26.06.2015, 12:28
Do I have to annul all arrays when the player connects?
example:
I have added on top of the script: new AdminDuty[MAX_PLAYERS] = 0;
Do I have to write AdminDuty[playerid] = 0; in public OnPlayerConnect If I want each player has AdminDuty[playerid] = 0, when connect to the server?
example:
I have added on top of the script: new AdminDuty[MAX_PLAYERS] = 0;
Do I have to write AdminDuty[playerid] = 0; in public OnPlayerConnect If I want each player has AdminDuty[playerid] = 0, when connect to the server?