[Map] Final Build Construction HQ (RP)
#1

Final Build Construction Headquarters, now in LS! This map is free (of course), and can be used and edited by anyone. Hope you enjoy!









Код:
RemoveBuildingForPlayer(playerid, 5198, 1983.5313, -2085.1172, 18.0781, 0.25);
RemoveBuildingForPlayer(playerid, 5202, 2050.3594, -2045.9297, 20.8672, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2073.8281, -2091.2344, 15.1328, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2051.0547, -2089.6094, 15.1328, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2026.2500, -2093.3906, 15.1328, 0.25);
RemoveBuildingForPlayer(playerid, 5313, 2043.9922, -2016.8672, 25.0547, 0.25);
RemoveBuildingForPlayer(playerid, 5316, 2043.9922, -2016.8672, 25.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3578, 2026.8359, -2099.4531, 13.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2026.2500, -2093.3984, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3578, 2050.5938, -2099.4609, 13.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3578, 2074.0156, -2099.4453, 13.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2073.8359, -2091.2188, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2051.0469, -2089.6016, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 5189, 1983.5313, -2085.1172, 18.0781, 0.25);
RemoveBuildingForPlayer(playerid, 5138, 2050.3594, -2045.9297, 20.8672, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2092.6875, -2043.3984, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2109.6016, -2034.9141, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2125.6641, -2034.9141, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 5312, 2068.9609, -2013.4766, 24.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2093.8828, -2003.5547, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2093.8828, -2018.8672, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2109.6016, -2018.8672, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 3286, 2042.1953, -1986.0859, 38.3281, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2070.3672, -1979.2266, 11.6016, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2074.2734, -1999.6016, 11.6016, 0.25);
CreateObject(7984, 2034.50513, -2032.70532, 27.11340,   0.00000, 0.00000, 180.00000);
CreateObject(8661, 1987.25415, -2092.13330, 12.54750,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 1989.01978, -2079.95825, 12.54550,   0.00000, 0.00000, 0.00000);
CreateObject(18762, 1994.89099, -2069.51343, 13.33820,   0.00000, 0.00000, 0.00000);
CreateObject(18762, 1995.14978, -2069.51147, 13.33820,   0.00000, 0.00000, 0.00000);
CreateObject(1684, 1990.60791, -2097.56372, 14.09490,   0.00000, 0.00000, 180.00000);
CreateObject(1684, 1980.51501, -2097.56372, 17.07380,   0.00000, 0.00000, 180.00000);
CreateObject(1684, 1980.51501, -2097.56372, 14.09490,   0.00000, 0.00000, 180.00000);
CreateObject(1684, 1990.61536, -2097.56372, 17.07380,   0.00000, 0.00000, 180.00000);
CreateObject(1436, 1974.72754, -2096.31934, 14.10650,   0.00000, 0.00000, 90.00000);
CreateObject(1436, 1974.72754, -2098.75903, 14.10650,   0.00000, 0.00000, 90.00000);
CreateObject(1684, 1994.24976, -2087.22998, 14.09490,   0.00000, 0.00000, 270.00000);
CreateObject(1684, 1994.24976, -2087.21655, 17.07380,   0.00000, 0.00000, 270.00000);
CreateObject(1684, 1994.24976, -2077.17773, 14.09490,   0.00000, 0.00000, 270.00000);
CreateObject(1684, 1994.24976, -2077.15088, 17.07380,   0.00000, 0.00000, 270.00000);
CreateObject(1358, 1975.73608, -2092.49414, 13.65789,   0.00000, 0.00000, 0.00000);
CreateObject(8885, 1975.01392, -2085.52661, 15.93140,   0.00000, 0.00000, 90.00000);
CreateObject(8885, 1976.40186, -2073.30225, 15.93140,   0.00000, 0.00000, 0.00000);
CreateObject(3722, 2032.57361, -2094.70410, 16.86719,   356.85840, 0.00000, -1.57080);
CreateObject(3574, 2053.00220, -2090.60254, 15.11720,   360.85840, 0.00000, 90.14160);
CreateObject(3502, 1985.44812, -2053.97095, 14.15555,   0.00000, 0.00000, 90.00000);
CreateObject(3502, 1978.45178, -2053.98389, 15.80538,   -30.00000, 0.00000, 90.00000);
CreateObject(8873, 1989.05981, -2058.99292, 18.19650,   0.00000, 0.00000, 0.00000);
CreateObject(10984, 1976.69641, -2078.15356, 12.36490,   0.00000, 0.00000, 190.00000);
CreateObject(3867, 2002.89075, -2052.23535, 27.51610,   0.00000, 0.00000, 270.00000);
CreateObject(3867, 2002.89075, -2034.31982, 27.51610,   0.00000, 0.00000, 270.00000);
CreateObject(1422, 1975.44739, -2067.48657, 12.71685,   0.00000, 0.00000, 0.00000);
CreateObject(3504, 1993.75269, -2067.12720, 13.65558,   0.00000, 0.00000, 90.00000);
CreateObject(3504, 1993.75269, -2065.68359, 13.65560,   0.00000, 0.00000, 90.00000);
CreateObject(3504, 1993.75269, -2068.56152, 13.65560,   0.00000, 0.00000, 90.00000);
CreateObject(3504, 1993.75269, -2064.17993, 13.65560,   0.00000, 0.00000, 90.00000);
CreateObject(12930, 1982.28369, -2092.66138, 13.52157,   0.00000, 0.00000, 0.00000);
CreateObject(8572, 1991.33276, -2088.72974, 14.31690,   0.00000, 0.00000, 270.00000);
CreateObject(8572, 1979.12744, -2094.59961, 14.31690,   0.00000, 0.00000, 180.00000);
CreateObject(1383, 2005.85718, -2086.87256, 45.17047,   0.00000, 0.00000, 0.00000);
CreateObject(1384, 2005.77710, -2086.87378, 77.39980,   0.00000, 0.00000, -33.00000);
Spose is back
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#2

It's not bad, but some of it just doesn't make sense. That's a lot of stuff crammed in a small space, especially since they are just building a parking lot.
Reply
#3

Quote:
Originally Posted by Crayder
Посмотреть сообщение
It's not bad, but some of it just doesn't make sense. That's a lot of stuff crammed in a small space, especially since they are just building a parking lot.
The idea of this is that it's their headquarters, aka the place where they come with trucks to pick up supplies, portable toilets e.t.c to take to the location where they are building. That's why it looks like all the shit is mashed up together
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#4

Good Job!
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