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How to Fix CMDS leave?

Код:
#include <a_samp>
#include <zcmd>
new Float:RandomSpawns[][] =
{
	{1249.7258, -2047.9263, 59.9209, 90.2055}, // Randomspawn
	{1241.2084, -2057.6521, 60.0190, 94.9352}, // Randomspawn
	{1241.0105, -2052.6873, 59.9975, 2.8144}, // Randomspawn
	{718.4906, -1477.3024, 5.4688, 357.9947}, // Randomspawn
	{722.3772, -1477.2856, 5.4688, 272.3814} // Randomspawn
};
new Float:RandomSpawnsh[][] =
{
	{2798.2529,-2393.8613,13.9560,95.1813}, // Randomspawn
	{2716.1025,-2455.4011,29.0599,269.9179}, // Randomspawn
	{2734.8933,-2551.2141,13.6456,172.7898}, // Randomspawn
	{2793.9622,-2464.3323,13.6322,275.9981} // Randomspawn
};
new Float:RandomSpawnsp[][] =
{
	{142.6763,1875.4998,17.8434,269.5123}, // Randomspawn
	{268.8007,1884.5270,-30.0938,182.0331}, // Randomspawn
	{201.1935,1869.3553,13.1406,271.1146}, // Randomspawn
	{211.0045,1933.2153,23.2422,177.1036} // Randomspawn
};
new Float:RandomSpawnsk[][] =
{
	{353.9568,2030.7959,23.8673,4.9459},
	{280.6848,1982.0070,25.2704,279.1610},
	{320.0032,1811.4578,17.6406,8.0880},
	{383.0732,1892.0850,17.6406,43.7254}
};
new InMINI[MAX_PLAYERS];
new InRPG[MAX_PLAYERS]; 
new InDM[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
	InMINI[playerid] = 0; // Makes the player set as not in the Minigun DM (Prevents other player's from being bugged.)
	InRPG[playerid] = 0;
	InDM[playerid] = 0;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	InMINI[playerid] = 0; // Makes the player set as not in the Minigun DM (Prevents other player's from being bugged.)
	InRPG[playerid] = 0;
	InDM[playerid] = 0;
	return 1;
}

public OnPlayerSpawn(playerid)
{
    if(InMINI[playerid] == 1)
	{ // Determines that the player is in the Minigun DM. When he is killed, and /mdm = 1, he will be teleported back to the DM.
                SetPlayerVirtualWorld(playerid, 2); // Virtual World = 10
                new Random = random(sizeof(RandomSpawnsh));
				SetPlayerPos(playerid, RandomSpawnsh[Random][0], RandomSpawnsh[Random][1], RandomSpawnsh[Random][2]);
				SetPlayerFacingAngle(playerid, RandomSpawnsh[Random][3]);
				ResetPlayerWeapons( playerid );
				GivePlayerWeapon( playerid , 38 , 9999);
    }
    if(InRPG[playerid] == 1)
	{
                SetPlayerVirtualWorld(playerid, 3); // Virtual World = 10
    			new Random = random(sizeof(RandomSpawnsp));
				SetPlayerPos(playerid, RandomSpawnsp[Random][0], RandomSpawnsp[Random][1], RandomSpawnsp[Random][2]);
				SetPlayerFacingAngle(playerid, RandomSpawnsp[Random][3]);
				ResetPlayerWeapons( playerid );
				GivePlayerWeapon( playerid , 35 , 9999 );
	}
	if(InDM[playerid] == 1)
	{
	            SetPlayerVirtualWorld(playerid, 4); // Virtual World = 10
				new Random = random(sizeof(RandomSpawnsk));
    			SetPlayerPos(playerid, RandomSpawnsk[Random][0], RandomSpawnsk[Random][1], RandomSpawnsk[Random][2]);
				SetPlayerFacingAngle(playerid, RandomSpawnsk[Random][3]);
				ResetPlayerWeapons( playerid );
				GivePlayerWeapon( playerid , 0 , 1 );
   				GivePlayerWeapon( playerid , 24 , 9999 );
      			GivePlayerWeapon( playerid , 26 , 9999 );
        		GivePlayerWeapon( playerid , 29 , 9999 );
        		GivePlayerWeapon( playerid , 34 , 9999 );
	        	GivePlayerWeapon( playerid , 16 , 9999 );
	        	GivePlayerWeapon( playerid , 35 , 9999 );
	}
	return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_MINIGAMES)
    {
        if(response) // If they clicked 'Select' or double-clicked a weapon
        {
            // Give them the weapon
            switch(listitem)
            {
                case 0:
                {
                		if( CnR[ playerid ] != 0 ) return SendClientMessage( playerid , -1 , " {FF0000}Error: {FFFFFF}You're already {00FFFF}Cops {FFFFFF}'n' {FF0000}Robbers minigame !" );
			 			ShowPlayerDialog( playerid , D_CnR , DIALOG_STYLE_LIST , "{00FFFF}Cops {FFFFFF}'n' {FF0000}Robers" , "{00FFFF}Cop's\n{FF0000}Robber's" , "Select" , "Exit" );
				}
				case 1:
                {
                        if(InMINI[playerid] != 1)
                        {
							new Random = random(sizeof(RandomSpawnsh));
							SetPlayerPos(playerid, RandomSpawnsh[Random][0], RandomSpawnsh[Random][1], RandomSpawnsh[Random][2]);
    						SetPlayerFacingAngle(playerid, RandomSpawnsh[Random][3]);
    						InMINI[playerid] = 1;
                        	new pName[MAX_PLAYER_NAME],string[128];
                        	GetPlayerName(playerid,pName,sizeof(pName));
			        		SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames.");
			        		format(string, sizeof(string), "%s Telah Bergabung Ke MINIGUN(/Minigames) ",pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
			        		SetPlayerVirtualWorld( playerid, 2 );
			        		ResetPlayerWeapons( playerid );
			        		GivePlayerWeapon( playerid , 38 , 9999);
						}
				}
				case 2:
				{
				        if(InRPG[playerid] != 1)
				        {
				        	new Random = random(sizeof(RandomSpawnsp));
							SetPlayerPos(playerid, RandomSpawnsp[Random][0], RandomSpawnsp[Random][1], RandomSpawnsp[Random][2]);
    						SetPlayerFacingAngle(playerid, RandomSpawnsp[Random][3]);
    						InRPG[playerid] = 1;
				        	new pName[MAX_PLAYER_NAME],string[128];
				        	GetPlayerName(playerid,pName,sizeof(pName));
			        		SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames.");
			        		format(string, sizeof(string), "%s Telah Bergabung Ke RPG(/Minigames) ",pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
			        		SetPlayerVirtualWorld( playerid, 3 );
			        		ResetPlayerWeapons( playerid );
					   		GivePlayerWeapon( playerid , 35 , 9999 );
						}
				}
				case 3:
				{
				        if(InDM[playerid] != 1)
				        {
				        	new Random = random(sizeof(RandomSpawnsk));
							SetPlayerPos(playerid, RandomSpawnsk[Random][0], RandomSpawnsk[Random][1], RandomSpawnsk[Random][2]);
    						SetPlayerFacingAngle(playerid, RandomSpawnsk[Random][3]);
    						InDM[playerid] = 1;
				        	new pName[MAX_PLAYER_NAME],string[128];
				        	GetPlayerName(playerid,pName,sizeof(pName));
			        		SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames.");
			        		format(string, sizeof(string), "%s Telah Bergabung Ke DeathMatch(/Minigames) ",pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
			        		SetPlayerVirtualWorld( playerid, 4 );
			        		ResetPlayerWeapons( playerid );
			        		GivePlayerWeapon( playerid , 0 , 1 );
			        		GivePlayerWeapon( playerid , 24 , 9999 );
			        		GivePlayerWeapon( playerid , 26 , 9999 );
			        		GivePlayerWeapon( playerid , 29 , 9999 );
			        		GivePlayerWeapon( playerid , 34 , 9999 );
			        		GivePlayerWeapon( playerid , 16 , 9999 );
			        		GivePlayerWeapon( playerid , 35 , 9999 );
						}
				}
            }
        }
	}
	if(dialogid == DIALOG_MINIGAMES1)
    {
        if(response) // If they clicked 'Select' or double-clicked a weapon
        {
            // Give them the weapon
            switch(listitem)
            {
                case 0:
                {
                        if( CnR[ playerid ] == 0)
                        {
                        	new pName[MAX_PLAYER_NAME],string[128];
                        	GetPlayerName(playerid,pName,sizeof(pName));
                        	if(CnR[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MIniGames(CNR)" );
							SetPlayerVirtualWorld( playerid , 0 );
    						SetPlayerInterior( playerid , 0 );
    						Robber[ playerid ] = 0;
    						Cop[ playerid ] = 0;
    						CnR[ playerid ] = 0;
    						ResetPlayerWeapons( playerid );
    						format(string, sizeof(string), "%s Telah Keluar Dari Minigames CNR", pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
						}
                }
				case 1:
                {
                        if(InMINI[playerid] == 0)
                        {
                        	new pName[MAX_PLAYER_NAME],string[128];
                        	GetPlayerName(playerid,pName,sizeof(pName));
                        	if(InMINI[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(MINI)" );
                        	InMINI[playerid] = 0;
                        	SetPlayerVirtualWorld( playerid , 0 );
    						SetPlayerInterior( playerid , 0 );
    						ResetPlayerWeapons( playerid );
    						new Random = random(sizeof(RandomSpawns));
							SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
    						SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    						format(string, sizeof(string), "%s Telah Keluar Dari MINIGUN DeathMatch", pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
						}
				}
				case 2:
				{
				        if(InRPG[playerid] == 0)
				        {
				        	new pName[MAX_PLAYER_NAME],string[128];
				        	GetPlayerName(playerid,pName,sizeof(pName));
							if(InRPG[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(RPG)" );
				        	InRPG[playerid] = 0;
                        	SetPlayerVirtualWorld( playerid , 0 );
    						SetPlayerInterior( playerid , 0 );
    						ResetPlayerWeapons( playerid );
    						new Random = random(sizeof(RandomSpawns));
							SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
    						SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    						format(string, sizeof(string), "%s Telah Keluar Dari RPG DeathMatch", pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
						}
				}
				case 3:
				{
				        if(InDM[playerid] == 0)
				        {
				        	new pName[MAX_PLAYER_NAME],string[128];
				        	GetPlayerName(playerid,pName,sizeof(pName));
				        	if(InDM[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(DM)" );
				        	InDM[playerid] = 0;
                        	SetPlayerVirtualWorld( playerid , 0 );
    						SetPlayerInterior( playerid , 0 );
    						ResetPlayerWeapons( playerid );
    						new Random = random(sizeof(RandomSpawns));
							SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
    						SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    						format(string, sizeof(string), "%s Telah Keluar Dari DeathMatch", pName);
							SendClientMessageToAll(COLOR_YELLOW, string);
						}
				}
            }
        }
	}
    switch( dialogid )
	{
	    case D_CnR:
	    {
   			if( !response )return 1;
			switch( listitem )
			{
			    case 0:
			    {
			        if( CnR[ playerid ] != 1 )
			        {
			        	new pName[MAX_PLAYER_NAME],string[128];
			        	GetPlayerName(playerid,pName,sizeof(pName));
			        	SendClientMessage(playerid,-1,"{00FFFF}You entered at Cops.");
			        	SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames.");
			        	format(string, sizeof(string), "%s Telah Bergabung Ke MINIGAMES CNR(TEAM Cops) ", pName, playerid);
						SendClientMessageToAll(COLOR_YELLOW, string);
			        	Cop[ playerid ] = 1;
			        	CnR[ playerid ] = 1;
			        	SetPlayerVirtualWorld( playerid, 1 );
			        	SetPlayerPos( playerid , 1568.4161, -1692.2710, 5.8906 );
			        	SetPlayerSkin( playerid , 280 );
			        	SetPlayerColor( playerid , 0x00FFFFFF );
			        	ResetPlayerWeapons( playerid );
			        	GivePlayerWeapon( playerid , 24 , 100 );
			       		GivePlayerWeapon( playerid , 26 , 100 );
		      	 	 	GivePlayerWeapon( playerid , 3 , 1 );
			        	GivePlayerWeapon( playerid , 31 , 500 );
					}

			    }
			    case 1:
			    {
			        if( CnR[ playerid ] != 1 )
			        {
			        	new pName[MAX_PLAYER_NAME],string[128];
			        	GetPlayerName(playerid,pName,sizeof(pName));
			        	SendClientMessage(playerid,-1,"{FF0000}You entered at Robber.");
			        	SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames.");
			        	format(string, sizeof(string), "%s Telah Bergabung Ke MINIGAMES CNR(TEAM Robber) ", pName, playerid);
						SendClientMessageToAll(COLOR_YELLOW, string);
			        	Robber[ playerid ] = 1;
			        	CnR[ playerid ] = 1;
			        	SetPlayerVirtualWorld( playerid, 1 );
			        	SetPlayerPos( playerid , 1125.6915, -2036.4381, 69.8808 );
			        	SetPlayerSkin( playerid , 293 );
			        	SetPlayerColor( playerid , 0xFF0000FF );
			        	ResetPlayerWeapons( playerid );
						GivePlayerWeapon( playerid , 24 , 100 );
						GivePlayerWeapon( playerid , 26 , 100 );
						GivePlayerWeapon( playerid , 4 , 1 );
						GivePlayerWeapon( playerid , 30 , 500 );
					}
			    }
			}
	    }
	}
	return 1;
}
CMD:minigames(playerid,params[]){
    #pragma unused params
    if(InDM[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MiniGames(DM)" );
    if(InRPG[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MiniGames(RPG)" );
    if(InMINI[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MiniGames(MINI)" );
    if(CnR[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MIniGames(CNR)" );
	ShowPlayerDialog(playerid, DIALOG_MINIGAMES, DIALOG_STYLE_LIST, "{00FF00}MINIGAMES", "CNR\nMini\nRPG\nDM", "Select", "Cancel");
	return 1;
}
//_______________________________________BUG_____________________________________________________
CMD:leave(playerid,params[]){
    #pragma unused params
    if( InDM[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(DM)" );
   	if( InRPG[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(RPG)" );
	if( InMINI[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(MINI)" );
    if( CnR[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , " {FF0000}Error:{FFFFFF} You're not in {00FFFF}Cops {FFFFFF}'n' {FF0000}RobbersP{FFFFFF} minigame!" );
   	ShowPlayerDialog(playerid, DIALOG_MINIGAMES1, DIALOG_STYLE_LIST, "{00FF00}Leave MINIGAMES", "Leave CNR\nMINI\nRPG\nDM", "Select", "Cancel");

	return 1;
}
Screenshots:
http://postimg.org/image/64ihqjrbx/
http://postimg.org/image/tk0evwb31/
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