09.11.2015, 22:09
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Last edited by Fodastiico; 09/11/2015 at 10:49 PM.
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Bem queria muito ajuda de vocкs para criar 2 comandinhos com esses cуdigo abaixo:
1:
2:
Queria fazer os comandos /Criarcasa Preзo Interior e /SetCarroCasa ID COR1 COR2 , Mas nгo sei fazer, alguйm me ajuda por favor, esse fуrum e para um ajudar o outro e preciso muito de ajuda, obrigado.
1:
Code:
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld) { new house[128]; format(house, sizeof(house), "Casas/Casaid%d",houseid); if(!dini_Exists(house)) { dini_Create(house); format(hInfo[houseid][aName], 24, "Ninguem"); dini_Set(house, "Name", "Ninguem"); format(hInfo[houseid][Renter], 24, "Ninguem"); dini_Set(house, "Renter", "Ninguem"); format(hInfo[houseid][Des], 80, "Nada"); dini_Set(house, "Des", "Nada"); format(hInfo[houseid][mensagemv], 100, "sem nome"); dini_Set(house, "mensagemv", "sem nome"); format(hInfo[houseid][Login], 80, "00/00/0000"); dini_Set(house, "Login", "00/00/0000"); hInfo[houseid][Rentable] = 0; dini_IntSet(house, "Rentable", 0); hInfo[houseid][Rentcost] = 0; dini_IntSet(house, "TemDono", 0); dini_IntSet(house, "Rentcost", 0); hInfo[houseid][Cost] = Costa; dini_IntSet(house, "Cost", Costa); hInfo[houseid][Sell] = Sella; dini_IntSet(house, "Sell", Sella); dini_IntSet(house, "Casaid", houseid); hInfo[houseid][Casaid] = houseid; hInfo[houseid][Interior] = Interiora; dini_IntSet(house, "Interior", Interiora); dini_IntSet(house, "Virtualworld", virtualworld); hInfo[houseid][Virtualworld] = virtualworld; hInfo[houseid][Locked] = 0; dini_IntSet(house, "Locked", 0); hInfo[houseid][SemInt] = 0; dini_IntSet(house, "SemInt", 0); hInfo[houseid][liberado] = 0; dini_IntSet(house, "liberado", 0); hInfo[houseid][alarme] = 0; dini_IntSet(house, "alarme", 0); hInfo[houseid][Carrof] = 0; dini_IntSet(house, "Carrof", 0); hInfo[houseid][InteriorX] = interiorX; hInfo[houseid][InteriorY] = interiorY; hInfo[houseid][InteriorZ] = interiorZ; dini_FloatSet(house, "X", interiorX); dini_FloatSet(house, "Y", interiorY); dini_FloatSet(house, "Z", interiorZ); dini_IntSet(house, "RentPay", 0); dini_IntSet(house, "RentGet", 0); cInfo[houseid][HouseCar] = 509; dini_IntSet(house, "HouseCar", 0); cInfo[houseid][CarModel] = 509; dini_IntSet(house, "CarModel", 0); cInfo[houseid][VelX] = 0; cInfo[houseid][VelY] = 0; cInfo[houseid][VelZ] = 0; cInfo[houseid][AnglE] = 0; dini_FloatSet(house, "CarX", 0); dini_FloatSet(house, "CarY", 0); dini_FloatSet(house, "CarZ", 0); dini_FloatSet(house, "Angle", 0); cInfo[houseid][CarColor1] = 0; cInfo[houseid][CarColor2] = 0; dini_IntSet(house, "CarColor1", 0); dini_IntSet(house, "CarColor2", 0); cInfo[houseid][GotCar] = 0; } else { format(hInfo[houseid][aName], 24, dini_Get(house, "Name")); format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter")); format(hInfo[houseid][Des], 80, dini_Get(house, "Des")); format(hInfo[houseid][Des], 80, dini_Get(house, "Des")); format(hInfo[houseid][Login], 80, dini_Get(house, "Login")); hInfo[houseid][Rentable] = dini_Int(house, "Rentable"); hInfo[houseid][TemDono] = dini_Int(house, "TemDono"); hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost"); hInfo[houseid][Cost] = dini_Int(house, "Cost"); hInfo[houseid][Sell] = dini_Int(house, "Sell"); hInfo[houseid][Casaid] = dini_Int(house, "Casaid"); hInfo[houseid][Interior] = dini_Int(house, "Interior"); hInfo[houseid][Locked] = dini_Int(house, "Locked"); hInfo[houseid][SemInt] = dini_Int(house, "SemInt"); hInfo[houseid][liberado] = dini_Int(house, "liberado"); hInfo[houseid][alarme] = dini_Int(house, "alarme"); hInfo[houseid][Carrof] = dini_Int(house, "Carrof"); hInfo[houseid][InteriorX] = dini_Float(house, "X"); hInfo[houseid][InteriorY] = dini_Float(house, "Y"); hInfo[houseid][InteriorZ] = dini_Float(house, "Z"); hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld"); } hInfo[houseid][iconx]=iconX; hInfo[houseid][icony]=iconY; hInfo[houseid][iconz]=iconZ; new string[128]; format(house, sizeof(house), "Casas/Casaid%d",houseid); if(dini_Int(house, "TemDono") == 0) { HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ); format(string, sizeof(string), "Casa %d", dini_Int(house, "Casaid")); Create3DTextLabel(string, 0xFFFFFFAA, iconX, iconY, iconZ+0.80, 20.0, 0, 1); } else if(dini_Int(house, "TemDono") == 1) { HousePickup[houseid] = CreatePickup(1272, 23, iconX, iconY, iconZ); format(string, sizeof(string), "Casa %d", dini_Int(house, "Casaid")); Create3DTextLabel(string, 0xFFFFFFAA, iconX, iconY, iconZ+0.80, 20.0, 0,1); } }
Code:
AddHouseCar(houseid, modelid, Float:Velx, Float:Vely, Float:Velz, Float:Angle , color1, color2, respawn_delay) { new house[128]; format(house, sizeof(house), "Casas/Casaid%d",houseid); if(dini_Exists(house)) { cInfo[houseid][GotCar] = 1; if(dini_Int(house, "CarModel") == 0) { dini_IntSet(house, "CarModel", modelid); cInfo[houseid][CarModel] = modelid; cInfo[houseid][VelX] = Velx; cInfo[houseid][VelY] = Vely; cInfo[houseid][VelZ] = Velz; cInfo[houseid][AnglE] = Angle; dini_FloatSet(house, "CarX", Velx); dini_FloatSet(house, "CarY", Vely); dini_FloatSet(house, "CarZ", Velz); dini_FloatSet(house, "Angle", Angle); cInfo[houseid][CarColor1] = color1; cInfo[houseid][CarColor2] = color2; dini_IntSet(house, "CarColor1", color1); dini_IntSet(house, "CarColor2", color2); dini_IntSet(house, "Respawn_Delay", respawn_delay); cInfo[houseid][Respawn_Delay] = respawn_delay; } else { cInfo[houseid][CarModel] = dini_Int(house, "CarModel"); } cInfo[houseid][VelX] = dini_Int(house, "CarX"); cInfo[houseid][VelY] = dini_Int(house, "CarY"); cInfo[houseid][VelZ] = dini_Int(house, "CarZ"); cInfo[houseid][CarColor1] = dini_Int(house, "CarColor1"); cInfo[houseid][CarColor2] = dini_Int(house, "CarColor2"); cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Velx, Vely, Velz, Angle, cInfo[houseid][CarColor1], cInfo[houseid][CarColor2], respawn_delay); cInfo[houseid][AnglE] = dini_Int(house, "Angle"); } }