[Ajuda] Respawn de carros mudar o world dos veнculos
#1

Quero que vocкs me ajudem que quando eu usar o comando, todos os veнculos a nгo ser os de facзхes mudem de virtual world, jб tem o comando de estacionar que faz ele mudar, mas quero que o comando administrativo faзa isso tambйm.

Код:
CMD:respawncars(playerid, params[])
{
    if (PlayerData[playerid][pAdmin] < 2)
	    return SendErrorMessage(playerid, "Vocк nгo tem permissгo para usar esse comando.");
    new carro;
	new count;

	for (new i = 1; i != MAX_VEHICLES; i ++)
	{

	    if (IsValidVehicle(i) && GetVehicleDriver(i) == INVALID_PLAYER_ID)
	    {
	        RespawnVehicle(i);
            //SetVehicleVirtualWorld(i, i+1);
			//CarData[i][carSpawn] = 0;
			count++;
		}
	}
	if (!count)
	    return SendErrorMessage(playerid, "Nгo hб veнculos para respawn.");

	SendServerMessage(playerid, "Vocк respawnou %d veнculos desocupados.", count);
	return 1;
}
Код:
CMD:estacionar(playerid, params[])
{
	new
	    carid = GetPlayerVehicleID(playerid);

	if (!carid)
	    return SendErrorMessage(playerid, "Vocк precisa estar dentro do seu veнculo.");

    if (IsVehicleImpounded(carid))
    	return SendErrorMessage(playerid, "Este veнculo estб preso, vocк nгo pode usб-lo.");

	if ((carid = Car_GetID(carid)) != -1 && Car_IsOwner(playerid, carid))
	{
	    if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
	        return SendErrorMessage(playerid, "Vocк deve ser o motorista!");

	    static
			g_arrSeatData[10] = {INVALID_PLAYER_ID, ...},
			g_arrDamage[4],
			Float:health,
			seatid;

        for (new i = 0; i < 14; i ++) {
			CarData[carid][carMods][i] = GetVehicleComponentInSlot(CarData[carid][carVehicle], i);
	    }
		GetVehicleDamageStatus(CarData[carid][carVehicle], g_arrDamage[0], g_arrDamage[1], g_arrDamage[2], g_arrDamage[3]);
		GetVehicleHealth(CarData[carid][carVehicle], health);

		foreach (new i : Player) if (IsPlayerInVehicle(i, CarData[carid][carVehicle])) {
		    seatid = GetPlayerVehicleSeat(i);

		    g_arrSeatData[seatid] = i;
		}
		GetVehiclePos(CarData[carid][carVehicle], CarData[carid][carPos][0], CarData[carid][carPos][1], CarData[carid][carPos][2]);
		GetVehicleZAngle(CarData[carid][carVehicle], CarData[carid][carPos][3]);

		Car_Spawn(carid);
		Car_Save(carid);

        SetVehicleToRespawn(GetPlayerVehicleID(playerid));
        SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), GetPlayerVehicleID(playerid)+1);
		//SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), 123);

		CarData[GetPlayerVehicleID(playerid)][carSpawn] = 0;

		SendServerMessage(playerid, "Seu %s foi estacionado com sucesso!", ReturnVehicleName(CarData[carid][carVehicle]));

        UpdateVehicleDamageStatus(CarData[carid][carVehicle], g_arrDamage[0], g_arrDamage[1], g_arrDamage[2], g_arrDamage[3]);
		SetVehicleHealth(CarData[carid][carVehicle], health);

		for (new i = 0; i < sizeof(g_arrSeatData); i ++) if (g_arrSeatData[i] != INVALID_PLAYER_ID) {
		    PutPlayerInVehicle(g_arrSeatData[i], CarData[carid][carVehicle], i);

		    g_arrSeatData[i] = INVALID_PLAYER_ID;
		}
	}
	else SendErrorMessage(playerid, "Vocк nгo estб em nenhum veнculo que possa estacionar");
	return 1;
}
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