19.03.2015, 16:51
Heey guys,
I am using the Huntervehicle(2) filterscript. It works fine but when I change the coords of the Checkpoint, and buy a vehicle, you spawn on the basic position ( I think 0.0, like a new.pwn gamemode.) I tried everything but can't figure it out. I changed Every coord in the script to mine and don't work. There is used a timer ( see the code ) but there is nothing in the timer. (
) I put this in it:
Then you spawn good when you bought a vehicle BUT: because it is a timer it keep spawning you to the position. When I turn repeat off ( change 1 to 0 ) it doesn't work at all.
Code that I think it can be:
I am using the Huntervehicle(2) filterscript. It works fine but when I change the coords of the Checkpoint, and buy a vehicle, you spawn on the basic position ( I think 0.0, like a new.pwn gamemode.) I tried everything but can't figure it out. I changed Every coord in the script to mine and don't work. There is used a timer ( see the code ) but there is nothing in the timer. (
PHP код:
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
PHP код:
SetPlayerPos(playerid,-170.6664,2656.5444,63.3934);
Code that I think it can be:
PHP код:
public OnFilterScriptInit()
{
new playerid;
// CreateCheckpoint(Float:x,Float:y,Float:z,interior,Float:size,Float:distance,showforall)
DOCP_OnGameModeInit();
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,false);//Otto
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,false);//scout and schutz
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,false); // Gelдnde
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,false);//Lowrider
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,false);//grotti
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,false);//highway
beispielcp2 = CreateCheckpoint(-170.7885,2662.2874,63.2410,0,3,50,true);//Wang Cars
// CreateCheckpoint(-1957.8164,256.5306,41.0471,0,4,1000000000000000,true);
Main();
CarMenu = CreateMenu("Menu",1,20,120,150,400);
AddMenuItem(CarMenu,0,"Sell");
AddMenuItem(CarMenu,0,"Park");
AddMenuItem(CarMenu,0,"Lock");
AddMenuItem(CarMenu,0,"Unlock");
AddMenuItem(CarMenu,0,"Call Car");
AddMenuItem(CarMenu,0,"Reset Components");
Carbuy = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy,0,"Landstalker $15000");
AddMenuItem(Carbuy,0,"Bravura $15000");
AddMenuItem(Carbuy,0,"Manana $25000");
AddMenuItem(Carbuy,0,"Esperanto $00000");
AddMenuItem(Carbuy,0,"Solair $00000");
AddMenuItem(Carbuy,0,"Regina $00000");
AddMenuItem(Carbuy,0,"Picador $00000");
AddMenuItem(Carbuy,0,"Clover $00000");
Carbuy2 = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy2,0,"Faggio $10000");
AddMenuItem(Carbuy2,0,"Pizzaboy $00000");
AddMenuItem(Carbuy2,0,"Sanchez $10000");
AddMenuItem(Carbuy2,0,"Quad $50000");
AddMenuItem(Carbuy2,0,"BMX $00000");
AddMenuItem(Carbuy2,0,"Mountainbike $10000");
AddMenuItem(Carbuy2,0,"Freeway $50000");
AddMenuItem(Carbuy2,0,"FCR-900 $50000");
AddMenuItem(Carbuy2,0,"NRG-500 $00000");
AddMenuItem(Carbuy2,0,"PCJ-600 $10000");
AddMenuItem(Carbuy2,0,"BF-400 $00000");
AddMenuItem(Carbuy2,0,"Wayfarer $10000");
Carbuy3 = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy3,0,"BF Injection $10000");
AddMenuItem(Carbuy3,0,"Monster Truck $00000");
AddMenuItem(Carbuy3,0,"Monster TruckA $00000");
AddMenuItem(Carbuy3,0,"Monster TruckB $00000");
AddMenuItem(Carbuy3,0,"Patriot $00000");
AddMenuItem(Carbuy3,0,"Rancher $00000");
AddMenuItem(Carbuy3,0,"SandKing $00000");
AddMenuItem(Carbuy3,0,"Mesa $00000");
AddMenuItem(Carbuy3,0,"Rancher $00000");
AddMenuItem(Carbuy3,0,"Bandito $00000");
AddMenuItem(Carbuy3,0,"Huntley $00000");
Carbuy4 = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy4,0,"Voodoo $10000");
AddMenuItem(Carbuy4,0,"Remington $10000");
AddMenuItem(Carbuy4,0,"Slamvan $10000");
AddMenuItem(Carbuy4,0,"Blade $10000");
AddMenuItem(Carbuy4,0,"Tahoma $10000");
AddMenuItem(Carbuy4,0,"Savanna $10000");
AddMenuItem(Carbuy4,0,"Broadway $10000");
AddMenuItem(Carbuy4,0,"Tornado $10000");
Carbuy5 = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy5,0,"Stallion $10000");
AddMenuItem(Carbuy5,0,"Gleendale $10000");
AddMenuItem(Carbuy5,0,"Oceanic $10000");
AddMenuItem(Carbuy5,0,"Hermes $10000");
AddMenuItem(Carbuy5,0,"Comet $10000");//<<??
AddMenuItem(Carbuy5,0,"Virgo $10000");
AddMenuItem(Carbuy5,0,"Greenwood $10000");
AddMenuItem(Carbuy5,0,"Windsor $10000");
AddMenuItem(Carbuy5,0,"Sunrise $10000");
AddMenuItem(Carbuy5,0,"Primo $10000");
Carbuy6 = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy6,0,"Alpha $00000");
AddMenuItem(Carbuy6,0,"Blista Compact $00000");
AddMenuItem(Carbuy6,0,"Buffalo $00000");
AddMenuItem(Carbuy6,0,"Club $00000");
AddMenuItem(Carbuy6,0,"Euros $00000");
AddMenuItem(Carbuy6,0,"HotringRacer $00000");
AddMenuItem(Carbuy6,0,"Sabre $00000");
AddMenuItem(Carbuy6,0,"Super GT $00000");
AddMenuItem(Carbuy6,0,"ZR-350 $00000");
Carbuy7 = CreateMenu("Buy a Car",1,20,120,150,400);
AddMenuItem(Carbuy7,0,"Flash $00000");
AddMenuItem(Carbuy7,0,"Banshee $00000");//
AddMenuItem(Carbuy7,0,"Bullet $00000");
AddMenuItem(Carbuy7,0,"Cheetah $00000");
AddMenuItem(Carbuy7,0,"Infernus $00000");
AddMenuItem(Carbuy7,0,"Jester $00000");
AddMenuItem(Carbuy7,0,"Phoenix $00000");
AddMenuItem(Carbuy7,0,"Turismo $00000");
AddMenuItem(Carbuy7,0,"Uranus $00000");
SetTimer("OnPlayerLeaveCheckpoint", 10000, 1); //THIS IS THE TIMER I AM TALKING ABOUT
for(new i = 0; i < MAX_PLAYERS; i++)
{
CarColor[i][0] = 1;
CarColor[i][1] = 1;
}
for(new v = 1; v < MAX_VEHICLES; v++)
{
VehicleInfo[v][vModel] = 0;
VehicleInfo[v][vX] = 0;
VehicleInfo[v][vY] = 0;
VehicleInfo[v][vZ] = 0;
VehicleInfo[v][vA] = 0;
VehicleInfo[v][vColor1] = -1;
VehicleInfo[v][vColor2] = -1;
VehicleInfo[v][vPaintjob] = -1;
format(VehicleInfo[v][vName], MAX_PLAYER_NAME, "[NONE]");
format(VehicleInfo[v][vOwner], MAX_PLAYER_NAME, "[NONE]");
VehicleInfo[v][vPark] = 0;
VehicleInfo[v][vPX] = 0;
VehicleInfo[v][vPY] = 0;
VehicleInfo[v][vPZ] = 0;
VehicleInfo[v][vPA] = 0;
for(new m = 0; m < MAX_MODS; m++) VehicleInfo[v][vMod][m] = 0;
}
return 1;
}