24.06.2015, 07:28
Код HTML:
else if(!strcmp(idx, "alarmtest", true, 5))
{
new param[128];
new vw = GetPlayerVirtualWorld(playerid);
if(sscanf(params, "s[5]s[128]", idx, param)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "/house alarm {ffffff}[purchase/sell/on/off/setpassword/shut]");
if(!strcmp(param, "purchase", true, 8))
{
new mess[30];
if(!GetPVarInt(playerid, "InHouse")) return SendClientMessage(playerid, COLOR_GREY, "You are not at any house.");
if(strcmp(HouseInfo[vw][hOwner], PlayerInfo[playerid][pName], true)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "You do not own this property.");
if(PlayerInfo[playerid][pMoney] <= ALARM_PRICE-1) return format(mess, 50, "You don't have %d on you.", ALARM_PRICE), SendClientMessage(playerid, COLOR_GREY, mess);
if(HouseInfo[vw][hAlarm]) return SendClientMessage(playerid, COLOR_GREY, "This house alreasy has an alarm.");
HouseInfo[vw][hActivatedHalarm] = false;
format(HouseInfo[vw][hAlarm], 129, "1234");
GivePlayerMoneyEx(playerid, -ALARM_PRICE);
SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have successfully purchased an alarm for your house. Type /house alarm for further options.");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Your default alarm's password is now 1234 and it may be changed it via the command /house alarm password");
return HouseInfo[vw][hAlarm] = true;
}
if(!strcmp(param, "selltest", true, 4))
{
if(!GetPVarInt(playerid, "InHouse")) return SendClientMessage(playerid, COLOR_GREY, "You are not at any house.");
if(strcmp(HouseInfo[vw][hOwner], PlayerInfo[playerid][pName], true)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "You do not own this property.");
if(!HouseInfo[vw][hAlarm]) return SendClientMessage(playerid, COLOR_GREY, "This house alreasy does not have an alarm.");
HouseInfo[vw][hActivatedHalarm] = false;
HouseInfo[vw][hAlarm] = false;
SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have successfully sold your house alarm and received 75 percents of its value.");
#define pricep ALARM_PRICE/4
GivePlayerMoneyEx(playerid, ALARM_PRICE-pricep);
return HouseInfo[vw][hAlarm] = false;
}
if(!strcmp(param, "ontest", true, 2))
{
new passw[129];
if(sscanf(params, "s[5]s[2]s[10]", idx, param, passw)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "/house alarm on {ffffff}[password]");
if(!GetPVarInt(playerid, "InHouse")) return SendClientMessage(playerid, COLOR_GREY, "You are not at any house.");
if(!HouseInfo[vw][hAlarm]) return SendClientMessage(playerid, COLOR_GREY, "This house does not have an alarm.");
if(strlen(passw) >= 10) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "The password can't contain more than 10 characters.");
if(strcmp(HouseInfo[vw][hAlarmPassword], passw, true)) return SendClientMessage(playerid, COLOR_LIGHTRED, "You have entered an incorrect alarm password.");
HouseInfo[vw][hActivatedHalarm] = true;
return SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have successfully activated your house's alarm.");
}
if(!strcmp(param, "offtest", true, 3))
{
new passw[10];
if(sscanf(params, "s[5]s[2]s[10]", idx, param, passw)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "/house alarm off {ffffff}[password]");
if(!GetPVarInt(playerid, "InHouse")) return SendClientMessage(playerid, COLOR_GREY, "You are not at any house.");
if(!HouseInfo[vw][hAlarm]) return SendClientMessage(playerid, COLOR_GREY, "This house does not have an alarm.");
if(strlen(passw) >= 10 || !strlen(passw)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "The password can't contain more than 10 characters.");
if(strcmp(HouseInfo[vw][hAlarmPassword], passw, true)) return SendClientMessage(playerid, COLOR_LIGHTRED, "You have entered an incorrect alarm password.");
HouseInfo[vw][hActivatedHalarm] = false;
return SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have successfully deactivated your house's alarm.");
}
if(!strcmp(param, "setpasswordtest", true, 11))
{
new passw[2][129], mess[40];
if(sscanf(params, "s[5]s[2]s[10]s[10]", idx, param, passw[0], passw[1])) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "/house alarm setpassword {ffffff}[current password] [new password]");
if(!GetPVarInt(playerid, "InHouse")) return SendClientMessage(playerid, COLOR_GREY, "You are not at any house.");
if(strcmp(HouseInfo[vw][hOwner], PlayerInfo[playerid][pName]) == 1 && isnull(HouseInfo[vw][hOwner])) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "You do not own this property.");
if(!HouseInfo[vw][hAlarm]) return SendClientMessage(playerid, COLOR_GREY, "This house does not have an alarm.");
if(strlen(passw[0]) || strlen(passw[1]) <= 10) return SendClientMessage(playerid, COLOR_GREY, "The passwords can not contain more than 10 characters.");
if(strcmp(HouseInfo[vw][hAlarmPassword], passw[0], true)) return SendClientMessage(playerid, COLOR_LIGHTRED, "You have entered an incorrect alarm password.");
format(HouseInfo[vw][hAlarm], 129, passw[1]);
format(mess, 40, "You have successfully changed your alarm password to %s.",passw[1]);
return SendClientMessage(playerid, COLOR_LIGHTGREEN, mess);
}
if(!strcmp(param, "shuttest", true, 4))
{
new passwordd[10];
if(sscanf(params, "s[5]s[2]s[10]", idx, param, passwordd)) return SendClientMessage(playerid, COLOR_LIGHTGREEN, "/house alarm shut {ffffff}[password]");
if(!GetPVarInt(playerid, "InHouse")) return SendClientMessage(playerid, COLOR_GREY, "You are not at any house.");
if(strlen(passwordd) || strlen(passwordd) <= 10) return SendClientMessage(playerid, COLOR_GREY, "The passwords can not contain more than 10 characters.");
if(strcmp(HouseInfo[vw][hAlarmPassword], passwordd, true)) return SendClientMessage(playerid, COLOR_LIGHTRED, "You have failed to insert the correct password.");
StopAudioStreamForPlayer(playerid);
HouseInfo[vw][hYellingAlarm] = false;
return SendClientMessage(playerid, COLOR_LIGHTGREEN, "You have successfully shut the alarm");
}
return 1;
}