09.11.2015, 10:27
How to Edit Damage of weapon

Thank You
gamemode : South Central Roleplay 0.20

Thank You
gamemode : South Central Roleplay 0.20

|
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { if (damagedid != INVALID_PLAYER_ID) { PlayerData[damagedid][pLastShot] = playerid; PlayerData[damagedid][pShotTime] = gettime(); if (IsBleedableWeapon(weaponid) && !PlayerData[damagedid][pBleeding] && ReturnArmour(damagedid) < 1 && PlayerData[playerid][pRangeBooth] == -1 && PlayerData[damagedid][pHospital] == -1) { if (!PlayerHasTazer(playerid) && !PlayerHasBeanBag(playerid)) { PlayerData[damagedid][pBleeding] = 1; PlayerData[damagedid][pBleedTime] = 10; CreateBlood(damagedid); SetTimerEx("HidePlayerBox", 500, false, "dd", damagedid, _:ShowPlayerBox(damagedid, 0xFF000066)); } } if (PlayerData[playerid][pDrugUsed] == 4 && (weaponid >= 0 && weaponid <= 15)) { SetPlayerHealth(damagedid, ReturnHealth(damagedid) - 6); } if (GetFactionType(playerid) == FACTION_POLICE && PlayerData[playerid][pTazer] && PlayerData[damagedid][pStunned] < 1 && weaponid == 23) { if (GetPlayerState(damagedid) != PLAYER_STATE_ONFOOT) return SendErrorMessage(playerid, "The player must be onfoot to be stunned."); if (GetPlayerDistanceFromPlayer(playerid, damagedid) > 10.0) return SendErrorMessage(playerid, "You must be closer to stun the player."); new string[64]; format(string, sizeof(string), "You've been ~r~stunned~w~ by %s.", ReturnName(playerid, 0)); PlayerData[damagedid][pStunned] = 10; TogglePlayerControllable(damagedid, 0); ApplyAnimation(damagedid, "CRACK", "crckdeth4", 4.0, 0, 0, 0, 1, 0, 1); ShowPlayerFooter(damagedid, string); SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s вґ№ЄкНµ %s ґйЗВ»Ч№ЄкНµдїїйТ", ReturnName(playerid, 0), ReturnName(damagedid, 0)); } if (GetFactionType(playerid) == FACTION_POLICE && PlayerData[playerid][pBeanBag] && PlayerData[damagedid][pStunned] < 1 && weaponid == 25) { if (GetPlayerState(damagedid) != PLAYER_STATE_ONFOOT) return SendErrorMessage(playerid, "The player must be onfoot to be stunned."); if (GetPlayerDistanceFromPlayer(playerid, damagedid) > 10.0) return SendErrorMessage(playerid, "¤ШіЁРµйН§НВЩигЎЕйжјЩйаЕи№."); new string[64]; format(string, sizeof(string), "You've been ~r~stunned~w~ by %s.", ReturnName(playerid, 0)); PlayerData[damagedid][pStunned] = 10; TogglePlayerControllable(damagedid, 0); ApplyAnimation(damagedid, "CRACK", "crckdeth4", 4.0, 0, 0, 0, 1, 0, 1); ShowPlayerFooter(damagedid, string); SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s has stunned %s with their beanbag shotgun.", ReturnName(playerid, 0), ReturnName(damagedid, 0)); } } return 1; |