04.08.2015, 21:14
Ok, My Names and password's won't save into the database but it will load them perfectly, Code for registering.
It works fine but when I log out and back in, it says the account doesn't exist.
Code:
forward OnPlayerRegister(playerid, password[]); public OnPlayerRegister(playerid, password[]) { new query[240]; if(IsPlayerConnected(playerid)) { if(GetPVarInt(playerid, "AccountExist") == 0) { new hashpass[129]; WP_Hash(hashpass, sizeof(hashpass), password); //mysql_format(handlesql, query, sizeof(query), "INSERT INTO `accounts` (`Name`, `Pass`) VALUES ('%e', '%e')", PlayerInfo[playerid][pUsername], password); format(query, sizeof(query), "INSERT INTO accounts (Name,Pass) VALUES ('%e', '%e')", PlayerInfo[playerid][pUsername], password); mysql_function_query(handlesql, query, false, "SendQuery", ""); //==========// SetPVarInt(playerid, "Cash", 500); SetPVarInt(playerid, "Bank", 0); SetPVarInt(playerid, "Model", 26); SetPVarInt(playerid, "Interior", 0); SetPVarInt(playerid, "World", 0); SetPVarInt(playerid, "Tut", 0); SetPVarInt(playerid, "Age", 14); SetPVarInt(playerid, "Sex", 1); SetPVarFloat(playerid, "PosX", 1642.7285); SetPVarFloat(playerid, "PosY", -2240.5591); SetPVarFloat(playerid, "PosZ", 13.4945); SetPVarFloat(playerid, "Health", 50.0); SetPVarFloat(playerid, "Armour", 0.0); //==========// SetPVarInt(playerid, "AccountExist", 1); OnAccountLoad(playerid, 0); } else KickPlayer(playerid, "Unable to register, account exists!"); } return 1; } public OnAccountLoad(playerid, type) { printf("OnAccountLoad is called [ID %i]", playerid); // LOAD ACCOUNT DATA // if(type == 0) { new query[256], emailv[64]; SetPVarInt(playerid, "Cash", cache_get_field_content_int(0, "Cash")); SetPVarInt(playerid, "Bank", cache_get_field_content_int(0, "Bank")); SetPVarInt(playerid, "Model", cache_get_field_content_int(0, "Model")); SetPVarInt(playerid, "Interior", cache_get_field_content_int(0, "Interior")); SetPVarInt(playerid, "World", cache_get_field_content_int(0, "World")); SetPVarInt(playerid, "Tut", cache_get_field_content_int(0, "Tut")); SetPVarInt(playerid, "Age", cache_get_field_content_int(0, "Age")); SetPVarInt(playerid, "Sex", cache_get_field_content_int(0, "Sex")); SetPVarFloat(playerid, "PosX", cache_get_field_content_float(0, "PosX")); SetPVarFloat(playerid, "PosY", cache_get_field_content_float(0, "PosY")); SetPVarFloat(playerid, "PosZ", cache_get_field_content_float(0, "PosZ")); SetPVarFloat(playerid, "Health", cache_get_field_content_float(0, "Health")); SetPVarFloat(playerid, "Armour", cache_get_field_content_float(0, "Armour")); SetPVarInt(playerid, "Admin", cache_get_field_content_int(0, "Admin")); SetPVarInt(playerid, "Helper", cache_get_field_content_int(0, "Helper")); SetPVarInt(playerid, "Jailed", cache_get_field_content_int(0, "Jailed")); SetPVarInt(playerid, "Jailtime", cache_get_field_content_int(0, "Jailtime")); SetPVarInt(playerid, "ConnectTime", cache_get_field_content_int(0, "ConnectTime")); SetPVarInt(playerid, "DriveLic", cache_get_field_content_int(0, "DriveLic")); SetPVarInt(playerid, "GunLic", cache_get_field_content_int(0, "GunLic")); SetPVarInt(playerid, "helpmes", cache_get_field_content_int(0, "helpme")); SetPVarInt(playerid, "Member", cache_get_field_content_int(0, "Member")); SetPVarInt(playerid, "Rank", cache_get_field_content_int(0, "Rank")); SetPVarInt(playerid, "LockerRights", cache_get_field_content_int(0, "LockerRights")); SetPVarInt(playerid, "JobReduce", cache_get_field_content_int(0, "JobReduce")); SetPVarInt(playerid, "Job", cache_get_field_content_int(0, "JobID")); SetPVarInt(playerid, "DonateRank", cache_get_field_content_int(0, "DonateRank")); SetPVarInt(playerid, "Fightstyle", cache_get_field_content_int(0, "Fightstyle")); SetPVarInt(playerid, "HouseKey", cache_get_field_content_int(0, "HouseKey")); SetPVarInt(playerid, "BizKey", cache_get_field_content_int(0, "BizKey")); SetPVarInt(playerid, "RentKey", cache_get_field_content_int(0, "RentKey")); SetPVarInt(playerid, "WalkieFreq", cache_get_field_content_int(0, "WalkieFreq")); SetPVarInt(playerid, "PhoneNum", cache_get_field_content_int(0, "PhoneNum")); SetPVarInt(playerid, "PayDay", cache_get_field_content_int(0, "PayDay")); SetPVarInt(playerid, "PayCheck", cache_get_field_content_int(0, "PayCheck")); SetPVarInt(playerid, "CheckEarn", cache_get_field_content_int(0, "CheckEarn")); SetPVarInt(playerid, "CarTicket", cache_get_field_content_int(0, "CarTicket")); SetPVarInt(playerid, "Changes", cache_get_field_content_int(0, "Changes")); SetPVarInt(playerid, "ChatStyle", cache_get_field_content_int(0, "ChatStyle")); SetPVarInt(playerid, "MaskID", cache_get_field_content_int(0, "MaskID")); SetPVarInt(playerid, "Dead", cache_get_field_content_int(0, "Dead")); SetPVarInt(playerid, "PaidRent", cache_get_field_content_int(0, "PaidRent")); SetPVarInt(playerid, "LicTime", cache_get_field_content_int(0, "LicTime")); SetPVarInt(playerid, "LicGuns", cache_get_field_content_int(0, "LicGuns")); SetPVarInt(playerid, "MonthDon", cache_get_field_content_int(0, "MonthDon")); SetPVarInt(playerid, "MonthDonT", cache_get_field_content_int(0, "MonthDonT")); SetPVarInt(playerid, "DrugTime", cache_get_field_content_int(0, "DrugTime")); SetPVarInt(playerid, "DrugHigh", cache_get_field_content_int(0, "DrugHigh")); SetPVarInt(playerid, "Addiction", cache_get_field_content_int(0, "Addiction")); SetPVarInt(playerid, "AddictionID", cache_get_field_content_int(0, "AddictionID")); SetPVarInt(playerid, "AutoReload", cache_get_field_content_int(0, "AutoReload")); SetPVarInt(playerid, "AudioT", cache_get_field_content_int(0, "AudioT")); SetPVarInt(playerid, "Frights", cache_get_field_content_int(0, "Frights")); SetPVarInt(playerid, "HudCol", cache_get_field_content_int(0, "HudCol")); SetPVarInt(playerid, "PrimHol", cache_get_field_content_int(0, "PrimHol")); SetPVarInt(playerid, "SecHol", cache_get_field_content_int(0, "SecHol")); SetPVarInt(playerid, "Bonus", cache_get_field_content_int(0, "Bonus")); SetPVarInt(playerid, "SpawnLocation", cache_get_field_content_int(0, "SpawnLocation")); SetPVarInt(playerid, "HouseEnter", cache_get_field_content_int(0, "HouseEnter")); SetPVarInt(playerid, "BizEnter", cache_get_field_content_int(0, "BizEnter")); SetPVarInt(playerid, "IntEnter", cache_get_field_content_int(0, "IntEnter")); SetPVarInt(playerid, "GarageEnter", cache_get_field_content_int(0, "GarageEnter")); SetPVarInt(playerid, "PaintUse", cache_get_field_content_int(0, "PaintUse")); SetPVarInt(playerid, "WepSerial", cache_get_field_content_int(0, "WepSerial")); SetPVarInt(playerid, "Wound_T", cache_get_field_content_int(0, "Wound_T")); SetPVarInt(playerid, "Wound_A", cache_get_field_content_int(0, "Wound_A")); SetPVarInt(playerid, "Wound_L", cache_get_field_content_int(0, "Wound_L")); SetPVarInt(playerid, "Kills", cache_get_field_content_int(0, "Kills")); SetPVarInt(playerid, "Deaths", cache_get_field_content_int(0, "Deaths")); SetPVarInt(playerid, "UpgDelay", cache_get_field_content_int(0, "UpgDelay")); SetPVarInt(playerid, "Forbid", cache_get_field_content_int(0, "Forbid")); SetPVarInt(playerid, "Suspend", cache_get_field_content_int(0, "Suspend")); SetPVarInt(playerid, "TogUnhol", cache_get_field_content_int(0, "TogUnhol")); PlayerInfo[playerid][pID] = cache_get_field_content_int(0, "ID"); PlayerInfo[playerid][pPlayerWeapon] = cache_get_field_content_int(0, "PlayerWeapon"); PlayerInfo[playerid][pPlayerAmmo] = cache_get_field_content_int(0, "PlayerAmmo"); PlayerInfo[playerid][pPlayerSerial] = cache_get_field_content_int(0, "PlayerSerial"); new fetch[128]; cache_get_field_content(0, "Describe1", fetch); format(PlayerInfo[playerid][pDescribe], 128, "%s", fetch); cache_get_field_content(0, "Describe2", fetch); format(PlayerInfo[playerid][pDescribe2], 128, "%s", fetch); cache_get_field_content(0, "email", fetch); format(emailv, 128, "%s", fetch); cache_get_field_content(0, "MarriedTo", fetch); format(PlayerInfo[playerid][pMarriedTo], MAX_PLAYER_NAME + 1, "%s", fetch); cache_get_field_content(0, "Accent", fetch); format(PlayerInfo[playerid][pAccent], 64, "%s", fetch); if(strlen(PlayerInfo[playerid][pMarriedTo]) == 0) { format(PlayerInfo[playerid][pMarriedTo], MAX_PLAYER_NAME + 1, "None"); } if(strlen(PlayerInfo[playerid][pAccent]) == 0) { format(PlayerInfo[playerid][pAccent], 64, "None"); } new string[32]; for(new i = 0; i < MAX_LSPD_DIVISIONS; i++) { new i2 = i + 1; format(string, sizeof(string), "Division%d", i2); PlayerInfo[playerid][pDivision][i] = cache_get_field_content_int(0, string); } // Load inventory new InventoryFetch[1024], InventoryItemID[MAX_INV_SLOTS][64], InventoryItemQuantity[MAX_INV_SLOTS][64], InventoryItemEx[MAX_INV_SLOTS][64], InventoryItemSerial[MAX_INV_SLOTS][64]; cache_get_field_content(0, "InventoryItemID", InventoryFetch); split(InventoryFetch, InventoryItemID, ','); cache_get_field_content(0, "InventoryItemQuantity", InventoryFetch); split(InventoryFetch, InventoryItemQuantity, ','); cache_get_field_content(0, "InventoryItemEx", InventoryFetch); split(InventoryFetch, InventoryItemEx, ','); cache_get_field_content(0, "InventoryItemSerial", InventoryFetch); split(InventoryFetch, InventoryItemSerial, ','); for(new i = 0; i < MAX_INV_SLOTS; i++) { if(strval(InventoryItemID[i]) >= 1) { GiveInvItem(playerid, strval(InventoryItemID[i]), strval(InventoryItemQuantity[i]), strval(InventoryItemEx[i]), strval(InventoryItemSerial[i])); } } // Player Contacts new ContactFetch[1024]; new ContactNameSplit[MAX_PLAYER_CONTACTS][64]; new ContactNumberSplit[MAX_PLAYER_CONTACTS][64]; cache_get_field_content(0, "ContactNames", ContactFetch); split(ContactFetch, ContactNameSplit, ','); cache_get_field_content(0, "ContactNumbers", ContactFetch); split(ContactFetch, ContactNumberSplit, ','); for(new i = 0; i < MAX_PLAYER_CONTACTS; i++) { format(PlayerContacts[playerid][i][pContactName], 32, "%s", ContactNameSplit[i]); format(PlayerContacts[playerid][i][pContactNumber], 32, "%s", ContactNumberSplit[i]); } // Achievement Loading new arrCoords[MAX_ACHIEVEMENTS][64]; cache_get_field_content(0, "Achievements", fetch); split(fetch, arrCoords, ','); for(new i = 0; i < MAX_ACHIEVEMENTS; i++) { PlayerInfo[playerid][pAch][i]=strval(arrCoords[i]); } for(new i = 0; i < 20; i++) { TicketInfo[playerid][i][tAmount] = 0; } mysql_format(handlesql, query, sizeof(query), "SELECT * FROM `tickets` WHERE player='%e' AND paid=0", PlayerInfo[playerid][pUsername]); mysql_pquery(handlesql, query, "LoadTickets", "d", playerid); mysql_format(handlesql, query, sizeof(query), "SELECT ForumName FROM `mainaccounts` WHERE email='%e'", emailv); mysql_pquery(handlesql, query, "OnAccountLoadMain", "d", playerid); } //==========// if(GetPVarInt(playerid, "Tut") == 1 && GetPVarInt(playerid, "Model") == 0 && GetPVarInt(playerid, "Sex") == 0 && GetPVarInt(playerid, "Age") == 0) return KickPlayer(playerid, "You have to set your Age/Sex/Skin on the UCP before playing (www.pr-rp.com)"); SetPVarInt(playerid,"PlayerLogged", 2); if(GetPVarInt(playerid, "Tut") == 0) { SetPVarInt(playerid, "Cash", 0); SetPVarInt(playerid, "Bank", 0); SetPVarInt(playerid, "Interior", 0); SetPVarInt(playerid, "World", 0); SetPVarInt(playerid, "Tut", 0); SetPVarFloat(playerid, "PosX", -2022.255); SetPVarFloat(playerid, "PosY", 1006.967); SetPVarFloat(playerid, "PosZ", 1418.486); SetPVarFloat(playerid, "Health", 50.0); SetPVarFloat(playerid, "Armour", 0.0); GiveInvItem(playerid, 405, 1, 1); new randphone = 1000 + random(9999999); SetPVarInt(playerid, "PhoneNum", randphone); new randmask = 1 + random(999999); SetPVarInt(playerid, "MaskID", randmask); TogglePlayerControllable(playerid,0); SetPlayerFacingAngle( playerid, 380.000); //Player faces camera SelectTextDraw(playerid, 0xFF4040AA); SetPVarInt(playerid, "Age", 16); SetPVarInt(playerid, "Sex", 1); SendClientMessage(playerid, COLOR_WHITE, "Welcome to Last Chance Roleplay!"); SendClientMessage(playerid, COLOR_WHITE, "Remember to use /help to find out more about the command available to you."); //CallRemoteFunction("GivePlayerMoneyEx","ii", playerid, 300); GivePlayerMoneyEx(playerid, 300); ShowRegisterMenu(playerid); } CallRemoteFunction("OnLoginInit", "ii", playerid, 1); SetSlidedMoneyBar(playerid); CheckIfBanned(playerid); return 1; }