02.05.2015, 17:57
Every time EditObject is used, it is automatically cancelled.
As soon as each pointer appears, the Editing automatically cancels. I have went through everything regarding OnPlayerEditObject, OnPlayerEditDynamicObject & OnPlayerEditAttachedObject, and I have even removed them for testing - but none of the above has worked.
Any ideas on how to resolve this issue?
As soon as each pointer appears, the Editing automatically cancels. I have went through everything regarding OnPlayerEditObject, OnPlayerEditDynamicObject & OnPlayerEditAttachedObject, and I have even removed them for testing - but none of the above has worked.
Any ideas on how to resolve this issue?