02.07.2015, 20:48
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid,bodypart)
{
if(issuerid != INVALID_PLAYER_ID)
{
if(GetPlayerTeam(issuerid) != GetPlayerTeam(playerid))
{
if((weaponid == 34 || weaponid == 33))
{
SetPlayerHealth(playerid, 0.0);
GameTextForPlayer(issuerid, "~r~Head shot!", 3000, 3);
GameTextForPlayer(playerid, "~r~Head shot!", 3000, 3);
}
else return PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
}else {GameTextForPlayer(issuerid, "~r~Team killing is not allowed!", 3000, 3);}
}
return 0;
}


