Actors animations are not applied
#1

Hello
I am having a litle problem with my actors, out of 46 actors with animations applied, 8 out of them do not get the animation, everytime i log in they have no animations, even tho i applied it to them on the script

Here is the code

PHP код:
/***************
     Actors
****************/
new WelcomeActor1;
new 
WelcomeActor2;
new 
BarActor;
new 
Striper1;
new 
Striper2;
new 
Striper3;
new 
Striper4;
new 
NotAvaibleActor1;
new 
NotAvaibleActor2;
new 
RaceDMModeActor;
new 
DDModeActor;
new 
RaceModeActor;
new 
PTPModeActor;
new 
Old_SchoolModeActor;
new 
Clan_WarsModeActor;
new 
RandomActor1;
new 
RandomActor2;
new 
RandomActor3;
new 
RandomActor4;
new 
RandomActor5;
new 
RandomActor6;
new 
RandomActor7;
new 
RandomActor8;
new 
RandomActor9;
new 
RandomActor10;
new 
RandomActor11;
new 
RandomActor12;
new 
RandomActor13;
new 
RandomActor14;
new 
RandomActor15;
new 
RandomActor16;
new 
RandomActor17;
new 
RandomActor18;
new 
RandomActor19;
new 
RandomActor20;
new 
RandomActor21;
new 
RandomActor22;
new 
RandomActor23;
new 
RandomActor24;
new 
RandomActor25;
new 
RandomActor26;
new 
RandomActor27;
new 
RandomActor28;
new 
RandomActor29;
new 
RandomActor30;
new 
RandomActor31;
new 
RandomActor32;
// OnGameModeInit
        /***************
         Actors
    ****************/
    
WelcomeActor1 CreateActor(152, -2640.12281404.1874906.46094.4629);
    
WelcomeActor2 CreateActor(152, -2639.99171409.0626906.4609180.3500);
    
BarActor CreateActor(11, -2655.50681410.1445906.2734271.7292);
    
Striper1 CreateActor(237, -2670.71511410.3984907.5703271.3210);
    
Striper2 CreateActor(246, -2670.75591427.5313907.3604207.0968);
    
Striper3 CreateActor(256, -2660.85211426.9758907.3604173.6054);
    
Striper4 CreateActor(152, -2654.48731426.9482907.3604175.7764);
    
NotAvaibleActor1 CreateActor(164, -2644.66061417.0785906.4609131.8879);
    
NotAvaibleActor2 CreateActor(165, -2648.73141421.8892906.4609129.5376);
    
RaceDMModeActor CreateActor(292, -2644.24761402.1708906.277137.4688);
    
DDModeActor CreateActor(269, -2655.65891404.0155906.2734233.1290);
    
RaceModeActor CreateActor(299, -2667.77731398.1993906.4609283.6600);
    
PTPModeActor CreateActor(24, -2666.27691429.1472906.4609170.8469);
    
Old_SchoolModeActor CreateActor(50, -2665.34061417.6118906.2734122.9724);
    
Clan_WarsModeActor CreateActor(270, -2665.25421410.2511906.273490.7578);
    
RandomActor1 CreateActor(0, -2664.10641402.0973906.273457.9039);
    
RandomActor2 CreateActor(0, -2665.70071403.0786906.2734236.9328);
    
RandomActor3 CreateActor(0, -2668.12231408.0308906.460949.6778);
    
RandomActor4 CreateActor(0, -2668.00271412.4731906.4609123.1239);
    
RandomActor5 CreateActor(0, -2676.77441422.8175906.4609228.3483);
    
RandomActor6 CreateActor(0, -2678.92481421.0615906.4609229.9317);
    
RandomActor7 CreateActor(0, -2660.00201423.2823912.411490.3966);
    
RandomActor8 CreateActor(0, -2661.27661423.3434912.4114265.5941);
    
RandomActor9 CreateActor(0, -2674.47561425.9656906.46094.1263);
    
RandomActor10 CreateActor(0, -2675.34331426.8010906.4609270.0132);
    
RandomActor11 CreateActor(0, -2659.95431424.7874906.460914.7025);
    
RandomActor12 CreateActor(0, -2655.61011424.9735906.4609332.9852);
    
RandomActor13 CreateActor(0, -2645.60961412.6899906.2734140.8504);
    
RandomActor14 CreateActor(0, -2649.78101411.6125906.2734320.8504);
    
RandomActor15 CreateActor(0, -2650.59351401.8062906.2734359.2464);
    
RandomActor16 CreateActor(0, -2644.36551398.2694906.460651.1566);
    
RandomActor17 CreateActor(0, -2642.54201400.5212906.461950.1856);
    
RandomActor18 CreateActor(0, -2646.84671399.5990912.406391.9029);
    
RandomActor19 CreateActor(0, -2654.81961399.1943912.4063273.6656);
    
RandomActor20 CreateActor(0, -2653.62501399.1865912.406388.9651);
    
RandomActor21 CreateActor(0, -2660.71581398.8866912.40630.8299);
    
RandomActor22 CreateActor(0, -2673.40041398.9928912.4063283.8585);
    
RandomActor23 CreateActor(0, -2670.02761398.5585912.406397.3952);
    
RandomActor24 CreateActor(0, -2641.94731399.9967918.351651.9482);
    
RandomActor25 CreateActor(0, -2646.46291390.7229918.35824.8407);
    
RandomActor26 CreateActor(0, -2646.56521391.9995918.3582180.6257);
    
RandomActor27 CreateActor(0, -2654.28441390.2836918.35824.9428);
    
RandomActor28 CreateActor(0, -2654.69141395.7894918.3516180.2423);
    
RandomActor29 CreateActor(0, -2668.25121398.5474918.351610.2310);
    
RandomActor30 CreateActor(0, -2673.09811398.1941918.3516287.9714);
    
RandomActor31 CreateActor(0, -2658.52691421.0540906.2734179.1692);
    
RandomActor32 CreateActor(0, -2657.87181418.7212906.2734359.1693);
    
/*******************************************************************************/
    
ApplyActorAnimation(WelcomeActor1"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(WelcomeActor2"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(BarActor""""4.110010);
    
ApplyActorAnimation(Striper1"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(Striper2"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(Striper3"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(Striper4"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(NotAvaibleActor1"POLICE""CopTraf_Stop"2.510010);
    
ApplyActorAnimation(NotAvaibleActor2"POLICE""CopTraf_Stop"2.510010);
    
ApplyActorAnimation(RaceDMModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(DDModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(RaceModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(PTPModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(Old_SchoolModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(Clan_WarsModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(RandomActor1"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor2"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor3"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor4"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor5"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor6"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor7"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor8"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor9"PED""SEAT_IDLE"4.110010);
    
ApplyActorAnimation(RandomActor10"PED""SEAT_IDLE"4.110010);
    
ApplyActorAnimation(RandomActor11"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor12"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor13"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor14"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor15"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor16"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor17"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor18"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor19"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor20"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor21"SMOKING""M_smk_in"4.110010);
    
ApplyActorAnimation(RandomActor22"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor23"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor24"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor25"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor26"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor27"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor28"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor29"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor30"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor31"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor32"DANCING""dance_loop"4.110010); 
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#2

Quote:
Originally Posted by Andre02
Посмотреть сообщение
Hello
I am having a litle problem with my actors, out of 46 actors with animations applied, 8 out of them do not get the animation, everytime i log in they have no animations, even tho i applied it to them on the script

Here is the code

PHP код:
/***************
     Actors
****************/
new WelcomeActor1;
new 
WelcomeActor2;
new 
BarActor;
new 
Striper1;
new 
Striper2;
new 
Striper3;
new 
Striper4;
new 
NotAvaibleActor1;
new 
NotAvaibleActor2;
new 
RaceDMModeActor;
new 
DDModeActor;
new 
RaceModeActor;
new 
PTPModeActor;
new 
Old_SchoolModeActor;
new 
Clan_WarsModeActor;
new 
RandomActor1;
new 
RandomActor2;
new 
RandomActor3;
new 
RandomActor4;
new 
RandomActor5;
new 
RandomActor6;
new 
RandomActor7;
new 
RandomActor8;
new 
RandomActor9;
new 
RandomActor10;
new 
RandomActor11;
new 
RandomActor12;
new 
RandomActor13;
new 
RandomActor14;
new 
RandomActor15;
new 
RandomActor16;
new 
RandomActor17;
new 
RandomActor18;
new 
RandomActor19;
new 
RandomActor20;
new 
RandomActor21;
new 
RandomActor22;
new 
RandomActor23;
new 
RandomActor24;
new 
RandomActor25;
new 
RandomActor26;
new 
RandomActor27;
new 
RandomActor28;
new 
RandomActor29;
new 
RandomActor30;
new 
RandomActor31;
new 
RandomActor32;
// OnGameModeInit
        /***************
         Actors
    ****************/
    
WelcomeActor1 CreateActor(152, -2640.12281404.1874906.46094.4629);
    
WelcomeActor2 CreateActor(152, -2639.99171409.0626906.4609180.3500);
    
BarActor CreateActor(11, -2655.50681410.1445906.2734271.7292);
    
Striper1 CreateActor(237, -2670.71511410.3984907.5703271.3210);
    
Striper2 CreateActor(246, -2670.75591427.5313907.3604207.0968);
    
Striper3 CreateActor(256, -2660.85211426.9758907.3604173.6054);
    
Striper4 CreateActor(152, -2654.48731426.9482907.3604175.7764);
    
NotAvaibleActor1 CreateActor(164, -2644.66061417.0785906.4609131.8879);
    
NotAvaibleActor2 CreateActor(165, -2648.73141421.8892906.4609129.5376);
    
RaceDMModeActor CreateActor(292, -2644.24761402.1708906.277137.4688);
    
DDModeActor CreateActor(269, -2655.65891404.0155906.2734233.1290);
    
RaceModeActor CreateActor(299, -2667.77731398.1993906.4609283.6600);
    
PTPModeActor CreateActor(24, -2666.27691429.1472906.4609170.8469);
    
Old_SchoolModeActor CreateActor(50, -2665.34061417.6118906.2734122.9724);
    
Clan_WarsModeActor CreateActor(270, -2665.25421410.2511906.273490.7578);
    
RandomActor1 CreateActor(0, -2664.10641402.0973906.273457.9039);
    
RandomActor2 CreateActor(0, -2665.70071403.0786906.2734236.9328);
    
RandomActor3 CreateActor(0, -2668.12231408.0308906.460949.6778);
    
RandomActor4 CreateActor(0, -2668.00271412.4731906.4609123.1239);
    
RandomActor5 CreateActor(0, -2676.77441422.8175906.4609228.3483);
    
RandomActor6 CreateActor(0, -2678.92481421.0615906.4609229.9317);
    
RandomActor7 CreateActor(0, -2660.00201423.2823912.411490.3966);
    
RandomActor8 CreateActor(0, -2661.27661423.3434912.4114265.5941);
    
RandomActor9 CreateActor(0, -2674.47561425.9656906.46094.1263);
    
RandomActor10 CreateActor(0, -2675.34331426.8010906.4609270.0132);
    
RandomActor11 CreateActor(0, -2659.95431424.7874906.460914.7025);
    
RandomActor12 CreateActor(0, -2655.61011424.9735906.4609332.9852);
    
RandomActor13 CreateActor(0, -2645.60961412.6899906.2734140.8504);
    
RandomActor14 CreateActor(0, -2649.78101411.6125906.2734320.8504);
    
RandomActor15 CreateActor(0, -2650.59351401.8062906.2734359.2464);
    
RandomActor16 CreateActor(0, -2644.36551398.2694906.460651.1566);
    
RandomActor17 CreateActor(0, -2642.54201400.5212906.461950.1856);
    
RandomActor18 CreateActor(0, -2646.84671399.5990912.406391.9029);
    
RandomActor19 CreateActor(0, -2654.81961399.1943912.4063273.6656);
    
RandomActor20 CreateActor(0, -2653.62501399.1865912.406388.9651);
    
RandomActor21 CreateActor(0, -2660.71581398.8866912.40630.8299);
    
RandomActor22 CreateActor(0, -2673.40041398.9928912.4063283.8585);
    
RandomActor23 CreateActor(0, -2670.02761398.5585912.406397.3952);
    
RandomActor24 CreateActor(0, -2641.94731399.9967918.351651.9482);
    
RandomActor25 CreateActor(0, -2646.46291390.7229918.35824.8407);
    
RandomActor26 CreateActor(0, -2646.56521391.9995918.3582180.6257);
    
RandomActor27 CreateActor(0, -2654.28441390.2836918.35824.9428);
    
RandomActor28 CreateActor(0, -2654.69141395.7894918.3516180.2423);
    
RandomActor29 CreateActor(0, -2668.25121398.5474918.351610.2310);
    
RandomActor30 CreateActor(0, -2673.09811398.1941918.3516287.9714);
    
RandomActor31 CreateActor(0, -2658.52691421.0540906.2734179.1692);
    
RandomActor32 CreateActor(0, -2657.87181418.7212906.2734359.1693);
    
/*******************************************************************************/
    
ApplyActorAnimation(WelcomeActor1"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(WelcomeActor2"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(BarActor""""4.110010);
    
ApplyActorAnimation(Striper1"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(Striper2"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(Striper3"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(Striper4"STRIP""strip_E"4.110010);
    
ApplyActorAnimation(NotAvaibleActor1"POLICE""CopTraf_Stop"2.510010);
    
ApplyActorAnimation(NotAvaibleActor2"POLICE""CopTraf_Stop"2.510010);
    
ApplyActorAnimation(RaceDMModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(DDModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(RaceModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(PTPModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(Old_SchoolModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(Clan_WarsModeActor"DEALER""DEALER_IDLE"4.110010);
    
ApplyActorAnimation(RandomActor1"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor2"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor3"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor4"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor5"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor6"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor7"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor8"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor9"PED""SEAT_IDLE"4.110010);
    
ApplyActorAnimation(RandomActor10"PED""SEAT_IDLE"4.110010);
    
ApplyActorAnimation(RandomActor11"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor12"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor13"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor14"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor15"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor16"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor17"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor18"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor19"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor20"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor21"SMOKING""M_smk_in"4.110010);
    
ApplyActorAnimation(RandomActor22"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor23"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor24"ON_LOOKERS""wave_loop"4.110010);
    
ApplyActorAnimation(RandomActor25"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor26"MISC""Idle_Chat_02"4.110010);
    
ApplyActorAnimation(RandomActor27"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor28"COP_AMBIENT""Coplook_loop"4.110010);
    
ApplyActorAnimation(RandomActor29"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor30"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor31"DANCING""dance_loop"4.110010);
    
ApplyActorAnimation(RandomActor32"DANCING""dance_loop"4.110010); 
Why would you use a variable when you can keep the actors in the array?

This is bad.

Replace
PHP код:
new WelcomeActor1;
new 
WelcomeActor2;
new 
BarActor;
new 
Striper1;
new 
Striper2;
new 
Striper3;
new 
Striper4;
new 
NotAvaibleActor1;
new 
NotAvaibleActor2;
new 
RaceDMModeActor;
new 
DDModeActor;
new 
RaceModeActor;
new 
PTPModeActor;
new 
Old_SchoolModeActor;
new 
Clan_WarsModeActor;
new 
RandomActor1;
new 
RandomActor2;
new 
RandomActor3;
new 
RandomActor4;
new 
RandomActor5;
new 
RandomActor6;
new 
RandomActor7;
new 
RandomActor8;
new 
RandomActor9;
new 
RandomActor10;
new 
RandomActor11;
new 
RandomActor12;
new 
RandomActor13;
new 
RandomActor14;
new 
RandomActor15;
new 
RandomActor16;
new 
RandomActor17;
new 
RandomActor18;
new 
RandomActor19;
new 
RandomActor20;
new 
RandomActor21;
new 
RandomActor22;
new 
RandomActor23;
new 
RandomActor24;
new 
RandomActor25;
new 
RandomActor26;
new 
RandomActor27;
new 
RandomActor28;
new 
RandomActor29;
new 
RandomActor30;
new 
RandomActor31;
new 
RandomActor32
to

PHP код:
new actors[50]; // Maximal actors
// Example
actors[0] = CreateActor(152, -2640.12281404.1874906.46094.4629);
// Or
enum E_ACTORS {
     
SHOPER,
     
PILOT,
     
DANCER
     
// etc
}
new 
actors[E_ACTORS];
// Example
actors[SHOPER] = CreateActor(152, -2640.12281404.1874906.46094.4629); 
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