26.03.2015, 11:02
Hello,
When i /pickgun from the ground, i take the gun but the object keeps in the ground, also there is
but its the same problem
Any help?
When i /pickgun from the ground, i take the gun but the object keeps in the ground, also there is
pawn Код:
DestroyObject(dGunData[f][ObjID]);
Any help?
pawn Код:
CMD:pickgun(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, dGunData[a][ObjPos][0], dGunData[a][ObjPos][1], dGunData[a][ObjPos][2]))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, COLOR_GREY, "You are not near the weapon which you can pick up.");
GiveZaiatWeapon(playerid, dGunData[f][ObjData][0], dGunData[f][ObjData][1]);
DestroyObject(dGunData[f][ObjID]);
dGunData[f][ObjPos][0] = 0.0;
dGunData[f][ObjPos][1] = 0.0;
dGunData[f][ObjPos][2] = 0.0;
dGunData[f][ObjID] = -1;
//dGunData[f][ObjData][0] = 0;
dGunData[f][ObjData][1] = 0;
new string[128];
format(string, sizeof(string), "* %s took a gun from the ground", RPN(playerid), GunNames[dGunData[f][ObjData][0]]);
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger took a gun from the ground", GunNames[dGunData[f][ObjData][0]]);
}
else
{
format(string, sizeof(string), "* %s took a gun from the ground", RPN(playerid), GunNames[dGunData[f][ObjData][0]]);
}
SendNearbyMessage(playerid, 15, string, COLOR_LIGHTBLUE, COLOR_LIGHTBLUE, COLOR_LIGHTBLUE, COLOR_LIGHTBLUE, COLOR_LIGHTBLUE);
return 1;
}