No weapons in place
#1

if(IsPlayerInRangeOfPoint(playerid,110.0,-1489.6556, 751.8200, 7.2345))

take weapons (not in interiors) , pleas help me
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#2

code: pleas help me
PHP код:
    if(IsPlayerInRangeOfPoint(playerid,110.0,-1489.6556751.82007.2345))
    {
            if(!
GetPVarInt(playerid,"spawn")) // we are looking if there as variable with the name 'spawn' present , which we havent created yet
            
{
                
SetPVarInt(playerid,"spawn",1); // since there wasnt , we now create it so that the loop doesnt enter this again n again and create 'lag'
                
PlayAudioStreamForPlayer(playerid,"http://somafm.com/tags.pls",-1489.6556751.82007.2345,110.0,1);
            }
    }
    else 
// player is not in point range
    
{
        if(
GetPVarInt(playerid,"spawn")) // since we create it before and played the stream , it will be there
        
{
            
DeletePVar(playerid,"spawn");// delete the variable so that next time player goes in range the radio can be started again
               
StopAudioStreamForPlayer(playerid);
        }
    }
    return 
1;

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#3

I cannot understand, try to say that if a player enters a specific interior remove their weapons and change to the valid interior give their weapons ?.

PHP код:
public OnPlayerInteriorChange(playeridnewinterioridoldinteriorid)
{
    if(
newinterior != /*interior_valid*/)
    {
        
// remove weapons
    
}
    else if(
newinterior == /*interior_valid*/)
    {
        
// give weapons
    
}
    return 
true;

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#4

I mean if player in RangeOfPoint(playerid,110.0,-1489.6556, 751.8200, 7.2345)) .... SetPlayerArmedWeapon(playerid,0);
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#5

You Mean If Player In RangeOfPoint Will Be Get Weapons? :/
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#6

Quote:
Originally Posted by Finnick
Посмотреть сообщение
You Mean If Player In RangeOfPoint Will Be Get Weapons? :/
If Player In Range Of Point can't shoot
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#7

PHP код:
public OnPlayerUpdate(playerid)
{
    
SetPlayerArmedWeapon(playerid,0); // disables weapons
    
return 1;

PHP код:
        new Weap[2];
        
GetPlayerWeaponData(playerid4Weap[0], Weap[1]);
        
SetPlayerArmedWeapon(playeridWeap[0]); 
For More Information Check : https://sampwiki.blast.hk/wiki/SetPlayerArmedWeapon
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