[Map] Fabrica de Armas Nucleares (Basica)
#1

Olб pessoal, eu jб estava desaparecido, pois estive de viagem e fiquei sem o computador.. Bem, hoje trago um mapa um pouco "sobrecarregado".. Que й uma fabrica de armas nucleares, por assim dizer... Espero que gostem, e que seja ъtil para algum de vocкs (Exemplo server de TDM, estilo call of duty...) ou server RPG, para o Exйrcito e Terroristas.. Nгo sei, fica a vosso critйrio Eu sei que ficou estranha, mas com texturas tudo pode mudar, coloque umas texturas, e vai ver como fica legal

Video do mapa V1::http://www.dailymotion.com/video/x30jpkf
Video do mapa V2::http://www.dailymotion.com/video/x30skzd

Code
Код:
RemoveBuildingForPlayer(playerid, 14784, 1281.1406, -30.0938, 1009.4141, 0.25);
SetObjectMaterial(CreateObject(19340, 1283.99792, -56.97833, 996.18964,   0.00000, 0.00000, 0.00000), 0, 8955, "lvse_spray1", "sf_spray_floor2", 0xFFFFFFFF); //ChгoBaixo
SetObjectMaterial(CreateObject(19340, 1291.23987, -135.20586, 997.67126,   0.00000, 0.00000, 0.00000), 0, 8955, "lvse_spray1", "sf_spray_floor2", 0xFFFFFFFF); //ChaoCima
CreateObject(14411, 1289.88379, -46.33296, 998.19507,   0.00000, 0.00000, 180.00000);
CreateObject(14411, 1293.80334, -46.32149, 998.19507,   0.00000, 0.00000, 180.00000);
CreateObject(973, 1281.73853, -48.97790, 1001.98303,   0.00000, 0.00000, 0.00000);
CreateObject(973, 1302.14160, -48.89498, 1001.98303,   0.00000, 0.00000, 0.00000);
CreateObject(973, 1270.30066, -49.10485, 1001.98303,   0.00000, 0.00000, 0.00000);
CreateObject(973, 1257.80615, -49.24696, 1001.98303,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1292.50781, -34.18845, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1301.68384, -34.27359, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1283.37952, -34.25773, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1274.20178, -34.26426, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1265.05896, -34.43639, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1255.71777, -34.38255, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1255.73853, -7.20184, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1264.98438, -7.14574, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1274.14832, -7.24331, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1283.36926, -7.24140, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1301.80139, -7.60853, 1004.16132,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1292.53955, -7.29132, 1004.16132,   0.00000, 0.00000, 0.00000);
SetObjectMaterial(CreateObject(19340, 1310.60181, -51.95214, 996.18958,   0.00000, 90.00000, 180.00000), 0, 4821, "union_las", "ws_carparkwall2", 0xFFFFFFFF); //Paredes
SetObjectMaterial(CreateObject(19340, 1268.11316, 13.97082, 996.18958,   0.00000, 90.00000, -90.00000), 0, 4821, "union_las", "ws_carparkwall2", 0xFFFFFFFF); //Paredes
SetObjectMaterial(CreateObject(19340, 1244.45190, -4.13338, 996.18958,   0.00000, 90.00000, 0.00000), 0, 4821, "union_las", "ws_carparkwall2", 0xFFFFFFFF); //Paredes
SetObjectMaterial(CreateObject(19340, 1160.57971, -88.85998, 996.18958,   0.00000, 90.00000, -90.00000), 0, 4821, "union_las", "ws_carparkwall2", 0xFFFFFFFF); //Paredes
SetObjectMaterial(CreateObject(19340, 1308.88196, -88.77373, 996.04608,   0.00000, 90.00000, 90.00000), 0, 4821, "union_las", "ws_carparkwall2", 0xFFFFFFFF); //Paredes
CreateObject(8948, 1257.12988, 10.26232, 1001.66736,   0.00000, 0.00000, 90.00000);
CreateObject(8948, 1273.82080, 10.25398, 1001.66736,   0.00000, 0.00000, 90.00000);
CreateObject(8948, 1291.27527, 10.26256, 1001.66736,   0.00000, 0.00000, 90.00000);
CreateObject(1533, 1302.02319, 10.19424, 999.88922,   0.00000, 0.00000, 0.00000);
CreateObject(8948, 1306.88110, -14.29994, 1001.59344,   0.00000, 0.00000, 0.00000);
SetObjectMaterial(CreateObject(19340, 1292.79236, -55.44059, 1020.71094,   180.00000, 0.00000, 0.00000), 0, 17562, "coast_apts", "Concrete_rough_256", 0xFFFFFFFF); //Telhado
CreateObject(8948, 1257.12988, 10.26232, 1001.66736,   0.00000, 0.00000, 90.00000);
CreateObject(3498, 1301.68225, -34.30042, 1012.98322,   0.00000, 0.00000, 0.00000);
SetObjectMaterial(CreateObject(19340, 1303.77405, -51.23986, 1020.76422,   180.00000, 0.00000, 0.00000), 0, 17562, "coast_apts", "Concrete_rough_256", 0xFFFFFFFF); //Telhado
CreateObject(8948, 1257.12988, 10.26232, 1001.66736,   0.00000, 0.00000, 90.00000);
CreateObject(3498, 1292.47192, -34.20288, 1013.00128,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1283.37952, -34.25773, 1012.46588,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1274.20178, -34.26426, 1012.86993,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1265.05896, -34.43639, 1012.93872,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1255.71460, -34.39584, 1012.76312,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1255.73853, -7.20184, 1013.09851,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1264.98438, -7.14574, 1012.87335,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1274.14832, -7.24331, 1013.09717,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1283.36926, -7.24140, 1012.84454,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1292.55200, -7.29099, 1012.92664,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1301.79651, -7.60828, 1013.04089,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1255.73792, -7.18249, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1264.99976, -7.15596, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1274.15259, -7.24343, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1283.36182, -7.24885, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1292.50586, -7.30426, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1301.80212, -7.63468, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1301.66541, -34.23786, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1292.48376, -34.18904, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1283.40710, -34.22875, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1274.20605, -34.24453, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1265.06543, -34.43850, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(1237, 1255.73010, -34.34710, 999.82977,   0.00000, 0.00000, 0.00000);
CreateObject(16641, 1254.06079, -38.49894, 1001.55139,   0.00000, 0.00000, -90.00000);
CreateObject(16641, 1254.06079, -38.49894, 1004.45172,   0.00000, 0.00000, -90.00000);
CreateObject(16641, 1259.04553, -16.67557, 1001.55139,   0.00000, 0.00000, -66.35999);
CreateObject(16641, 1259.19434, -16.76007, 1004.59308,   0.00000, 0.00000, -66.35999);
CreateObject(3267, 1302.30017, -46.12186, 999.92926,   0.00000, 0.00000, 6.42000);
CreateObject(18848, 1304.67334, -39.24492, 999.92328,   0.00000, 0.00000, 139.91998);
CreateObject(18848, 1304.72070, -43.89710, 999.92328,   0.00000, 0.00000, 73.68001);
CreateObject(3267, 1299.21863, -45.61397, 999.92926,   0.00000, 0.00000, -43.74000);
CreateObject(18848, 1301.40234, -40.44920, 999.92328,   0.00000, 0.00000, 73.68001);
CreateObject(3267, 1302.31677, -36.70002, 999.92926,   0.00000, 0.00000, 53.69999);
CreateObject(3267, 1304.70569, -34.27543, 999.92926,   0.00000, 0.00000, -129.90001);
CreateObject(16087, 1301.68616, -4.95169, 1011.15839,   0.00000, 0.00000, 90.00000);
CreateObject(16087, 1255.56079, -3.34043, 1011.15839,   0.00000, 0.00000, 90.00000);
CreateObject(14584, 1278.51685, 3.17248, 1001.54120,   0.00000, 0.00000, 0.00000);
CreateObject(14584, 1287.48547, 2.62340, 1001.54120,   0.00000, 0.00000, 0.00000);
CreateObject(14584, 1296.37048, 2.02780, 1001.54120,   0.00000, 0.00000, 0.00000);
CreateObject(2061, 1287.75818, -6.21900, 1001.13702,   0.00000, 0.00000, -30.00000);
CreateObject(2061, 1288.04175, -6.75101, 1001.13702,   0.00000, 0.00000, 149.34003);
CreateObject(2061, 1287.20117, -6.31883, 1001.13702,   0.00000, 0.00000, 59.22000);
CreateObject(2061, 1287.19495, -6.69056, 1001.13702,   0.00000, 0.00000, 199.86005);
CreateObject(2061, 1287.27124, -8.99470, 1001.13702,   0.00000, 0.00000, 199.86005);
CreateObject(2061, 1287.78796, -11.05843, 1001.13702,   0.00000, 0.00000, 199.86005);
CreateObject(2061, 1287.37329, -14.20482, 1001.13702,   0.00000, 0.00000, 199.86005);
CreateObject(2061, 1287.83691, -15.87167, 1001.13702,   0.00000, 0.00000, 199.86005);
CreateObject(2061, 1287.95410, -19.71966, 1001.13702,   0.00000, 0.00000, 282.30005);
CreateObject(2061, 1287.82568, -7.72326, 1001.13702,   0.00000, 0.00000, 313.74005);
CreateObject(2061, 1287.31934, -17.95082, 1001.13702,   0.00000, 0.00000, 173.70004);
CreateObject(2061, 1287.36157, -21.61981, 1001.13702,   0.00000, 0.00000, 99.78010);
CreateObject(2061, 1287.85107, -24.00465, 1001.14130,   0.00000, 0.00000, 160.02007);
CreateObject(2061, 1287.17920, -24.07180, 1001.14130,   0.00000, 0.00000, 160.02007);
CreateObject(11745, 1295.97070, -24.82355, 1000.97589,   0.00000, 0.00000, 0.00000);
CreateObject(11745, 1296.71008, -23.38224, 1001.07343,   0.00000, 0.00000, 40.26000);
CreateObject(11745, 1296.00537, -22.15063, 1001.07343,   0.00000, 0.00000, 0.00000);
CreateObject(11745, 1296.86877, -12.78937, 1001.07343,   0.00000, 0.00000, 0.00000);
CreateObject(11745, 1296.07068, -12.58188, 1001.07343,   0.00000, 0.00000, -58.91999);
CreateObject(11745, 1296.70227, -17.27619, 1001.07343,   0.00000, 0.00000, 40.26000);
CreateObject(11745, 1296.44971, -15.32711, 1001.07343,   0.00000, 0.00000, 116.21999);
CreateObject(11745, 1296.41931, -7.07536, 1001.07343,   0.00000, 0.00000, 116.21999);
CreateObject(3761, 1282.46704, -46.52990, 1001.92963,   0.00000, 0.00000, 90.00000);
CreateObject(3761, 1271.52722, -46.75897, 1001.92963,   0.00000, 0.00000, 90.00000);
CreateObject(3761, 1282.23975, -41.54240, 1001.92963,   0.00000, 0.00000, 90.00000);
CreateObject(3761, 1271.50916, -41.31307, 1001.92963,   0.00000, 0.00000, 90.00000);
CreateObject(1348, 1305.34082, 2.49271, 1000.65594,   0.00000, 0.00000, 97.86000);
CreateObject(1348, 1305.34082, 2.49271, 1001.59076,   0.00000, 0.00000, 97.86000);
CreateObject(1348, 1305.34082, 2.49271, 1002.58984,   0.00000, 0.00000, 97.86000);
CreateObject(1348, 1305.34082, 2.49271, 1003.57294,   0.00000, 0.00000, 97.86000);
CreateObject(1348, 1305.80579, -0.26800, 1000.65594,   0.00000, 0.00000, 125.15996);
CreateObject(1348, 1305.80579, -0.26800, 1001.59082,   0.00000, 0.00000, 125.39999);
CreateObject(1348, 1305.46216, 5.83221, 1000.60229,   0.00000, 0.00000, 47.52001);
CreateObject(1348, 1305.46216, 5.83221, 1001.53223,   0.00000, 0.00000, 47.52001);
CreateObject(1348, 1305.46216, 5.83221, 1002.46216,   0.00000, 0.00000, 47.52001);
CreateObject(952, 1303.19800, -27.06057, 1002.96490,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1264.36377, 9.22564, 1000.33972,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1266.12305, 7.69456, 1000.33972,   0.00000, 0.00000, -28.56000);
CreateObject(1225, 1266.29504, 9.31081, 1000.35791,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1267.80164, 9.23325, 1000.33972,   0.00000, 0.00000, -21.60000);
CreateObject(1225, 1267.98706, 7.62834, 1000.33972,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1269.07092, 8.45016, 1000.33972,   0.00000, 0.00000, 43.92000);
CreateObject(1225, 1269.63782, 9.48828, 1000.33972,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1269.63782, 9.48828, 1001.39313,   0.00000, 0.00000, -90.41999);
CreateObject(1225, 1266.29504, 9.31081, 1001.37512,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1267.98706, 7.62834, 1001.41144,   0.00000, 0.00000, -16.86000);
CreateObject(1225, 1267.98706, 7.62834, 1002.46478,   0.00000, 0.00000, 75.41999);
CreateObject(1225, 1262.46741, 7.08810, 1000.33972,   0.00000, 0.00000, 166.92001);
CreateObject(1225, 1262.46741, 7.08810, 1001.35541,   0.00000, 0.00000, 0.00000);
CreateObject(1225, 1264.15649, 6.95780, 1000.33972,   90.00000, 0.00000, 0.00000);
CreateObject(1225, 1265.36755, 6.03901, 1000.33972,   90.00000, 0.00000, 50.10000);
CreateObject(1252, 1285.22668, -46.89798, 1004.19104,   0.00000, 0.00000, 47.04000);
CreateObject(1252, 1284.75293, -46.27930, 1004.19104,   0.00000, 0.00000, 0.00000);
CreateObject(1252, 1283.73486, -46.06651, 1004.19104,   0.00000, 0.00000, -35.94000);
CreateObject(1252, 1283.09106, -46.45466, 1003.99243,   90.00000, 0.00000, 0.00000);
CreateObject(1252, 1284.21912, -46.39414, 1003.99243,   90.00000, 0.00000, 0.00000);
CreateObject(19872, 1303.24841, -26.97658, 999.72235,   0.00000, 0.00000, 0.00000);
CreateObject(2690, 1306.71692, -18.43192, 1000.94482,   0.00000, 0.00000, -103.50001);
CreateObject(2690, 1299.16516, 10.16588, 1000.94482,   0.00000, 0.00000, -3.48001);
CreateObject(2690, 1285.41980, 10.08045, 1000.94482,   0.00000, 0.00000, 7.31999);
CreateObject(2690, 1248.31787, -5.54521, 1000.94458,   0.00000, 0.00000, -266.15997);
CreateObject(2690, 1306.75146, -47.48561, 1000.94482,   0.00000, 0.00000, -103.50001);
CreateObject(1654, 1281.10303, -41.51130, 1004.13232,   -90.00000, 0.00000, -154.38000);
CreateObject(1654, 1283.04492, -41.92800, 1004.13232,   -90.00000, 0.00000, -69.00000);
CreateObject(1654, 1284.87268, -41.00860, 1004.13226,   0.00000, 0.00000, 148.49998);
CreateObject(1654, 1284.42432, -41.71010, 1004.13232,   -90.00000, 0.00000, 103.92000);
CreateObject(1650, 1274.01404, -46.59834, 1004.23975,   0.00000, 0.00000, 176.34006);
CreateObject(1650, 1272.56372, -46.99879, 1004.23975,   0.00000, 0.00000, 58.08000);
CreateObject(1650, 1272.22424, -46.40630, 1004.23975,   0.00000, 0.00000, -39.90000);
CreateObject(1650, 1269.40198, -46.44556, 1003.99341,   90.00000, 0.00000, 58.08000);
CreateObject(1650, 1269.60193, -47.01305, 1003.99341,   90.00000, 0.00000, 126.77999);
CreateObject(1636, 1273.84094, -41.27564, 1003.99542,   0.00000, 0.00000, 0.00000);
CreateObject(1636, 1272.61450, -41.04848, 1003.99542,   0.00000, 0.00000, -31.20000);
CreateObject(1636, 1271.11060, -41.33411, 1003.99542,   0.00000, 0.00000, 25.38000);
CreateObject(3638, 1260.84827, -70.93044, 1004.59717,   0.00000, 0.00000, 0.00000);
CreateObject(934, 1250.29858, -59.96965, 1002.65967,   0.00000, 0.00000, 0.00000);
CreateObject(943, 1250.40674, -59.81779, 1004.12341,   0.00000, 0.00000, 0.00000);
CreateObject(16340, 1279.56091, -55.55307, 1004.34851,   0.00000, 0.00000, 0.00000);
CreateObject(16340, 1300.80359, -75.99789, 1004.34851,   0.00000, 0.00000, 0.00000);
CreateObject(16340, 1280.00378, -75.85506, 1004.34851,   0.00000, 0.00000, 0.00000);
CreateObject(1394, 1263.05066, -80.56557, 1009.08026,   0.00000, 0.00000, 0.00000);
CreateObject(1391, 1263.26550, -80.30909, 996.72162,   0.00000, 0.00000, 0.00000);
CreateObject(1387, 1262.94421, -21.55998, 1011.30884,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1274.27808, -34.49001, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1265.14258, -34.67982, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1255.81970, -34.64430, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1283.45325, -34.45689, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1292.53162, -34.46521, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1301.69641, -34.52658, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1301.77783, -7.79434, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1292.59998, -7.55300, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1283.41199, -7.42755, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1274.28284, -7.45615, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1265.16003, -7.32870, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3398, 1255.86865, -7.44367, 999.92517,   0.00000, 0.00000, 0.00000);
CreateObject(3797, 1263.08276, -21.50556, 1008.45349,   0.00000, 0.00000, 0.00000);
Spawn: (Nao convertido):: Coor: 1302.6125, 8.8591, 1001.1990 Rot: 0.0000, 0.0000, 0.0000


Se preferirem umas novas texturas, fica a vosso gosto! Muito obrigado )
Agradecimentos: LeMoi (Por me ensinar a texturizar)
Reply
#2

Ual, ficou muito bom!
Sempre admirei quem tem paciкncia e talento para criar mapas.
Reply
#3

Muito bom .. porйm ficaria melhor se tivesse texturizado o chгo e paredes de modo a parecer que vocк nгo estб dentro de uma caixa e sim em um interior ..
Reply
#4

Muito bom, Parabйns.
Reply
#5

Obrigado, mas eu ainda nгo sei texturizar, senгo ficava "um interior"
Reply
#6

Belo mapa!
Reply
#7

Nгo ficou 100% porque ainda falta texturizar, Assim estб paio.
Reply
#8

Quote:
Originally Posted by DavidEstanislau
Посмотреть сообщение
Obrigado, mas eu ainda nгo sei texturizar, senгo ficava "um interior"
https://sampforum.blast.hk/showthread.php?tid=583255

@Tуpico:

Muito legal seu mapa, gostei.
Reply
#9

Melhorou agora nesta "nova versгo"
Reply
#10

Caramba! com estas texturas ficou bem melhor.
Mais uma vez, parabйns
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