Quote:
Originally Posted by Konstantinos
You're trying to get the position from a vehicle that does not exist because currentveh is 0 and you haven't assigned the currect vehicleid.
pawn Код:
new v = pInfo[playerid][VehicleOwner], currentveh = GetPlayerVehicleID(playerid), string[128];
Tip: use %f to print floats if you want the decimal places too to be printed.
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Also, when a player buys a newly spawned vehicle it says they're not a cop to enter it.. I've already defined my LeoVeh's 50 of them infact.. heres some code..
Код:
if(vehicleid == LEOveh[0] || LEOveh[1] || LEOveh[2] || LEOveh[3] || LEOveh[4] || LEOveh[5] || LEOveh[6] || LEOveh[7] || LEOveh[8] || LEOveh[9] || LEOveh[10] || LEOveh[11] || LEOveh[12] || LEOveh[13] || LEOveh[14] || LEOveh[15] || LEOveh[16] || LEOveh[17] || LEOveh[18] || LEOveh[19] || LEOveh[20] || LEOveh[21] || LEOveh[22] || LEOveh[23] || LEOveh[24] || LEOveh[25] || LEOveh[26] || LEOveh[27] || LEOveh[28] || LEOveh[29] || LEOveh[30] || LEOveh[31] || LEOveh[32] || LEOveh[33] || LEOveh[34] || LEOveh[35])
{
if(pInfo[playerid][Faction] != 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER:{FFFFFF} You need to be a police officer in order to operate this vehicle!");
RemovePlayerFromVehicle(playerid);
}
}
MY CREATE VEHICLE AFTER BUY:
Код:
stock CreatePlayerVehicle(playerid, model)
{
new pname[30], file[64], playercar, v;
GetPlayerName(playerid, pname, sizeof(pname));
playercar = CreateVehicle(model, 170.8668, -16.1531, 1.5781, 220.7102, random(5), random(5), -1);
PutPlayerInVehicle(playerid, playercar, 0);
new INI:File = INI_Open(VehiclePath(v));
vInfo[v][ModelID] = model;
vInfo[v][NrPlate] = "DT-0000-RP";
vInfo[v][Owner] = pname;
vInfo[v][posX] = 170.8668;
vInfo[v][posY] = -16.1531;
vInfo[v][posZ] = 1.5781;
vInfo[v][posA] = 220.7102;
vInfo[v][ColorA] = random(50);
vInfo[v][ColorB] = random(50);
vInfo[v][Locked] = 1;
INI_Close(File);
format(file, 64, "Vehicles/%d.ini", v);
if(fexist(file))
{
INI_ParseFile(VehiclePath(v), "LoadVehicleData", false, true, v, true, false );
}
SaveVehicles();
pInfo[playerid][VehicleOwner] = playercar;
vEngine[playercar] = 1;
return 1;
}