anti ******
#1

Hi. I am getting one error.

stock ASCleanup(playerid)
{
stop ******Check[playerid][asTimer]; <---------------- 13852 line
if(******Check[playerid][vehicleId] != INVALID_VEHICLE_ID)
{
DestroyVehicle(******Check[playerid][vehicleId]);
******Check[playerid][vehicleId] = INVALID_VEHICLE_ID;
}
}

Error / warning:
(13852) : error 017: undefined symbol "stop"
(13852) : warning 215: expression has no effect

Help, thanks.
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#2

y_timers.
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#3

One problem.

public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)

(16923) : error 025: function heading differs from prototype
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#4

Quote:
Originally Posted by Brandon001
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One problem.

public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)

(16923) : error 025: function heading differs from prototype
Probably, you shouldn't leave space between "Float:" and "amount", try editing it like "Float:amount".
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