Posts: 596
Threads: 75
Joined: Nov 2015
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This is a small pack made by me as my first release,ive not tested it please tell me if you find any bugs 
Features
Connect Messages
Death Messages (Also Wasted message if the player is not killed by anyone)
Poke System
Advanced PMs
Commands
/pm
/r
/pms
/lock
/engine
/hydraulics
/dive
Credits
a_samp
Sscanf
ZCMD
Download
Pastebin
Posts: 596
Threads: 75
Joined: Nov 2015
Quote:
Originally Posted by UlanHafiz
Nice script btw.
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Thanks
Posts: 544
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Joined: Mar 2012
Reputation:
0
Nice one, Pretty simple tho!
Posts: 596
Threads: 75
Joined: Nov 2015
Quote:
Originally Posted by SsHady
Nice one, Pretty simple tho!
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Ty
Posts: 1,767
Threads: 124
Joined: Mar 2010
04.01.2016, 16:09
(
Last edited by Riddick94; 04/01/2016 at 04:41 PM.
)
You are just formatting OnPlayerDisconnect. Test your script before releasing such a simple things to make sure that at least they are working correctly.
edit://
strings of 250 characters length? What for? Let me break it down for you.
Example:
%s = name = 32 chars.
( = 1 char.
%d = ID = 3 chars.
) = 1 char
" just poked " - 12 chars.
%s = name = 32 chars.
( = 1 char.
%d = ID = 3 chars.
) = 1 char.
All in total is: 84 characters + null character = 85 characters. No need for 250 array if 85 is needed in total. Read about array values.
Posts: 38
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0
Good Job for ur first release.. Looks good
Posts: 596
Threads: 75
Joined: Nov 2015
Quote:
Originally Posted by Sudaisx
Good Job for ur first release.. Looks good
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Thanks
Quote:
Originally Posted by Riddick94
You are just formatting OnPlayerDisconnect. Test your script before releasing such a simple things to make sure that at least they are working correctly.
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Ty,ill test my further releases
Posts: 596
Threads: 75
Joined: Nov 2015
Quote:
Originally Posted by CrazyChoco
Correction the name can only be 24 chars*
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Sorry for that,i scripted it in hurry thats why...