Array index out of bounds?!
#1

pawn Код:
new VehicleSQLID[MAX_VEHICLES];
    new x;
        cache_get_row(y, vvid, QueryString);
        x = cache_get_row_int(y, vvid);
pawn Код:
VehicleSQLID[vehicleid] = x;
            printf("VehSQLID %d", x);
It's returning the correct ID in the printf.

pawn Код:
[17:28:57] [debug] Run time error 4: "Array index out of bounds"
[17:28:57] [debug] AMX backtrace:
[17:28:57] [debug] #0 001259c8 in public LoadVehicles () at C:\Users\Grant\Dropbox\Los Santos City Roleplay\gamemodes\LSCRP_MYSQL.pwn:18672
I am getting that in the debug.
Reply
#2

Can you post the LoadVehicles function, please?
Reply
#3

pawn Код:
forward LoadVehicles();
public LoadVehicles()
{
    new QueryString[256], count, vehicleid;
    //mysql_query( "SELECT id, VehModel,VehOwner, VehColour1, VehColour2, VehPlate, VehSpawnX, VehSpawnY, VehSpawnZ, VehSpawnAngle, VehFuel, VehCash,VehWep1,VehWepA1,VehWep2,VehWepA2, VehArmour,VehFaction,VehFRank, VehOwned, VehFactioned, VehWeed, VehCoke, VehBizID, VehForSale,VehPrice FROM vehicles");
    //mysql_store_result();
    new x;
    new rows, fields;
    cache_get_data(rows, fields); // if the rows are more than the size of the variable, reset the rows to match (to avoid run time error 4)
    for (new y; y != rows; ++y)
    {
            cache_get_row(y, vvid, QueryString);
            x = cache_get_row_int(y, vvid);
            printf("x %d", x);

            cache_get_row(y, vVehModel, QueryString);
            VehModel[x] = strval( QueryString);

            cache_get_row(y, vVehColour1, QueryString);
            VehColour1[x] = strval( QueryString);

            cache_get_row(y, vVehColour2, QueryString);
            VehColour2[x] = strval( QueryString);

            cache_get_row(y,vVehSpawnX, QueryString);
            VehSpawnX[x] = floatstr( QueryString);

            cache_get_row(y,vVehSpawnY, QueryString);
            VehSpawnY[x] = floatstr( QueryString);

            cache_get_row(y,vVehSpawnZ, QueryString);
            VehSpawnZ[x] = floatstr( QueryString);
           
            cache_get_row(y,vVehSpawnAngle, QueryString);
            VehSpawnAngle[x] = floatstr( QueryString);
           
            cache_get_row(y,vVehSiren, QueryString);
            VehSiren[x] = strval(QueryString);
           
            vehicleid = CreateVehicle(VehModel[x], VehSpawnX[x], VehSpawnY[x],VehSpawnZ[x], VehSpawnAngle[x], VehColour1[x], VehColour2[x], -1, VehSiren[x]);
            VehicleSQLID[vehicleid] = x;
            VehSiren[vehicleid] = VehSiren[x];
            printf("VehSQLID %d", x);

            cache_get_row(y,vVehPlate, VehPlate[vehicleid]);
            SetVehicleNumberPlate(vehicleid, VehPlate[vehicleid]);

            cache_get_row(y,vVehOwner, QueryString);
            VehOwner[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehJob, QueryString);
            VehJob[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehFuel, QueryString);
            VehFuel[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehCash, QueryString);
            VehCash[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehWeed, QueryString);
            VehWeed[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehCoke, QueryString);
            VehCoke[vehicleid] = strval( QueryString);
           
            cache_get_row(y,vVehLock, QueryString);
            VehLock[vehicleid] = strval( QueryString);
           
            cache_get_row(y,vVehAlarm, QueryString);
            VehAlarm[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehFaction, QueryString);
            VehicleFaction[vehicleid] = strval( QueryString);
           
            cache_get_row(y,vVehFRank, QueryString);
            VehicleRank[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehOwned, QueryString);
            VehOwned[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehFactioned, QueryString);
            VehFactioned[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehArmour, QueryString);
            VehArmour[vehicleid] = floatstr( QueryString);

            cache_get_row(y,vVehBizID, QueryString);
            VehBizID[vehicleid] = strval( QueryString);

            cache_get_row(y, vVehForSale, QueryString);
            VehForSale[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehPrice, QueryString);
            VehPrice[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehWepSlots, QueryString);
            VehWepSlots[vehicleid] = strval( QueryString);

            cache_get_row(y,vVehFType, QueryString);
            VehFType[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehSpark, QueryString);
            VehSpark[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehWater, QueryString);
            VehWater[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehGear, QueryString);
            VehGear[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehElec, QueryString);
            VehElec[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehOil, QueryString);
            VehOil[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehExhaust, QueryString);
            VehExhaust[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehFLine, QueryString);
            VehFLine[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehRadi, QueryString);
            VehRadi[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehBattery, QueryString);
            VehBattery[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehFSize, QueryString);
            VehFSize[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehTyres, QueryString);
            VehTyres[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehFUsed, QueryString);
            VehFUsed[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehVMarker, QueryString);
            VehVMarker[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehFMarker, QueryString);
            VehFMarker[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehNMarker, QueryString);
            VehNMarker[vehicleid] = strval(QueryString);

            cache_get_row(y,vVehFSlots, QueryString);
            VehFSlots[vehicleid] = strval(QueryString);
           
            cache_get_row(y,vVehHealth, QueryString);
            VehHealth[vehicleid] = floatstr(QueryString);
           
            SetVehicleHealth(vehicleid, VehHealth[vehicleid]);
            if(VehicleFaction[vehicleid] > 0)
            {
                new string[12];
                format(string, sizeof(string), "%s%d", ShortFName[VehicleFaction[vehicleid]], x);

                if(strcmp(string, VehPlate[vehicleid], false))
                {
                    count++;
                    format(VehPlate[vehicleid], sizeof(VehPlate),"%s%d", ShortFName[VehicleFaction[vehicleid]], x);
                    MySQL_SetString(x, "VehPlate", VehPlate[vehicleid], "vehicles");
                    SetVehicleNumberPlate(vehicleid, VehPlate[vehicleid]);
                    printf("unmatched Vehicle Plates: %d", count);
                }

            }
            if(VehicleFaction[vehicleid] == 0)
            {
                printf("PLATE %s - not faction", VehPlate[vehicleid]);
                SetVehicleNumberPlate(vehicleid, VehPlate[vehicleid]);
            }
           
           
            SetVehicleParamsEx(vehicleid, 0, 0, 0, VehLock[vehicleid], 0, 0, 0);
            SetVehicleParamsCarDoors(vehicleid, 0,0,0,0);
            SetVehicleParamsCarWindows(vehicleid, 1,1, 1, 1);

            if(VehForSale[vehicleid] == 1)
            {
                new string[128];
                new name = VehModel[vehicleid] - 400;
                format(string, sizeof(string), "%s, $%s, %s", VehicleNames[name], AddCommas(VehPrice[vehicleid]), VehPlate[vehicleid]);
                VehicleLabel[vehicleid] = CreateDynamic3DTextLabel(string, COLOUR_ORANGE, VehSpawnX[vehicleid],VehSpawnY[vehicleid], VehSpawnZ[vehicleid], 100.0, INVALID_PLAYER_ID, vehicleid, 0, 0, -1, -1, 20.0);
                Attach3DTextLabelToVehicle(VehicleLabel[vehicleid] ,vehicleid,0.0,0.0,0.0);
            }
        }
    return 1;
}
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#4

Why are you using "x" and then "vehicleid" as the slot? Use one only.
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#5

Because I'm loading the variables into the vehicle that's been created (vehicleid = Createvehicle) x = mysqlid
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#6

delete
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#7

Well, you are probably doing something wrong somewhere.
pawn Код:
// [ DEVELOPMENT GAMEMODE ]

// INCLUDES:

#include <a_samp>
#include <a_mysql>

// DEFINES:

// FUNCTIONS:

#define function%0(%1) forward%0(%1); public%0(%1)

// DATABASE:

#define MYSQL_HOST "localhost"
#define MYSQL_USER "root"
#define MYSQL_PASSWORD ""
#define MYSQL_DATABASE "mysql_vehicles"

// VEHICLES DATABASE:

#define TABLE_VEHICLES "vehicles"

#define VEHICLES_MODEL "model"
#define VEHICLES_POSITION_X "position_x"
#define VEHICLES_POSITION_Y "position_y"
#define VEHICLES_POSITION_Z "position_z"
#define VEHICLES_ANGLE "angle"
#define VEHICLES_COLOR_1 "color_1"
#define VEHICLES_COLOR_2 "color_2"
#define VEHICLES_RESPAWN_DELAY "respawn_delay"
#define VEHICLES_SIREN "siren"

// VARIABLES:

// DATABASE:

static vehicles_database;

// VEHICLES:

new vhModel[MAX_VEHICLES],
Float:vhPositionX[MAX_VEHICLES],
Float:vhPositionY[MAX_VEHICLES],
Float:vhPositionZ[MAX_VEHICLES],
Float:vhAngle[MAX_VEHICLES],
vhColor1[MAX_VEHICLES],
vhColor2[MAX_VEHICLES],
vhRespawnDelay[MAX_VEHICLES],
vhSiren[MAX_VEHICLES];

// MAIN:

main()
{
    print("Development Mode: mysql_vehicles.amx");
}

// CALLBACKS:

public OnGameModeInit()
{
    LoadDatabase();
    LoadVehicles();
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

// FUNCTIONS:

stock LoadDatabase()
{
    mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG);
    vehicles_database = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_DATABASE, MYSQL_PASSWORD);

    if(mysql_errno(vehicles_database) != 0)
    {
        printf("[MySQL] Couldn't connect to %s.", MYSQL_DATABASE);
    }
    else
    {
        printf("[MySQL] Connected to %s.", MYSQL_DATABASE);

        new query[800], string[144];
        format(string, sizeof(string), "CREATE TABLE IF NOT EXISTS %s(", TABLE_VEHICLES);
        strcat(query, string);

        format(string, sizeof(string), "%s INT(20),", VEHICLES_MODEL);
        strcat(query, string);

        format(string, sizeof(string), "%s FLOAT(20),", VEHICLES_POSITION_X);
        strcat(query, string);

        format(string, sizeof(string), "%s FLOAT(20),", VEHICLES_POSITION_Y);
        strcat(query, string);

        format(string, sizeof(string), "%s FLOAT(20),", VEHICLES_POSITION_Z);
        strcat(query, string);

        format(string, sizeof(string), "%s FLOAT(20),", VEHICLES_ANGLE);
        strcat(query, string);

        format(string, sizeof(string), "%s INT(20),", VEHICLES_COLOR_1);
        strcat(query, string);

        format(string, sizeof(string), "%s INT(20),", VEHICLES_COLOR_2);
        strcat(query, string);

        format(string, sizeof(string), "%s INT(20),", VEHICLES_RESPAWN_DELAY);
        strcat(query, string);

        format(string, sizeof(string), "%s INT(20))", VEHICLES_SIREN);
        strcat(query, string);

        mysql_query(vehicles_database, query);
    }  
    return 1;
}

stock LoadVehicles()
{
    new query[500];
    format(query, sizeof(query), "SELECT `%s`, `%s`, `%s`, `%s`, `%s`, `%s`, `%s`, `%s`, `%s` FROM `%s`;", VEHICLES_MODEL, VEHICLES_POSITION_X, VEHICLES_POSITION_Y, \
    VEHICLES_POSITION_Z, VEHICLES_ANGLE, VEHICLES_COLOR_1, VEHICLES_COLOR_2, VEHICLES_RESPAWN_DELAY, VEHICLES_SIREN, TABLE_VEHICLES);
    mysql_function_query(vehicles_database, query, true, "OnVehiclesLoaded", "");
    return 1;
}

function OnVehiclesLoaded()
{
    new vehicleid, model, Float:x, Float:y, Float:z, Float:angle, color_1, color_2, respawn_delay, siren;
    for(new i = 0, j = cache_get_row_count(vehicles_database); i < j; i ++)
    {
        model = cache_get_row_int(i, 0, vehicles_database);
        x = cache_get_row_float(i, 1, vehicles_database);
        y = cache_get_row_float(i, 2, vehicles_database);
        z = cache_get_row_float(i, 3, vehicles_database);
        angle = cache_get_row_float(i, 4, vehicles_database);
        color_1 = cache_get_row_int(i, 5, vehicles_database);
        color_2 = cache_get_row_int(i, 6, vehicles_database);
        respawn_delay = cache_get_row_int(i, 7, vehicles_database);
        siren = cache_get_row_int(i, 8, vehicles_database);

        vehicleid = CreateVehicle(model, x, y, z, angle, color_1, color_2, respawn_delay, siren);

        vhModel[vehicleid] = model;
        vhPositionX[vehicleid] = x;
        vhPositionY[vehicleid] = y;
        vhPositionZ[vehicleid] = z;
        vhAngle[vehicleid] = angle;
        vhColor1[vehicleid] = color_1;
        vhColor2[vehicleid] = color_2;
        vhRespawnDelay[vehicleid] = respawn_delay;
        vhSiren[vehicleid] = siren;
    }
    return 1;
}


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#8

Turns out it was to do with using -d2 instead of d3 due to the crash detect update.
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#9

So you are all good? Great.
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#10

Thanks a lot. REP +
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