);
			}
			if(PaintBallArena[i][pbTimeLeft] >= 1 && PaintBallArena[i][pbTimeLeft] <= 7)
			{
			    foreach(Player, p)
			    {
					new arenaid = GetPVarInt(p, "IsInArena");
					if(arenaid == i)
					{
						TogglePlayerControllable(p, 0);
						PaintballScoreboard(p, arenaid);
					}
			    }
			    //SendPaintballArenaSound(i, 1057);
			}
			if(PaintBallArena[i][pbTimeLeft] <= 0)
			{
			    new
					winnerid = SortWinnerPaintballScores(i),
					string[60 + MAX_PLAYER_NAME];

			    format(string, sizeof(string), "%s has won $%d from the Paintball Match, thanks for playing!",GetPlayerNameEx(winnerid),PaintBallArena[i][pbMoneyPool]);
			    GivePlayerMoney(winnerid,PaintBallArena[i][pbMoneyPool]);
			    SendPaintballArenaMessage(i, COLOR_YELLOW, string);
			    foreach(Player, p)
			    {
			        new arenaid = GetPVarInt(p, "IsInArena");
			        if(arenaid == i)
			        {
			            PaintballScoreboard(p, arenaid);
			        	TogglePlayerControllable(p, 1);
					}
			    }
			    foreach(Player, p)
			    {
			        new arenaid = GetPVarInt(p, "IsInArena");
			        if(arenaid == i)
			        {
			            LeavePaintballArena(p, arenaid);
					}
			    }
			    ResetPaintballArena(i);
			}
	    }
	}
}
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#2

Simply code this whole batch of code into a separate samp timer, if you don't know how to use regular timers then read it on samp wiki, it's easy.

pawn Код:
SetTimer("SecondTimer", 1000, true);

forward SecondTimer();
public SecondTimer()
{
    for(new i = 0; i < MAX_ARENAS; i++)
    {
        if(PaintBallArena[i][pbActive] == 1)
        {
            if(PaintBallArena[i][pbGameType] == 3)
            {
                if(PaintBallArena[i][pbFlagRedActive] == 1)
                {
                    if(PaintBallArena[i][pbFlagRedActiveTime] <= 0)
                    {
                        ResetFlagPaintballArena(i,1);
                        PaintBallArena[i][pbFlagRedActiveTime] = 0;
                    }
                    PaintBallArena[i][pbFlagRedActiveTime]--;
                }
                if(PaintBallArena[i][pbFlagBlueActive] == 1)
                {
                    if(PaintBallArena[i][pbFlagBlueActiveTime] <= 0)
                    {
                        ResetFlagPaintballArena(i,2);
                        PaintBallArena[i][pbFlagBlueActiveTime] = 0;
                    }
                    PaintBallArena[i][pbFlagBlueActiveTime]--;
                }
            }

            // Inactive Players Check
            if(PaintBallArena[i][pbPlayers] > 1)
            {
                PaintBallArena[i][pbTimeLeft]--;
            }

            if(PaintBallArena[i][pbTimeLeft] == 300-1)
            {
                SendPaintballArenaMessage(i, COLOR_YELLOW, "Five minutes left in this round!");
                //SendPaintballArenaSound(i, 1057);
                ////SendPaintballArenaAudio(i, 5, 100);
            }

            if(PaintBallArena[i][pbTimeLeft] == 180)
            {
                SendPaintballArenaMessage(i, COLOR_YELLOW, "Three minutes left in this round!");
                //SendPaintballArenaSound(i, 1057);
                ////SendPaintballArenaAudio(i, 4, 100);
            }
            if(PaintBallArena[i][pbTimeLeft] == 120)
            {
                SendPaintballArenaMessage(i, COLOR_YELLOW, "Two minutes left in this round!");
                //SendPaintballArenaSound(i, 1057);
                //SendPaintballArenaAudio(i, 3, 100);
            }
            if(PaintBallArena[i][pbTimeLeft] == 60)
            {
                SendPaintballArenaMessage(i, COLOR_YELLOW, "One minute left in this round!");
                //SendPaintballArenaSound(i, 1057);
                //SendPaintballArenaAudio(i, 2, 100);
            }
            if(PaintBallArena[i][pbTimeLeft] == 30)
            {
                SendPaintballArenaMessage(i, COLOR_YELLOW, "30 seconds left in this round!");
                //SendPaintballArenaSound(i, 1057);
                //SendPaintballArenaAudio(i, 6, 100);
            }
            if(PaintBallArena[i][pbTimeLeft] == 12)
            {
                SendPaintballArenaMessage(i, COLOR_RED, "Sudden death, 5 seconds left!");
                //SendPaintballArenaSound(i, 1057);
                //SendPaintballArenaAudio(i, 37, 100);
            }
            if(PaintBallArena[i][pbTimeLeft] == 7)
            {
                SendPaintballArenaMessage(i, COLOR_YELLOW, "Round Over!");
                //SendPaintballArenaSound(i, 1057);
                //SendPaintballArenaAudio(i, 20, 100);
            }
            if(PaintBallArena[i][pbTimeLeft] >= 1 && PaintBallArena[i][pbTimeLeft] <= 7)
            {
                foreach(Player, p)
                {
                    new arenaid = GetPVarInt(p, "IsInArena");
                    if(arenaid == i)
                    {
                        TogglePlayerControllable(p, 0);
                        PaintballScoreboard(p, arenaid);
                    }
                }
                //SendPaintballArenaSound(i, 1057);
            }
            if(PaintBallArena[i][pbTimeLeft] <= 0)
            {
                new
                    winnerid = SortWinnerPaintballScores(i),
                    string[60 + MAX_PLAYER_NAME];

                format(string, sizeof(string), "%s has won $%d from the Paintball Match, thanks for playing!",GetPlayerNameEx(winnerid),PaintBallArena[i][pbMoneyPool]);
                GivePlayerMoney(winnerid,PaintBallArena[i][pbMoneyPool]);
                SendPaintballArenaMessage(i, COLOR_YELLOW, string);
                foreach(Player, p)
                {
                    new arenaid = GetPVarInt(p, "IsInArena");
                    if(arenaid == i)
                    {
                        PaintballScoreboard(p, arenaid);
                        TogglePlayerControllable(p, 1);
                    }
                }
                foreach(Player, p)
                {
                    new arenaid = GetPVarInt(p, "IsInArena");
                    if(arenaid == i)
                    {
                        LeavePaintballArena(p, arenaid);
                    }
                }
                ResetPaintballArena(i);
            }
        }
    }
    return 1;
}
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