[Map] New sf pizza(for RP)
#1

Here is the new sf pizza. I have do for a roleplay server but now that server dont use it no longer so i share it for you guys
I think it will good for rp server
So here is some pic
Here is the full view of the map

Here is some parking slot

You can see the parking slot of pizza bike

Here is the pizza and buger restaurant

Here is the back of the pizza

So what do you think about the map. Oh wait here is the code
PHP код:
RemoveBuildingForPlayer(playerid10108, -1687.53131390.093813.20310.25);
RemoveBuildingForPlayer(playerid10109, -1660.68751358.976612.20310.25);
RemoveBuildingForPlayer(playerid1223, -1707.82811345.13286.17190.25);
RemoveBuildingForPlayer(playerid1223, -1699.19531336.57816.17190.25);
RemoveBuildingForPlayer(playerid759, -1699.10161344.40636.66410.25);
RemoveBuildingForPlayer(playerid1216, -1696.68751334.47666.88280.25);
RemoveBuildingForPlayer(playerid1496, -1673.10161336.31256.17970.25);
RemoveBuildingForPlayer(playerid1300, -1689.55471342.46886.55470.25);
RemoveBuildingForPlayer(playerid1536, -1720.52341358.24226.17970.25);
RemoveBuildingForPlayer(playerid1300, -1702.93751355.67976.55470.25);
RemoveBuildingForPlayer(playerid1223, -1682.04691356.09386.17190.25);
RemoveBuildingForPlayer(playerid1216, -1689.11721359.54696.88280.25);
RemoveBuildingForPlayer(playerid759, -1680.57031362.79696.66410.25);
RemoveBuildingForPlayer(playerid1300, -1688.06251367.26566.55470.25);
RemoveBuildingForPlayer(playerid1300, -1671.37501364.25006.55470.25);
RemoveBuildingForPlayer(playerid9903, -1687.53131390.093813.20310.25);
RemoveBuildingForPlayer(playerid1280, -1667.51561379.51566.60940.25);
RemoveBuildingForPlayer(playerid10309, -1670.60941378.46887.86720.25);
RemoveBuildingForPlayer(playerid1223, -1665.22661372.55476.17190.25);
RemoveBuildingForPlayer(playerid1280, -1665.65631377.65636.60940.25);
RemoveBuildingForPlayer(playerid759, -1664.89841380.46096.66410.25);
RemoveBuildingForPlayer(playerid1280, -1662.28911381.08596.60940.25);
RemoveBuildingForPlayer(playerid1216, -1661.59381398.09386.88280.25);
RemoveBuildingForPlayer(playerid9904, -1660.68751358.976612.20310.25);
RemoveBuildingForPlayer(playerid759, -1657.69531394.05476.66410.25);
RemoveBuildingForPlayer(playerid1280, -1659.03911391.62506.60940.25);
RemoveBuildingForPlayer(playerid1280, -1656.73441401.57036.60940.25);
RemoveBuildingForPlayer(playerid1223, -1649.05471392.85946.17190.25);
RemoveBuildingForPlayer(playerid1280, -1656.41411391.62506.60940.25);
RemoveBuildingForPlayer(playerid759, -1654.10941402.43756.66410.25);
RemoveBuildingForPlayer(playerid1280, -1654.87501399.71096.60940.25);
RemoveBuildingForPlayer(playerid1300, -1652.10941406.64846.55470.25);
CreateObject(6959, -1660.947631405.552496.19638,   0.000000.0000045.48000);
CreateObject(6959, -1651.695431381.883186.19917,   0.000000.00000, -43.02001);
CreateObject(6959, -1678.252561352.866096.16779,   0.000000.00000, -44.40002);
CreateObject(6959, -1688.090091349.124276.15992,   0.000000.00000, -44.34000);
CreateObject(6959, -1697.976931362.362306.19920,   0.000000.00000, -44.64000);
CreateObject(6959, -1674.934691383.455696.18556,   0.000000.00000, -44.76000);
CreateObject(13361, -1666.487301383.3316713.06931,   0.000000.00000135.30002);
CreateObject(1536, -1666.243531378.987306.16042,   0.000000.00000, -44.81999);
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CreateObject(18981, -1706.170531360.898445.67592,   0.0000090.00000, -44.76002);
CreateObject(18981, -1696.668821374.596075.67864,   0.0000090.00000, -45.42001);
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CreateObject(3578, -1690.702391378.920295.39691,   0.000000.0000045.41998);
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CreateObject(3578, -1700.220211371.000855.40833,   0.000000.00000, -44.82000);
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CreateObject(3578, -1704.313231366.952885.40884,   0.000000.00000, -44.76001);
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CreateObject(3578, -1709.297491361.863775.39213,   0.000000.00000, -44.76000);
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CreateObject(3578, -1716.725101354.357185.39972,   0.000000.00000, -44.76000);
CreateObject(737, -1714.823851345.502206.57125,   0.000000.00000, -44.46000);
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CreateObject(2898, -1685.715331326.752696.15200,   0.000000.00000, -45.60001);
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CreateObject(983, -1701.394041364.445566.85457,   0.000000.0000044.63998);
CreateObject(983, -1697.700561368.100596.88276,   0.000000.0000044.45999);
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CreateObject(647, -1648.526981363.262707.53658,   0.000000.00000, -65.82001);
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CreateObject(647, -1656.583501354.884407.64639,   0.000000.00000, -33.72000);
CreateObject(8041, -1703.273931342.6528311.72701,   0.000000.00000, -134.70000);
CreateObject(737, -1699.102661329.828496.52092,   0.000000.00000, -44.99999);
CreateObject(9833, -1699.426151365.330208.95537,   0.000000.000000.00000);
CreateObject(9833, -1703.904661370.216679.16561,   0.000000.000000.00000);
CreateObject(869, -1703.660771369.872686.42938,   0.000000.00000, -55.80000);
CreateObject(869, -1700.970831367.615846.58203,   0.000000.00000, -59.64000);
CreateObject(869, -1698.750981365.268076.50116,   0.000000.0000026.58000);
CreateObject(1679, -1676.219481382.894656.67192,   0.000000.000000.00000);
CreateObject(1679, -1672.033451379.102786.67613,   0.000000.000000.00000);
CreateObject(1679, -1665.058471373.455696.66370,   0.000000.000000.00000);
CreateObject(1679, -1662.066651370.080446.65008,   0.000000.000000.00000);
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CreateObject(19129, -1647.389401399.685066.19421,   0.000000.00000, -44.70001);
CreateObject(16151, -1645.683841385.129396.50266,   0.000000.00000, -134.58018);
CreateObject(1679, -1636.643921414.864146.67130,   0.000000.000000.00000);
CreateObject(1679, -1636.799441420.504886.69043,   0.000000.000000.00000);
CreateObject(1679, -1629.712401417.313236.67236,   0.000000.000000.00000);
CreateObject(1679, -1631.905881422.250496.65305,   0.000000.000000.00000);
CreateObject(1679, -1641.889771415.718026.66784,   0.000000.000000.00000);
CreateObject(14582, -1643.183351423.550789.60894,   0.000000.0000010.74000); 
Enjoy
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#2

The map has a lot of mistakes. First of all, some objects are not placed properly. Secondly, there are a lot of useless objects. Finally, you removed to many original buildings, which I think were fitting better in there, than your custom map.
Well, effort is appreciated, maybe with some small adjustments you can do it better.
Reply
#3

Quote:
Originally Posted by Michael B
Посмотреть сообщение
The map has a lot of mistakes. First of all, some objects are not placed properly. Secondly, there are a lot of useless objects. Finally, you removed to many original buildings, which I think were fitting better in there, than your custom map.
Well, effort is appreciated, maybe with some small adjustments you can do it better.
I agree with that. The orginal is better and fit perfectly in that place but i think that place is boring and it need a new look ,and that is the best that i can do ,about the useless object i think that must be the dance floor in the back of the pizza that is a wide space and i dont know what can do with that space so i put the bar and the floor, that my mistake, am i right
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#4

It looks good but I think there's so many errors like the buildings, objects, and that big parking sign.
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#5

Good job guy
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