Some question
#1

i have a save position /s and to load /l
can i do something like this
/s 0 /l 0 and /s 1 /l 1 and '/s 2 /l 2' u must donator to use this
this is mY save position
Код:
YCMD:s(playerid, params[], help)
{
	new Float:x,Float:y,Float:z,Float:angle;
    if(IsPlayerInAnyVehicle(playerid))
    {
    GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
    GetVehicleZAngle(GetPlayerVehicleID(playerid),angle);
    PPosition[playerid][XPos] = x;
    PPosition[playerid][YPos] = y;
    PPosition[playerid][ZPos] = z;
    PPosition[playerid][PAngle] = angle;
    SendClientMessage(playerid,0x22B998AA,"Position saved! Type /l to load!");
}
    else
{
    GetPlayerPos(playerid,x,y,z);//Storing the player's position into x,y,z;
    GetPlayerFacingAngle(playerid,angle);//Storing the player's angle to "angle".
    PPosition[playerid][XPos] = x;//Storing the x value to XPos array, where we previously created.
    PPosition[playerid][YPos] = y;//Storing the y value to YPos array, where we previously created.
    PPosition[playerid][ZPos] = z;//Storing the z value to ZPos array, where we previously created.
    PPosition[playerid][PAngle] = angle;//Storing the angle value to PAngle array, where we previously created.
    SendClientMessage(playerid,0x22B998AA,"Position saved! Type /l to load!");
}
    PPosition[playerid][SavedPosition] = 1;
    return 1;
}
YCMD:l(playerid, params[], help)
{
    if(PPosition[playerid][SavedPosition] == 0) return SendClientMessage(playerid,-1,"You don't have any position saved! (/s)");
    if(IsPlayerInAnyVehicle(playerid))//Checking if the player is in any vehicle, so we can retrieve the vehicle's position
    {
    SetVehiclePos(GetPlayerVehicleID(playerid),PPosition[playerid][XPos],PPosition[playerid][YPos],PPosition[playerid][ZPos]);//Setting the vehicle's position with the stored one.
    SetVehicleZAngle(GetPlayerVehicleID(playerid),PPosition[playerid][PAngle]);//Setting the vehicle's Z angle with the stored one.
    SendClientMessage(playerid,0x22B998AA,"Position loaded!");
}
    else
{
    SetPlayerPos(playerid,PPosition[playerid][XPos],PPosition[playerid][YPos],PPosition[playerid][ZPos]);//Setting the player's position with the stored one.
    SetPlayerFacingAngle(playerid,PPosition[playerid][PAngle]);//Setting the player's facing angle with the stored one.
    SendClientMessage(playerid,0x22B998AA,"Position loaded!");
}
    return 1;
}
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#2

You mean double command?
pawn Код:
YCMD:l(playerid,params[],help)
{
    new number;
    if(sscanf(params,"i",number))
        return SendClientMessage(playerid,COLOR_RED,"Usage: /l [1-2]");

    if(PlayerVIP[playerid] == 0)
        return SendClientMessage(playerid,COLOR_RED,"You are not VIP");

    if(Number == 1)
    {
        //code here if player type 1
    }
    else if(Number == 2)
    {
        //code here if player type 2
    }
    else if(Number >= 3)
        return SendClientMessage(playerid,COLOR_RED,"You cant above 2!");

    return true;
}
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#3

yes something like this
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#4

any help?
Reply
#5

pawn Код:
#define MAX_POSITION_SAVES      5

new Float:PlayerPos[MAX_PLAYERS][MAX_POSITION_SAVES][4],
    bool:PlayerPosUsed[MAX_PLAYERS][MAX_POSITION_SAVES];
   
CMD:s(playerid, params[], help)
{
    new id;
    if(sscanf(params,"i",id)) return SendClientMessage(playerid,COLOR_RED,"Usage: /s [Number]");

    new Float:x,Float:y,Float:z,Float:angle;
    if(IsPlayerInAnyVehicle(playerid))
    {
        GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);
        GetVehicleZAngle(GetPlayerVehicleID(playerid),angle);
    }
    else
    {
        GetPlayerPos(playerid,x,y,z);//Storing the player's position into x,y,z;
        GetPlayerFacingAngle(playerid,angle);//Storing the player's angle to "angle".
    }
    PlayerPos[playerid][id][0] = x;
    PlayerPos[playerid][id][1] = y;
    PlayerPos[playerid][id][2] = z;
    PlayerPos[playerid][id][3] = angle;
   
    PlayerPosUsed[playerid][id] = true;
   
    SendClientMessage(playerid,0x22B998AA,"Position saved! Type /l to load!");
    return 1;
}

CMD:l(playerid, params[], help)
{
    new id;
    if(sscanf(params,"i",id)) return SendClientMessage(playerid,COLOR_RED,"Usage: /l [Number]");

    if(!PlayerPosUsed[playerid][id]) return SendClientMessage(playerid,-1,"You don't have any position saved! (/s)");
   
    if(IsPlayerInAnyVehicle(playerid))//Checking if the player is in any vehicle, so we can retrieve the vehicle's position
    {
        SetVehiclePos(GetPlayerVehicleID(playerid),PlayerPos[playerid][id][0],PlayerPos[playerid][id][1],PlayerPos[playerid][id][2]);//Setting the vehicle's position with the stored one.
        SetVehicleZAngle(GetPlayerVehicleID(playerid),PlayerPos[playerid][id][3]);//Setting the vehicle's Z angle with the stored one.
    }
    else
    {
        SetPlayerPos(playerid,PlayerPos[playerid][id][0],PlayerPos[playerid][id][1],PlayerPos[playerid][id][2]);//Setting the player's position with the stored one.
        SetPlayerFacingAngle(playerid,PlayerPos[playerid][id][3]);//Setting the player's facing angle with the stored one.
    }
    SendClientMessage(playerid,0x22B998AA,"Position loaded!");
    return 1;
}
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